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kip
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23 Sep 2009, 11:33 pm

greengeek wrote:
I have a game called Streets of Sim City from 1997 that will only run correctly on Windows 98SE or Below maybe Windows ME and Windows NT 4.0, but when run on Windows 2000 and above, the enemy vehicles bounce up and down so much and so fast that you can't hit them.


I've run that under WINE and had no trouble with bouncy vehicles. Possible that wine has that dependency, maybe you could google a way to stick it in windows.

*NOT a programmer, just a nutter*


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EnglishInvader
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24 Sep 2009, 10:20 am

I learned never to buy next generation games for PC. Too much hassle. The only exception I make is with Championship Manager -- you don't get the full database with the console versions.

Also, the PC is great for emulating old systems. I have dozens of emulators for Sega/Nintendo/Commodore/Atari/Sinclair et al on my computer. As long as you have the internet, you never need go short of games to play.



CloudWalker
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24 Sep 2009, 4:48 pm

32-bit will definitely be more compatible. Most of the time the culprit is the copy protection layer. If that is implemented as drivers, then the 64-bit Windows can't load them.

That's why I keep a separate 32-bit Windows just for games. An added bonus is that those copy protection softwares often times make Windows unstable. This way I can be sure that they won't pollute my main OS.

As for even older games that demands Win9x, emulators are usually fast enough to run them now.