Page 2 of 2 [ 18 posts ]  Go to page Previous  1, 2

monkeykoder
Blue Jay
Blue Jay

User avatar

Joined: 7 Feb 2012
Age: 39
Gender: Male
Posts: 76

13 Aug 2012, 9:39 pm

C# is a great language for writing business applications. Large amounts of code can be done in a small amount of time with limited resources. I however doubt it's efficacy for game programming certain things are made very difficult with the so eloquently put "hand holding classes" that you end up having to do it all yourself anyway in which case you might as well use C++ as there is very little difference without the .NET framework except C# does not have multiple inheritance and does not allow fall-through in case statements and probably a few other relatively minor issues and C++ being a compiled language runs a fraction faster (up to two times faster last time I checked but I'm sure JIT compiling and other optimizations have narrowed the gap.).



thomas81
Veteran
Veteran

User avatar

Joined: 2 May 2012
Age: 44
Gender: Male
Posts: 5,147
Location: County Down, Northern Ireland

18 Aug 2012, 2:24 pm

Different strokes for different folks. I would like to be a C++ orientated game developer, but the price of industry standard development environments remain a serious barrier to entry.

If on the other hand someone could suggest a cheaper, or preferably freeware alternative (other than Dev C++) specifically geared towards game development I would be much obliged.