MagnusArmstrong wrote:
That an Microsoft hates backwards compatibility look at Xbox360.
well, they went from a system based on a Pentium 3 essentially to a custom 3 core chip built around the Power architecture without out of order execution.
Sure, reverse compatibility could have been alot better if they bundled hardware in the 360 specifically for reverse compatibility, and you wanted to pay $100 more for your console. But theres only so much they can do with emulation. its hard enough using the same architecture and moving to the 64 bit version of it, its even harder when you change the architecture entirely ontop of it.
I just feel the 360 is a poor example, they have little options to work with to give you reverse compatibility. All things considered we are lucky it works as well as it does.