i'm quite sure 'Fi' is officially pronounced "fai" (like 'eye'), but i just call her 'fee' because i hate those kinds of dipthongized sounds, with a passion.
Fi was originally called 'Phi' during development, or am i mistaken?
SabbraCadabra wrote:
Oh, that's right, it was really annoying to get low on hearts...I'd always try my hardest to keep them high just so I wouldn't have to hear her...but then again, I do that in almost every Zelda game, because the "your hearts are low" beeping noise is super annoying.
But Navi, there is nothing you can do to avoid her. Any time you look at something that can be examined, she flies out to show it to you.
yes, the heart beeping noise itself was jarring enough without having fi's reminders stacked on top if it. i wish it could just be one or the other.
her reminder about the low wiimote battery reads slower compared to her usual text, to boot.
the characters were nice enough i suppose, i liked learning all their names, and a short bio via fi. i remember fondly my first times playing it where i could hardly get around skyloft without having to check out the map often..but can you really, seriously call the sky a
true overworld??
three dimensional, yes, but seriously inferior to WW's great sea, in my eyes.
boss fights were good (except levias) and i loved the option to relive them via lightning round, but a small part of me wishes that the bokoblins and similar enemies would spend more time slashing and less time defending. never had problems with unresponsive motion controls, just calibrations every now and then.
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