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HermanTheTosser
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07 May 2010, 11:50 pm

Deus Ex II: clunky, slow, uninteresting characters, simplified, and choices that mean nothing.

Star Wars Knights of the old Republic II: unfinished.

Left 4 Dead 2: new weapons and special zombies don't add anything to the game.

Thief Deadly Shadows: same horrible consolfied engine with Deus Ex II. Only the last mission in the Museum was any fun.

Every Guitar Hero like game after Guitar Hero II: Once you got Sweet Child o' Mine on a game, only Stairway to Heaven could ever top that!



SabbraCadabra
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08 May 2010, 1:56 am

HermanTheTosser wrote:
Thief Deadly Shadows: same horrible consolfied engine with Deus Ex II. Only the last mission in the Museum was any fun.


I forget what it was called, but I liked the seaside mansion level. It was kind of almost like a real Thief level, and there were few opportunities for the awful controls to get you killed.


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HermanTheTosser
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08 May 2010, 3:31 am

SabbraCadabra wrote:
HermanTheTosser wrote:
Thief Deadly Shadows: same horrible consolfied engine with Deus Ex II. Only the last mission in the Museum was any fun.


I forget what it was called, but I liked the seaside mansion level. It was kind of almost like a real Thief level, and there were few opportunities for the awful controls to get you killed.


I don't quite remember that one, is that the one with no enemies and twist about the little girl at the end? I remember the controls as not being that bad... except when you scale the walls and wrestling with wall-leaning mechanic that you sometimes accidentally activate when you didn't need to.

One other thing that bugged me, most of the inventory was useless (same with the previous titles though) I don't think I used the flash or oil bombs even once.



SabbraCadabra
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08 May 2010, 12:18 pm

HermanTheTosser wrote:
I don't quite remember that one, is that the one with no enemies and twist about the little girl at the end?


Nope. It was the one with the widow, I think it may have been a bonus level you didn't need to do.

And I guess we're even because I don't know what level you're talking about =)

The final level, I assume?

Either that or The Cradle, which did have plenty of enemies.

HermanTheTosser wrote:
I remember the controls as not being that bad... except when you scale the walls and wrestling with wall-leaning mechanic that you sometimes accidentally activate when you didn't need to.


I thought they were pretty terrible, how you could be standing still, then turn 180°, try walking forward, but you'd have to wait for your body to turn to match your head, so you'd end up doing this funky half-circle thing...wich made me miss jumps more often than I'd like.

Not to mention the Pagan villiage level where I kept getting stuck in little cracks in the rooftops...or every other level where I'd get stuck between barrels and walls =/

And yeah, leaning was awful. It didn't take me long to figure out that leaning over a ledge made you fall off it, so eventually I just got into the habit of not leaning ever.

HermanTheTosser wrote:
One other thing that bugged me, most of the inventory was useless (same with the previous titles though) I don't think I used the flash or oil bombs even once.


Yeah, the series did have a lot of items that weren't quite as useful on expert mode, let alone ghosting, but I was more irritated that keys were basically useless in 3...for a while I thought they were broken until near the end of the game (in the museum I think), I finally found a door that opened with one. Not like the previous games where you had un-pickable locks that you HAD to find keys for.

I could probably complain about Thief 3 for hours, though :?


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HermanTheTosser
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08 May 2010, 12:32 pm

SabbraCadabra wrote:
Nope. It was the one with the widow, I think it may have been a bonus level you didn't need to do.

And I guess we're even because I don't know what level you're talking about =)

The final level, I assume?


Oh noes, not that one. I quite liked the last level (from the sounds of things, it broke for you). All I remember of this particular level was that there were few enemies and and something about a portrait. Checked a few game walkthroughs just before you posted and I guess the individual levels mustn't have left much an impression on me since they all were pretty samey.

SabbraCadabra wrote:
I thought they were pretty terrible, how you could be standing still, then turn 180°, try walking forward, but you'd have to wait for your body to turn to match your head, so you'd end up doing this funky half-circle thing...wich made me miss jumps more often than I'd like.


Maybe it was a console thing, I played the game on the Xbox and the controls weren't great but playable. Loading between the tiny tiny game sections could take nearly 5 minutes, like in Deus Ex 2. And all you wanted to do was to sell some stuff to the fence, you had to sit through two or three loading screens.

SabbraCadabra wrote:
Not to mention the Pagan villiage level


AHHHHHHHHH! AHHHHHHHHH! I remember that one! I HATED it with a passion! That one sticked out in my mind as being pretty early on and nearly put me off the game altogether. That was the one underground and split in two right? I remember spending ages looking for treasure in that one.

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And yeah, leaning was awful. It didn't take me long to figure out that leaning over a ledge made you fall off it, so eventually I just got into the habit of not leaning ever.


:) I think I recall that glitch. I think watching some "Lets Plays" of Thief III is in order for me to refresh my memory of that game.

Such a shame, still - Thief IV might bring back the magic....



zer0netgain
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08 May 2010, 9:59 pm

HermanTheTosser wrote:
Thief Deadly Shadows: same horrible consolfied engine with Deus Ex II. Only the last mission in the Museum was any fun.


TDS was a bad game in some respects, but the storyline more than compensated for it.

The orphanage mission was probably the creepiest mission I've played in any game in a very long time (going back to System Shock 2).



SabbraCadabra
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09 May 2010, 2:39 pm

HermanTheTosser wrote:
I quite liked the last level (from the sounds of things, it broke for you).


Nah, didn't break, just that the final level and The Cradle are the only levels I can remember that had anything to do with a girl.

HermanTheTosser wrote:
Maybe it was a console thing, I played the game on the Xbox and the controls weren't great but playable.


Ah, that sucks. The XBox version is even worse than the PC one...there's a huge bug where any time you load a quicksave or go through a blue level loading teleport, it resets the difficulty level to "normal", so it's nearly impossible (or at least very annoying) to beat the game on expert. There's a patch for the PC version that fixes it.

zer0netgain wrote:
The orphanage mission was probably the creepiest mission I've played in any game in a very long time (going back to System Shock 2).


I heard everyone saying how scary it was, so I was expecting something like the zombie infested cathedral from the first game (Gold)...then I finally played it and thought it was quite tame by comparison.

Plus that level really pissed me off because I kept missing an objective or two at the end, and it wouldn't let you go back, so I had to reset the level three or four times...I was not very happy at all about that :x


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Decorequiem
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09 May 2010, 3:06 pm

Dragon Age.

Yeah yeah yeah, it got amazing reviews, 99% of the people who played it loved it, but I hated every second of the game and couldn't get past the first couple hours on normal difficulty, even after using the combat pause features, the auto-script commands you can type into every character to perform, and the ability to switch to any character you want. In all honesty the switching part was really annoying for me because that goes against what playing an RPG is all about, I can't really immerse myself in MY created character if I have to keep going back and forth between 4 others.

And I refuse to play any game on 'easy' these days as well, so yeah...I was completely crushed by Dragon Age.



zer0netgain
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09 May 2010, 4:50 pm

SabbraCadabra wrote:
zer0netgain wrote:
The orphanage mission was probably the creepiest mission I've played in any game in a very long time (going back to System Shock 2).


I heard everyone saying how scary it was, so I was expecting something like the zombie infested cathedral from the first game (Gold)...then I finally played it and thought it was quite tame by comparison.


Ah, but that's what was gold. I kept looking for the zombie, ghost, haunt, etc. that would pop out of nowhere, and for the most part, it never happened. The first time I played it through, I was a nervous wreck before I was half way through it...jumping at every sound, flinching at every shadow.

Classic horror technique.



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10 May 2010, 1:09 pm

For me it was Unreal 2

First Unreal was a breakthrough far head of its time. Revolutionary even. "Prisoner 849 escaping!! !" I should play that again.

Second was just another FPS about on par with the others of the same era.

Son, I'm disappoint.



SabbraCadabra
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10 May 2010, 3:55 pm

Dilbert wrote:
Second was just another FPS about on par with the others of the same era.


I played the demo and I beg to differ :? (and by that I mean it was below par)


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Epilefftic
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10 May 2010, 4:46 pm

Knights of the Old Republic II. I spent the whole game playing lightside (I was a saint) then all of a sudden on of the main Jedi was all "You've fallen to the dark side" and then all of a sudden I was forced to do a bunch of evil things. Kotor I was much better IMHO.



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10 May 2010, 5:34 pm

I can't list which games off the top of my head, but every once in a while I'll run into games with the same classically annoying glitch (or rather, thoughtlessness in programing). Games that respawn your character wherever you saved have the same problem: if you save, and then get shot by an enemy standing next to you, you will continue to respawn and be killed over and over, in an endless cycle. I've also saved accidentally while falling off cliffs, etc, so I spawn midair and die again...
God, that's the worst...

I also hate when game sequels change voice actors, color schemes, etc. I don't mind progression of design in terms of aging characters who change in appearance + voice, but I hate when a character who's supposed to remain consistent becomes obviously different :(


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12 May 2010, 1:13 am

Dilbert wrote:
For me it was Unreal 2

First Unreal was a breakthrough far head of its time. Revolutionary even. "Prisoner 849 escaping!! !" I should play that again.

Second was just another FPS about on par with the others of the same era.

Son, I'm disappoint.



I have to agree. I remember being amazed at the first Unreal on PC. I rented (thank god) Unreal 2 and after 20 minutes was literally like "What in the hell?". I couldn't play it any more after that. Gah.


Also, this isn't related to any particular game, but I think Activision and EA turning into two of the worst game companies in the world is up there. Oh wait it is related to a particular game: SPORE. What a waste.



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12 May 2010, 1:55 am

Fehndrix wrote:
Dilbert wrote:
For me it was Unreal 2

First Unreal was a breakthrough far head of its time. Revolutionary even. "Prisoner 849 escaping!! !" I should play that again.

Second was just another FPS about on par with the others of the same era.

Son, I'm disappoint.



I have to agree. I remember being amazed at the first Unreal on PC. I rented (thank god) Unreal 2 and after 20 minutes was literally like "What in the hell?". I couldn't play it any more after that. Gah.


Also, this isn't related to any particular game, but I think Activision and EA turning into two of the worst game companies in the world is up there. Oh wait it is related to a particular game: SPORE. What a waste.


Forever to me at least Spore will be a Monument to how over hyped something can be!



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14 May 2010, 12:15 pm

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Zelda Phantom Hourglass: the Ocean Temple was Nintendo's worst idea since giving Phillips the right to make 3 Zelda games...


QFT. I did like the game (except needing the microphone for certain things, because mine no longer works), but I have not finished it because that temple is so boring...

A total disappointment for me was TMNT for the NDS. If I had known what type of game it was it might not have been so bad, or perhaps I simply would not have bought it (like with Marvel: Trading Card Game, I did not expect to like it that much because I suck at card games). The problem with TMNT is that I was expecting something like the old TMNT arcade games, and it is nothing like that.

A disappointment that really got to me was Marvel Ultimate Alliance 2 for the PSP. I loved the previous games (X-Men Legends and MUA) and expected this game to be even better. But it did not have all the things I loved in past games, like collectibles and a good story with varied locations and cameos (not even the boss fights have much story in them). And it did not even have Iron Fist, which was the character I wanted to play as the most. This disappointment was especially bad because I had been waiting for the game for months. I even bought the NDS version to play it meanwhile I waited for the PSP version to be available in my store. That day I had to stay at work until after midnight (finishing some urgent things), but I went out just to buy it when I was informed it had arrived. Worst disappointment so far...