To which race do you belong?

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To which race would you say you belong?
Human 60%  60%  [ 36 ]
Dwarf 5%  5%  [ 3 ]
Elf 13%  13%  [ 8 ]
Gnome 2%  2%  [ 1 ]
Half-elf 13%  13%  [ 8 ]
Half-orc 2%  2%  [ 1 ]
Halfling 5%  5%  [ 3 ]
Total votes : 60

kevinjh
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04 Jun 2012, 1:04 am

Not literally, of course. :lol:

http://easydamus.com/character.html



Last edited by kevinjh on 05 Jun 2012, 9:30 pm, edited 1 time in total.

PTSmorrow
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04 Jun 2012, 8:35 am

Alien.

Btw, your list consists of species, not races. The green dwarf would be a race, or the pink dwarf.



kevinjh
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04 Jun 2012, 5:06 pm

PTSmorrow wrote:
Alien.

Btw, your list consists of species, not races. The green dwarf would be a race, or the pink dwarf.
The rulebook says race, and what the rulebook says goes, despite inaccuracy.



PTSmorrow
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05 Jun 2012, 4:22 am

What rulebook?



Albirea
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05 Jun 2012, 12:08 pm

So, uh, how do we figure out which race we are?


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kevinjh
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05 Jun 2012, 5:06 pm

Any means implementing the 3.5 SRD.



Albirea
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05 Jun 2012, 7:53 pm

:shrug:


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kevinjh
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05 Jun 2012, 9:30 pm

Updated.



nick007
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10 Jul 2012, 10:25 pm

Lawful Neutral Human Druid (3rd Level)


Ability Scores:
Strength- 8
Dexterity- 9
Constitution- 11
Intelligence- 9
Wisdom- 13
Charisma- 10

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


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14 Jul 2012, 7:38 pm

Chaotic Neutral Human Wizard (5th Level)


Ability Scores:
Strength- 12
Dexterity- 9
Constitution- 13
Intelligence- 18
Wisdom- 11
Charisma- 11


Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
(as above)

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

8)



DerStadtschutz
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18 Jul 2012, 1:46 am

Good God, man... I'm not answering 129 questions. What is this, a job application questionnaire? No thank you.

Screw it, I'm Magus the shadow mage, and I don't care if that's in D&D or not. :P



Tim_Tex
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28 Jul 2012, 6:38 pm

I chose human.


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ChrispyBiscuits
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07 Aug 2012, 3:39 am

Neutral Good Human Wizard (1st Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 11
Intelligence- 13
Wisdom- 17
Charisma- 10

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Human (as said before)

Class:
Wizard (as said before)



Dhawal
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15 Aug 2012, 4:39 am

Lawful Good Human Sorcerer (3rd Level)


Ability Scores:
Strength- 8
Dexterity- 8
Constitution- 8
Intelligence- 10
Wisdom- 14
Charisma- 9

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18 )
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXX (7)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXX (4)

Class:
Barbarian - (-17)
Bard ------ (-27)
Cleric ---- (-2)
Druid ----- (-23)
Fighter --- (-2)
Monk ------ (0)
Paladin --- XXXX (4)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)


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largosan
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22 Aug 2012, 9:51 pm

Terahmahtar the half elf female cleric, in one campaign, I don't have this character sheet handy, because the group I play with in this campaign meets every 6 months or so, so here's what I can remember:
-Chaotic Good
-Heals things
-I need to find my notes before the next session

God the universe and all the NPC's in another campaign.


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CockneyRebel
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09 Sep 2012, 5:24 pm

You Are A:


Lawful Good Human Paladin/Sorcerer (2nd/2nd Level)



Ability Scores:
Strength- 14
Dexterity- 10
Constitution- 13
Intelligence- 14
Wisdom- 14
Charisma- 12

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.


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