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SabbraCadabra
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10 Dec 2018, 7:33 pm

Kuraudo7777 wrote:
^I'm the type to always play on Easy if it's an option, and the fact that M:SR doesn't have one and is way tougher than Zero Mission, which is what I'm used to playing, doesn't help.

I'm not worried about the difficulty, I'm just not sure about the game. Samus Returns was one of my favorite games in the series, but something about the remake just doesn't quite grab me. Maybe I just need to play it and find out for myself.


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DeepHour
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13 Dec 2018, 7:31 pm

Just played Romero's E1M4b Doom map, very enjoyable. Will now take a look at his better known (?) E1M8b ('Tech Gone Bad'). Romero will be releasing an entire new 9 level Doom episode (rather fancifully described as a 'megawad') early next year, which I'm very much looking forward to.


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SabbraCadabra
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14 Dec 2018, 6:26 am

DeepHour wrote:
Romero will be releasing an entire new 9 level Doom episode (rather fancifully described as a 'megawad') early next year, which I'm very much looking forward to.

Oh that's awesome, I was hoping he would do more maps.

...come to think of it, I don't think I finished the other one he released, yet...whoops, I need to get on that... :oops:


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Shinku Tora
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15 Dec 2018, 1:42 pm

Decided to get Super Mario Odyssey even though I’d kinda spoiled a lot of it for myself back when it first released. Guess I was hoping I’d forget most of it and really I’ve wanted something a bit more casual.

A lot of cool things about it but I think overall I still enjoyed Sunshine and Galaxy more; plenty of new ideas that are kind of out there, but I feel too many are a bit shallow compared to the more fleshed out concepts from the other games.

Otherwise I’ve been playing Smash like others here. Still have yet to unlock everyone but I’ve got maybe 40 or 50+. Maybe it’s just me but I don’t seem very good against the AI this time around. I was never very good against higher computers or anything above Normal, but I’ve even seen others say the AI in this game seems cheaper.

At least I guess I’ve got the characters I want, for the most part. Disappointed that Toon Link and Ganondorf are still clones, along with Dark Samus. Also kinda miffed that it seems Charizard was changed a bit, but I don’t recall if those changes were made in the previous game as well. I’m glad to see Snake back, and K. Rool and Ridley have been as great as I expected.


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SaveFerris
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15 Dec 2018, 1:59 pm

I'm not playing anything but I'm seriously considering downloading HITMAN 2, Battlefield V, Just Cause 4, Yakuza Ø and even considering buying a new console just to play Red Dead Redemption 2 :roll:


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Kuraudo7777
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15 Dec 2018, 3:53 pm

More Dragon Quest 8. I've discovered a leveling trick that I'm going to use to get to Lv. 40 before beating the fourth boss.
For a comparison, the final boss of most Dragon Quest games can be beaten at Lv.40. :lol:

I love getting overpowered in video games.


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Ichinin
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16 Dec 2018, 3:30 pm

Have given StarTrek Bridge Crew a try for an hour and took 2 missions. Ok, so it's StarTrek, but it's rather bland. Even the research mission i tried was pretty much blow up romulans, drive around, scan things, avoid hazardous anomalies. Answer hails, rescue crew....

The missions was worse in the original release, i got the TNG expansion, and that is supposed to expand the whole mission set, but i didn't see much of interest, gonna try the Borg thing tomorrow. I took a TNG mission which was "for experienced players". But i finished it ok, with just the knowledge of how starships work, and the quickmenu + LCars pad, where i focused on tactical (local) view and ship status to see how much duct tape i needed to apply to the hull.

Yes, you get the distinct 3D feeling of sitting there (It's a VR game), but they don't DO much with it. You just sit there, you cannot go to your readyroom or anything, which would have been a good RP thing for online multiplayer mode. And you cannot touch the female crew either...*ahem*

Maybe it isn't me who play the game properly if i used the quickmenu and go deep into the command menus, i did take the tutorial to try out the tactical, engineering, science etc consoles, but if you play an ongoing mission you get to play Captain - Period. I didn't see any way to customize your avatar, maybe that is just for online play.

The fights are rather easy too. I took out 2 Romulan D'deridex ships way too quickly vs how they are in the TNG series and i also toasted a pirate ship that just wandered into the battlezone. My main worry was the anomalies, but i learned to make a full stop when i was in range of scanning them.

Gonna give this a bit more time before a final verdict, but for now it seems like a "play it through once" and then forget it. Unless online play makes it more interesting.


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sleepyestes
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16 Dec 2018, 8:51 pm

Valkyria Chronicles 4. Just finished. Wonderful game.



Enigmatic_Oddity
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21 Dec 2018, 6:47 pm

I was just playing the Breach alpha. Was a lot of fun, though it was different from my expectations. I figured it would be third person Diablo, but it's more like running dungeons in an MMO.



Ichinin
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23 Dec 2018, 3:54 am

Elite Dangerous. I've given it a new chance and i've gotten somewhere this time. There were so many keys last time, and i wasn't able to even fire the FSD, and now it's worse with more keys. I just unbound everything i didn't care about and set up my own config.

The game isn't for someone who wants a story to follow, there is a story there with the Thargoids (alien species) that has been part of the Elite universe since day 1 in the 1980s, but they are more part of the landscape. I don't know if the station i was at were hit last night because i saw a large wreckage laying inside the station almost at the exit point from the dock i was in.

Most people don't care about the aliens, the attacks are rare and the missions don't pay that well. Most people focus on pew-pew, running cargo, doing missions or explore the galaxy. It is supposed to be quite pretty out there (haven't gone out so far yet, only 50 Lightyears), but i do remember how pretty Eve Online was when going from system to system.

So far i've had an Eagle and now i'm working to set up a Cobra Mk III. Done so much fuel scooping around stars so my head is still spinning :D

Missions are somewhat limited and i don't like how they are unavailable because of your ranking, they should let the newbs fail and let people who knows hot to handle a HOTAS and fire a laser give it a go, like Freelancer did. There was also a bit of tinkering with setting up Horizons, had to redeem the code via an external site (why isn't this managed through Steam?).

All in all, a good space shooter, and VR really helps when turning around, following a target, but some ships (like the Cobra) don't have a rooftop window and visibility is also limited to the sides, which is a definite drawback. While the panels are visible on a monitor, in VR i sometimes have to lean in to read the text.

And a small design choice like when i focus on a display screen (the chat) it defaults to the chat window and drops me into it, making me unable to steer - so the first thing i did was to disable that. Controlling a ship takes priority over social pleasantries. I've uttered many curse words while setting up ED, but now i'm finally content with the configuration. They should really hire a UX/usability expert and go over the game.


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Misery
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24 Dec 2018, 2:31 am

Speaking of VR:

Image

Oh... my... God. Incredible. Bloody incredible.

Polybius finally hit Steam a couple of days ago. Being a huge fan of Jeff Minter's games, I picked it up immediately. That guy, making a freaking VR game? You bet I was in. Tried it. Was utterly blown away. I love games like this even outside of VR, so this is one I'll be playing ALOT.


Also, this:

Image

Sublevel Zero: Redux. Like Descent but with roguelike elements. Also in VR.

I have finally reached a point of being immune to the negative effects of VR in general, no matter what the game. Which is good, because this one is constant spinning and flipping and such.

I was already familiar with this game from it's non-VR version, but the VR experience with it is amazing. Just amazing.


Soon, I'll finally dive into this:

Image

That one has been a goal of mine, but I needed to be able to repel VR's negative effects before going anywhere near it.

Of course, even with that not being a problem... gonna take a bit of extra courage to dive into this one. Horror games are a VERY different experience in VR, as I discovered the hard way. But I really wanna do this one.



Ichinin
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24 Dec 2018, 1:53 pm

Misery wrote:
Horror games are a VERY different experience in VR, as I discovered the hard way. But I really wanna do this one.


I've tried playing horror games in VR, and yes, i get the effect of playing with a HMD and getting the feeling of being there, but i don't get scared, all i see is meshes and textures moving around - i know it's not real.


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Enigmatic_Oddity
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24 Dec 2018, 7:07 pm

Misery wrote:
Speaking of VR:

Image

Oh... my... God. Incredible. Bloody incredible.

Polybius finally hit Steam a couple of days ago. Being a huge fan of Jeff Minter's games, I picked it up immediately. That guy, making a freaking VR game? You bet I was in. Tried it. Was utterly blown away. I love games like this even outside of VR, so this is one I'll be playing ALOT.


Also, this:

Image

Sublevel Zero: Redux. Like Descent but with roguelike elements. Also in VR.

I have finally reached a point of being immune to the negative effects of VR in general, no matter what the game. Which is good, because this one is constant spinning and flipping and such.

I was already familiar with this game from it's non-VR version, but the VR experience with it is amazing. Just amazing.


Soon, I'll finally dive into this:

Image

That one has been a goal of mine, but I needed to be able to repel VR's negative effects before going anywhere near it.

Of course, even with that not being a problem... gonna take a bit of extra courage to dive into this one. Horror games are a VERY different experience in VR, as I discovered the hard way. But I really wanna do this one.


Neat, I wanted to play Polybius but when it came out it was only available for Playstation. Will probably pick it up, I love games that use music to enhance the gameplay - a lot of my favourite VR games have been music rhythm games.

I enjoyed Sublevel Zero, but I liked Overload more. Have you tried that one? It's more of a crafted experience with level design reminiscent of the original Descent games. Actually, it's made by the developers of Descent and is almost exactly like it, with pre mission briefings, a new enemy introduced per level, people to rescue, difficulty levels affecting projectile speed, and reactors to blow up before escaping at the end of levels.

As for horror games, the best I've played in VR was Alien: Isolation. It's a little janky as it was made well in the infancy of VR, but it's a quality game and has decent gameplay, unlike a lot of VR horror games currently available which have a lot of atmosphere but rarely ask much of the player. It does require a mod to work on the currently available consumer systems, though.



Misery
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25 Dec 2018, 2:01 am

Allright, I've got another crazy one here:



This is B99, another VR game. Found on the Oculus store. As you can see, it is loopy and intense.

I freaking love it so far. My favorite genre of games is roguelikes/lites/whatever (regardless of which subtype it is), and this is one of those. Which means alot of content and replayability, something that can be tough to come by in VR games. I had actually found out about the game shortly after I got the Rift, but decided not to go anywhere near it until I was absolutely certain I could handle all that movement and spinning.

Bought a couple of other VR games in that genre during the Steam sale... will be trying those out tomorrow, I think.



Enigmatic_Oddity wrote:

Neat, I wanted to play Polybius but when it came out it was only available for Playstation. Will probably pick it up, I love games that use music to enhance the gameplay - a lot of my favourite VR games have been music rhythm games.

I enjoyed Sublevel Zero, but I liked Overload more. Have you tried that one? It's more of a crafted experience with level design reminiscent of the original Descent games. Actually, it's made by the developers of Descent and is almost exactly like it, with pre mission briefings, a new enemy introduced per level, people to rescue, difficulty levels affecting projectile speed, and reactors to blow up before escaping at the end of levels.

As for horror games, the best I've played in VR was Alien: Isolation. It's a little janky as it was made well in the infancy of VR, but it's a quality game and has decent gameplay, unlike a lot of VR horror games currently available which have a lot of atmosphere but rarely ask much of the player. It does require a mod to work on the currently available consumer systems, though.


Nah, I havent played Overload. Though I am aware of it.

The other main 6DoF game I'm familiar with is Everspace, but.... that one in VR is... not as good. Even the developer of that one says "it's best enjoyed in 2D". Good game, but the controls in VR mode are pretty bad.

Overall I actually tend to gravitate more to games that use alot of proc-gen, rather than games with handcrafted levels.



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25 Dec 2018, 4:25 am

Minecraft
with my son and cousin I might add


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