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Aspiewriter
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27 Mar 2010, 11:27 pm

I am now on the final class, the Engineer. I've decided that I like the classes in this order -

Soldier
Adept
Vanguard
Infiltrator
Sentinel
then Engineer

What about everyone else? What's your favorites?



zer0netgain
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28 Mar 2010, 7:55 am

Hard call. I know I like Vangard for the fun Charge attack option. I like Engineer for the effective tech attacks.

I'd rate Soldier and Infiltrator somewhat equally.

Sentinel might be as good as a soldier/infiltrator.

Adept was last, mostly because if you play on Insanity difficulty, most of the biotic powers are ineffective until you wear a target down to bare health, and most every bad guy has some level of protection you have to cut away before the full biotic attack will affect them. On lower difficulties, the Adept can be a lot of fun to play with.



Aspiewriter
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29 Mar 2010, 1:47 pm

zer0netgain wrote:
Hard call. I know I like Vangard for the fun Charge attack option. I like Engineer for the effective tech attacks.

I'd rate Soldier and Infiltrator somewhat equally.

Sentinel might be as good as a soldier/infiltrator.

Adept was last, mostly because if you play on Insanity difficulty, most of the biotic powers are ineffective until you wear a target down to bare health, and most every bad guy has some level of protection you have to cut away before the full biotic attack will affect them. On lower difficulties, the Adept can be a lot of fun to play with.


Yes, that is a good point. The Adept is awesome to use on easy level. And I am on easy level, because I don't think I have the patience for more difficult levels just yet. I prefer to mow everyone down, and easy level gives me joy. I am going to try the more difficult levels when I gain more confidence. I would then assume that the Tech is best on Insanity or Hardcore level?

I also wondered to get the Geth Pulse rifle, you'd have to be on Insanity level. It is after the Colossus fight during Tali's recruitment mission; however, can we cheat and do the fight on easy but switch the difficulty over to Insanity just to pick up the Pulse rifle? I know, it's a ridiculous idea, but I was just wondering.

And also, for each difficulty level what class would you recommend I use?



zer0netgain
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30 Mar 2010, 7:39 am

If I'm correct, all items you can find or research are available at all difficulty levels. The exception is the special weapon training/weapon item you get on the Collector Ship mission (happens first time only with a given character...on replays you already have it). I played ME2 on Insanity just to get the achievement points, but it made me work for it.



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06 Apr 2010, 6:24 pm

Recently completed the game over the weekend.

Lost Legion in the final mission argh! was pissed I nearly had a full team survive oh well.

Good fun, I'm gonna go try the original mass effect now as I never bothered with it. Then maybe go do this again with a differnt character class and play a renegade character



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07 Apr 2010, 4:23 pm

zer0netgain wrote:
NOTE: I suspect with Garrus, if you are a female and want the romance option with him, you need to end his loyalty quest on the positive theme (let the guy live and get Garrus to realize it was the best thing for himself). Otherwise, I just couldn't seem to get him to warm up to my Fem Shep. :(


Strange, I let Garrus kill the guy on my female Shepard and had no difficulty at getting Garrus into the sack. Even pulled off a side romance with Thane that I eventually broke off to get with Garrus.


Also, new DLC, Kasumi Goto, her ability Shadow Strike... Overpowered as all hell!


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08 Apr 2010, 1:33 am

DeaconBlues wrote:
Tip 1: Complete the loyalty missions to the NPC's satisfaction. For instance, even if you're a Paragon master, let Garrus assassinate his target - the guy deserves to die anyway. Try to talk Jack out of killing the man in her old room at the abandoned Cerberus facility - she'll be better able to let go of her past, which has been her big distraction. (And she'll set off the bomb anyway, so you still get the cinematic of trying to outfly the fireball.) After rescuing Miranda's sister, convince Miranda to go talk to her. And so forth. (If you have the mercenary Zaeed in your party [he's a download], you can save the facility, let his old target escape, and still convince him to wait until the mission is over to kill the man - he can put aside his concerns, and remain clear for the mission.)

Tip 2: Try your best to top out either the Paragon or Renegade meters. Some of the characters, after their loyalty missions, will have interactions you will need to defuse (most notably between Miranda and Jack, and Tali and Legion). You will need to use either a Paragon or Renegade response to get them to settle down and work together for the mission. Appearing to favor either party will lose you the other's loyalty.
9

You can still gain Garrus' loyalty even if you stop him from assasinating his target.


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08 Apr 2010, 1:40 am

Aspiewriter wrote:
I am now on the final class, the Engineer. I've decided that I like the classes in this order -

Soldier
Adept
Vanguard
Infiltrator
Sentinel
then Engineer

What about everyone else? What's your favorites?


Soldier


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Vyn
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08 Apr 2010, 6:23 pm

x_amount_of_words wrote:
Aspiewriter wrote:
I am now on the final class, the Engineer. I've decided that I like the classes in this order -

Soldier
Adept
Vanguard
Infiltrator
Sentinel
then Engineer

What about everyone else? What's your favorites?


Soldier


Infiltrator for me so far. Assassination Cloak+Widowmaker sniper+Assassin passive+Heavy Warp Ammo=1 shot kill almost anything.


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Laz
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10 Apr 2010, 4:00 am

So I went back to play Mass Effect 1 as I never bothered with the first one but seeing as I've completed 2 I might as well give it a shot.

Have to say the interface is absolutely horrible in mass effect 1. On the plus side though it plays out as a more complex game then its sequel in the combat side of things. Plus going around in that ground vehicle is differnt and the Normandy is laid out completly differntly. I'm not really sure which interface I prefer. Apart from the RPG aspects they both play out differntly i'm undecided which I prefer.



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10 Apr 2010, 10:38 am

There is a valid story-related reason why the two Normandys are laid out differently.

The first Normandy (SR1) was an experimental frigate-class ship of the Systems Alliance Fleet, designed in cooperation with turian engineers. She was equipped with stealth technology that made her nearly undetectable by instruments at sublight speeds. (When the mass-effect FTL drive was used, any radiations the ship gave off would be blue-shifted, and become more easily detectable.) She was destroyed by the Collectors in the opening sequence of ME2.

The second Normandy (SR2) was a much larger vessel, constructed by Cerebus from acquired plans for SR1. Due to its size, it lacked the original's ability to hover over a planet, which is the story reason why the Mako isn't in use. (The gaming reason is because the "driving around looking for stuff" minigame wasn't as well received as Bioware had hoped, so in the second game they replaced it with a space-mining minigame. In a recent interview in Game Informer, developers hinted that they were bringing back a ground vehicle in ME3. My personal opinion is that the driving minigame wasn't that well received because the main gun was so slow to fire, so that if you were attacked by a thresher maw, as seemed to happen about every third flat place you tried to cross, you'd need to make every shot precise or else - and if you took the time to aim carefully, the thresher maw's acid spit would tear your Mako apart. Not a lot of fun there, IMO.)

The way the interface worked was cutting-edge when ME1 came out - but of course, in video games, it takes about a year for tech to move from the cutting edge to the dull side of the blade...


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15 Apr 2010, 2:32 pm

I can think of many great games. But none in recent memory have had quite the effect on me as ME2 has. Leaps and bounds improvment on the original. And this whole things of choices made and consequences imparted transitioning between sequels is an idea that couldn't have come soon enough.

I haven't played Heavy Rain. Yet based on what I've read and what I've experienced from ME2 I seriously wonder why so few point out the breadth of emotional and moral choices to be made. Choices that often have a very significant affect on plot development; core mission notwithstanding.



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15 Apr 2010, 2:54 pm

quick question for anyone who knows. the vanguard loadout standards of smg shotgun pistol and heavy, later you can pick another weither it be assault rifle or sniper. on seperate play thrus, say round two you already have the sniper can you pick the assault rifle and still keep the sniper?



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15 Apr 2010, 2:59 pm

bully_on_speed wrote:
quick question for anyone who knows. the vanguard loadout standards of smg shotgun pistol and heavy, later you can pick another weither it be assault rifle or sniper. on seperate play thrus, say round two you already have the sniper can you pick the assault rifle and still keep the sniper?


Oh yeah, the research option. I played through as an adept and when it came to that I chose sniper rifle. Haven't made another playthrough (yet) but that's a good question I'd like to see answered myself.



Laz
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16 Apr 2010, 3:23 pm

Quote:
The way the interface worked was cutting-edge when ME1 came out


Its the same problem any game has which is ported from the X-Box to the PC.

It doesn't matter in the end you get used too it gives you a better feeling of customisation and control over your characters development whereas ME2 feels more simplied and restricted though it actually streamlines it better.



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16 Apr 2010, 3:26 pm

I completed ME 1 and ported my character across to ME 2. I previously completed ME 2 with a stock character so I've a differnt background in this game now (i.e. council survives, Wrex Survives, Alex is killed) see what happens differntly now. Played a Paragon character in ME 1 now im gonna be a renegade with this character in ME 2 some of the renegade options are too funny to not do.