Where can I find a program to make my own games?

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PunkyKat
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19 Feb 2010, 3:22 pm

Dilbert wrote:
Development is a skill, not a product.

What platform do you want to develop for? PC? Mac? Consoles? What kind of games? 3d graphics yes or no? Which language do you want to start with?

I suggest you start by getting a programming for beginners book, and by downloading a free dev environment/compiler. Visual Studio Express is pretty good.

It is only then, when you start looking into it, that you'll realize how absolutely huge the field is and how much is there to learn. People's entire careers and livelihood are centered around programming.


PC. Adventure (?) yes and no, depends on the content. I don't want the games to look like old school Nentendo games but then I don't think they need to look like Avatar either. English

I need something I can play around and expirment with. Something that dosen't have a billion page tutorial for the most basic things. Someting that is quick to learn and a sutible match for my hands on, trial and error learning style. I could read and read the same content until the cows come home and still not understand it. Adventure Game Studio isn't working out at all. How the hell do I import files? Perhaps I really should invest in Flash or it was not written in the stars for me to be a computer programer.


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SkittlesMcBingBing
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19 Feb 2010, 4:32 pm

I highly reccomend you try Flash before you buy it. It's not even close to cheap. I only have a copy because I got a major educational discount on it back at school.

Here, have a link to the free trial so you can experiment for 30 days. (Note it's $699 dollars to register after a month, holy cripes batman.)


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SabbraCadabra
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20 Feb 2010, 2:58 pm

EnglishInvader wrote:
Many people overlook the skill involved in designing games in high level programming languages i.e. languages that take a computer much longer to process than machine code and reduce the amount of RAM space available to the user.


I was specifically thinking of MS Visual BASIC. I got to use it in college once, and was surprised at how dead simple it is to use.

Obviously it's not the most professional choice, but it's a bit of a step up from Power Point :wink:


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black_legion
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02 Mar 2010, 10:06 am

although i cannot remember the name, there is a program you can buy that is endorsed my microsoft that can create some pretty good stuff, some of the content made in that program has made it's way into XBLA (xbox live Arcade) games, it also seems pretty simple to use aswell.



SonicMisaki
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29 Mar 2010, 12:40 pm

Nope. You don't need a game-making program (although I am slowly learning MMF2). You can make your own Sonic ROM! In other words...

REAL PEOPLE USE SPLIT DISASSEMBLIES!

Think about it. With a split disassembly, all you do is nab a Sonic ROM, name it "S1.Bin", hit "split.bat", get some ROM hacking utilities, modify some stuff, build, and test! See for yourself what you can come up with.


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hostilebanana
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30 Mar 2010, 2:52 am

I have not actually used this, but I have a friend who loves building 2d games (this does both 2d and 3d games).

Microsoft XNA Game Studio:

Link: http://creators.xna.com/en-GB/
Help files: http://msdn.microsoft.com/en-us/library/bb200104.aspx

I think that he was saying that the games will also work on the XBOX (I have only seen them fun on a PC).



Imapanda
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07 Apr 2010, 6:12 pm

If you really want to start learning how to make 'quality' level games, then you should learn C, C++, Java or one of the other several coding languages out there.



iamnotaparakeet
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07 Apr 2010, 11:54 pm

There are college courses for learning programming languages and other aspects of video game design, but that comes with a price tag of about $500 per credit hour and about 2 to 4 credit hours per class, so there is the choice of learning the programming languages from a book for $20 to $100 depending on where you buy it, or going through college and paying $1000 to $2000 per class and having to take three to four classes simultaneously.