Kuraudo7777 wrote:
I've got Tales of Symphonia on my laptop, but I haven't started it yet.
It's great but a few things to remember. You'll get a better experience if you download the unofficial fix:
https://steamcommunity.com/groups/SpecialK_Mods funny enough, Namco actually patched the game to integrate those fixes, but they still managed to screw it up and the game is horribly blurred no matter what without the fix.
There's a system in the game that is completely unexplained but very important. Each character has a T-S meter (technical and strike I think?) that determines which moves they learn. The meter's direction is affected by which type of EX Skill you have equipped, and it moves in that direction by bringing the relevent character into fights. You can change which type of moves someone learns by bringing the meter to the other side, but each move has an equivalent of the other type and they can't both be learned at once so you have to go in to the menu and 'forget' the other one. Every move can be relearned though, nothing is permanently lost. That might all seem convoluted, and you might as well just go with whatever your characters end up veering towards without thinking about the system especially on a first playthrough, but keep in mind that things like whether or not your healer gets a group heal spell depend on it.
And unlike Abyss there is no free run, so don't expect it.
Oh yeah, as an aside, it's notable that all of Symphonia's ports are based off of the Japanese PS2 release and not the original Gamecube version. The biggest downside is that the battles run at 30fps rather than then 60fps of the original.