Wolfpup wrote:
New thought-
I just read in the latest PC Gamer about how Oblivion does "level scaling". Like the game always adjusts itself to your level. Apparently even really "bad" sections of the game will be populated with enemies you can handle, even early on. And conversly, if you revist areas with whimpy enemies you've already defeated, they'll be more powerful versions of that class of enemy, based on your current level.
I don't know if I'm explaining that right-but apparently you never get a chance to outclass your enemies like you can in most RPGs, and leveling up can actually make some sections of the game harder.
They're talking about how they think Fallout 3 is going to do a better job of this (although it still uses some level scaling, but not to the same extent, and any area you've been to gets "locked" in to that level, so you'll be a lot more powerful than the enemies there if you come back at a higher level).
This whole issue sounds kind of strange, and possibly not fun. That's really the only issue I've ever heard in regards to the game, but it sounds like it could be a big one.
There are supposedly mods that fix this issue (if you're playing the Windows version). Look up Oscuro's Oblivion Overhaul which I think is the one a lot of people use to change the level scaling "feature".
I have played Oblivion only a little bit so I haven't seen how the scaling will play out yet. But I could see how it might become a problem.
And yeah the AI can do some pretty funny stuff sometimes - I remember reading a whole thread of wacky things at the official TES forums.
As for money-making I'm pretty much a newbie in that area too so can't be much help.