Post an idea for a game you want to be developed, here.
Daedalic had a bunch of good point and click games before they moved into "experience only, no puzzles" territory - especially Deponia and The Dark Eye series.
There is a nice small game called Eastshade, where you just talk to anthropomorphic animals in an open world and paint for money. And well, in Red Dead Redemption 2 half of the gameplay you listen to great dialogues. There's also quite a lot of interactions with other gang members, so it doesn't get too boring.
What about L.A. Noire?
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Recently diagnosed with ASD, still skeptical.
Feel free to PM me if you want to or are really bored.
Either overthink or don't think at all - there's no middle way.
I'd like something like a more complex version of Spore, so that I could evolve my species on some planet and then create a civilization for them - decide how they look like, what they wear, what architecture they have etc.
I wonder if you can make fun mechanics out of the process of random mutations and natural selection. Maybe you'd get random body parts and to keep them you'd have to survive from childhood to reproduction. Then, something similar could be used to build civilization, but there would be ideas instead of body parts (memes instead of genes). Ideas web would be hidden from a player. Random ideas accessible in a given moment would be selected and you'd have to develop your civilization through a given era to keep these ideas. And, you would get specific elements to use in buildings editor for each idea, so that what your species believe in had direct impact on their architecture.
To evolve your species / civilization in some other direction, you'd have to let creature die / civilization decline, to lose current body parts / ideas and let other be selected.
Idk, probably would be boring in practice, or as simplified as the original Spore
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Recently diagnosed with ASD, still skeptical.
Feel free to PM me if you want to or are really bored.
Either overthink or don't think at all - there's no middle way.
Basically another element of 'realistic' simulation for realism like surgeon stimulation.
Except ... In everything else.
Not just fine motor and gross motor related nuisances related to controls.
If you wanna reload a gun, the game won't do it for you automatically -- no, you have to figure which parts have to move manually and you count your bullets manually instead of having an interface.
That, no, you're not an elite soldier who can wield all forms of fire arms -- nope.
You're untrained, you do your research on how to deal with each type of weapon and how to use it more effectively than relying on the features of the system's effects.
That, no -- the game won't track your quests, how much you're progressing and etc.
You either write it somewhere; which can be in game or elsewhere.
You manually track everything you do.
No, it'll be 1st person shooter.
No 3rd person view.
A game where there are no prompts or interfaces except vague hints.
Like in real life.
To add -- it's also less accessibility friendly.
And that accessibility tools are only available in game, not as a part of the game's system.
Like; there's no subtitles and there's no pause button.
If the player is hard of hearing or has APD, they gotta find an in-game item that allows subtitles or find a software that actually allows that type of accessibility -- that is, if the game's platform is even in the PC.
Or -- get someone who doesn't have auditory issues, be it another in game player or literally someone else beside the player.
Or if the game is too bright -- yes, the game is obtuse enough to allow screen dimming or find an in-game 'shades'.
Definitely the former is more or less can be inconvenient.
There's no health bars!
Pain can visually manifest as some sort of screen blurring or swaying or other cues, yet is also not necessarily mean lower HP bar or even have anything to do with having any injuries at all.
Meaning, one had to figure if their avatar is just in a lot of pain or dying. Or just tired, hungry, thirsty, sleepy, high, drunk, etc.
Or heck, have themselves check their own injuries and said injuries has an effect.
Because they're untrained civilians, not elite soldiers who could just perform and ignore through all that.
Possibly that death by exhaustion is a higher likely chance of happening than getting shot.
Basic needs system is also implemented. Another layer of annoyance.
Obviously, as much as the games has been so lenient about actions and behaviors itself if mastered -- doesn't reflect on certain rules like no, you cannot poop in the middle of the street.
Nah, you gotta find a toilet.
That, or pay like basically an equivalent of 75% of your health because humans would rather physically die than commit social suicide.
Yes, another layer of how a game won't do any executive function.
Without following the rules, it'll just cost the player more and more penalties that is stress and anxiety and even sanity.
And there's no 'stress', 'anxiety' and 'sanity' bar. But it can be similar to the pain cues.
No, you gotta figure those 'social rules', else the game will just say you're dying -- yeah, out of embarrassment and shame that it can screw perception and game quality.
I can expand more of this.
In quests, on top of no tracking progress or no automatic logs to recall what was said...
There's also no way that the system will tell you what you're doing it right or wrong.
... IN EVERYTHING. And doing it wrong has penalties. Hidden penalties that can build up until it's too late.
Because there are no executive function work that cues a character internally that it's wrong or right or if it's done or not done.
The same goes with external danger cues.
Entirely dependent over the player's intuition... Or paranoia.
Obviously, the game can be mod heavy.
Certain characters gets sanity penalty when breaking certain rules or failure.
Or more penalties when they did a certain thing.
Or that the character is a type of blind/deaf/mute/clumsier/etc. no matter what. Or a character that cannot distinguish between mind and body cues.
And yes, neurodivergence -- more stress penalties on certain stimuli or action, more or less awkward calibration of movement and camera view, etc...
The only indications of positive or pleasure is losing negative cues (exhaustion vs stress, injury vs overtime healing)... Or something subtle (complacency turns clumsiness, penalizing patience or staying still, camera POV subtle shifts or no movement traction)
Ah, yes. Healing is also not instantaneous.
It also just as annoyingly slow and inconvenient.
It's already mentioned that injuries has effects and it had to be manually checked.
The same with sickness...
One of the indication is persistent bodily stress cues despite rest and clearer head.
And the players would had to figure if a specific checking cues is even what symptom...
Some symptoms are obvious and some aren't.
Best of all, it can vary from character to character.
Thus what may work to like 30% of the populace may not work the same with the rest. Might as well the player get multiple "lifetimes" (or just watch more playthroughs) to figure it out.
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DuckHairback
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Daedalic had a bunch of good point and click games before they moved into "experience only, no puzzles" territory - especially Deponia and The Dark Eye series.
*snip*
There is a nice small game called Eastshade, where you just talk to anthropomorphic animals in an open world and paint
*snip*
What about L.A. Noire?
Thankyou for these suggestions (which I've only just seen,). I'll check them out.
I did try Red Dead 2 which I'm aware is a well regarded game but it wasn't for me.
L.a. noire I'm interested in though just for the name. I liked Discword Noir and Grim Fandango, both of which were noirish so it bodes well. Thanks.
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The Andaman Sea, the Andaman Sea, Oogily boogily, the Andaman Sea.
A game that has Invincibility locked behind a paywall. Purchasing it gives you permanent Invincibility, but locks your save file into getting the bad ending until you start over. There's an achievement for purchasing it though and playing the game with it all the way to the end.
A game that has an Easter egg that lets you visit the developer's house. You can raid his fridge for an awesome power up and meet the developer as he works at his computer. You can attack him, but it triggers a scene where he one shots you to death and it's permadeath meaning you'll have to start over from the beginning. You'll get an achievement for it though.
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I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
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