Joined: 9 Jan 2013 Gender: Male Posts: 12,948 Location: Queensland
29 Oct 2016, 8:22 am
Yeah, I generally like all the changes to the game. It certainly makes you think about where best to place your cities, and I like how they interact/depend on their local environment more. I'm always thinking about placing a city where there'd be ideal districts in a few thousand years time. I've even gotten used to the art style in the game. On the other hand, I'd like to see though is the return of Diplomatic Victories (or even just a World Congress) in the expansions, as well as allowing production queues in cities again.
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One thing I especially like is how the music for each civilisation evolves over time. For example, Greece has the same theme from Civ 5 ("Epitaph of Seikilos"), but it evolves from a simple tune in the Ancient/Classical eras, then becoming a bit more complex in the Medieval/Renaissance eras, evolving into a full orchestral piece in the Industrial/Modern eras, before changing into a more modern (almost Hollywood) song in the Atomic/Information eras. It's really quite nice.
_________________ It is easy to go down into Hell; Night and day, the gates of dark Death stand wide; But to climb back again, to retrace one's steps to the upper air – There's the rub, the task.
Joined: 11 May 2012 Age: 29 Gender: Male Posts: 587 Location: California
03 Nov 2016, 9:45 pm
Civ V I think is my third most played game behind Rock Band and Pokemon. Best Civ is Hands Down Austria, because it's really cute to marry off your princesses and princes to Argentina, Israel, Sri Lanka, and then go to space!
Also, what's your best Civilization story? For me it was probably that same game where I was Austria and won science, though I might go into more detail later.
_________________ "It takes less courage to criticize the decisions of others than to stand by your own" - Attila the Hun
Joined: 9 Jan 2013 Gender: Male Posts: 12,948 Location: Queensland
09 Jan 2017, 3:01 am
The first new DLC civ has been released for Civ 6: Poland, led by Jadwiga.
They've got bonuses related to Holy Sites and trade, plus a limited Culture Bomb for encampments and forts. Not too bad, all up. The Aztec civ becomes available to all players later this month, too. Plus there have been a few minor changes and some new city states added (including Auckland, a city I was in just over a week ago ).
_________________ It is easy to go down into Hell; Night and day, the gates of dark Death stand wide; But to climb back again, to retrace one's steps to the upper air – There's the rub, the task.
_________________ It is easy to go down into Hell; Night and day, the gates of dark Death stand wide; But to climb back again, to retrace one's steps to the upper air – There's the rub, the task.
Joined: 9 Jan 2013 Gender: Male Posts: 12,948 Location: Queensland
12 Jan 2017, 4:19 am
^ Cool, an Australian civ mod. I've seen a couple of them, but I don't normally use mods. There are a couple of NZ ones too, but they're kinda underwhelming. At least Civ 5 has the Polynesia civ in it. That's nice.
_________________ It is easy to go down into Hell; Night and day, the gates of dark Death stand wide; But to climb back again, to retrace one's steps to the upper air – There's the rub, the task.
Joined: 21 Feb 2016 Age: 50 Gender: Male Posts: 44 Location: Norway
07 Feb 2017, 3:15 pm
Countless hours on civ II, 541 hours on civ V. Played civ IV for a while, but it started crashing when I upgraded to Win 7.
_________________ That concrete you are trying to dig through is 9 feet thick, it's reenforced with hardend steel, it's designed to withstand a nuclear blast."It doesn't matter. If you pound annything long enough, it'll give" -Jimmy Bond, The Lone gunmen
Joined: 9 Jan 2013 Gender: Male Posts: 12,948 Location: Queensland
21 Feb 2017, 1:45 pm
RetroGamer87 wrote:
^ Cool!!
I know Civ V is old now but I'm tempted to try This!
Guess what, mate?
Civ 6 has released details of its next civ ... and it's Australia!
Basic information: Leader: John Curtin (Prime Minister during WW2) Colours: Green and gold (obviously) Theme song: looks like Waltzing Matilda (again, obvious choice) Unique improvement: Outback station Unique unit: Digger
I think it's going to be released as part of the wider Summer 2017 update to the game (which probably means winter 2017 down here). Cannot wait!! !
_________________ It is easy to go down into Hell; Night and day, the gates of dark Death stand wide; But to climb back again, to retrace one's steps to the upper air – There's the rub, the task.
Joined: 9 Jan 2013 Gender: Male Posts: 12,948 Location: Queensland
26 Feb 2017, 1:19 am
Okay ... so, they actually decided to release it yesterday. (I guess when they called it the "Australian Summer Update" they meant "when it's summer in Australia". ) It cost $5 as DLC, or it downloads automatically if you have digital deluxe version of the game. It includes some updates to the overall game (including modding tools), plus the new Australia civ and a new Australian scenario.
So yeah, I've been playing as Australia since yesterday. I wish they had stuck to green and gold for Australia's colours but they've gone with sunburnt orange and white, with a kangaroo as their emblem. At least they kept Waltzing Matilda as Australia's theme song. I'll admit to feeling proud when it started playing. I think civs have some alternate music during the Ancient Era, because there was also another version of Waltzing Matilda, along with a rendition of Click Go the Shears (remember that song? ) and some nice Aboriginal music.
Haven't finished my game with Oz yet, since my relatives have been over this weekend, but some of Australia's bonuses look pretty cool. Pastures give a culture bomb similar to Poland's, and an Outback Station gives them additional food and production. Coastal cities also get +3 housing, plus some districts get additional yields when built on tiles with charming (+2) or breathtaking (+4) appeal ("Land Down Under" ... personally I would've called this trait "The Lucky Country"). And there's a +100% production boost for 10 turns when someone declares war on you, or for 20 turns if you liberate a city ("Citadel of Civilisation" ... something to do with WW2, I think). There's also the Digger as a unique unit, which replaces the Infantry and has additional strength when fighting on coasts, neutral soil or foreign soil.
Overall, I really enjoy playing as Australia. Especially with the added yields to campuses – I might start using it as one of my science-focused civs. Heck, I'll probably use it as my default civ.
_________________ It is easy to go down into Hell; Night and day, the gates of dark Death stand wide; But to climb back again, to retrace one's steps to the upper air – There's the rub, the task.