randomeu wrote:
oooh yeah ive seen those ones in overwatch, i play mercy most of the time so this kills me when i see it, i can add my own one here: "hmm mercy is keeping us all alive, better not protect her, infact ill just push further ahead then anyone else so that mercy has to jump into a hail of bullets to get to me, yes this works"
Yeah, pretty much.
Whenever I'm playing support, I just make the automatic assumption that teammates are not going to protect me, so I need to be good at dodging bad situations and preventing enemies from getting a bead on me in the first place.
Luckily with Mercy her flight thing lets her get around really easily. And Lucio can get around even easier (since he doesnt need a target like Mercy does in order to use his movement ability, the wall-running thing).
One other thing that always annoys me in games like this though: people not understanding what tanks are for. See it all the time, players that think that tanks should be running around getting kills like the offensive characters do. Not how it works! With D.Va, the way I do it is basically to be as irritating and distracting as conceivably possible, getting enemies to fire at ME rather than fire at my teammates. Or, I can dive in front of a teammate that's being attacked, and activate Defense Matrix to absorb some shots for them in a very Rhinehart-ish fashion, while they fire away at the enemy. Yes, D.Va can get kills well enough, and so can Roadhog (who I also use) and the others, but it's not REALLY what their main role is.
One good thing though is Rhinehart himself: He's SO completely geared towards the "absorb damage, protect team" role that it's really, REALLY stupidly obvious even to dense players that this is exactly what he should be doing. He's the least likely to be used incorrectly. The others though... ugh. I often just do the tanking myself (which is fine, I like that role) because I know other players are likely to just go the "GOTTA GET TEH KILLS" route.