Madbones wrote:
there are tutorials, but they are not compatible with what I want to do with them.
I want to make a metal texture that can be patterned with out any one noticing (rather then one huge texture which would look very very bad).
Isn't that sort of thing normally handled by backing stores/different video RAM banks? Where the visual changes are written to RAM in the background and switched/ORed into view when required?
But this wouldn't be the sort of thing Photoshop could handle anyway - although you could easily create the
static forms of metallic textures etc., Photoshop isn't really designed to help with animating then on any large, game-related scale.
Quote:
Also, how would I go about porting from Objective C?
Because, Objective C is only Apple Macintosh compatible.
Oh, Ok. Going by the name it seemed to be a form of object-oriented C although I now see that much of it is derived from Smalltalk.
It may not be possible to
painlessly port - as in: just run it through a converter and bingo, it works - so I'd expect a certain amount of rewriting to be required. Have you been able to find anything that helps with (at least partially) automating a port?
Ultimately it depends on how much of what you already have depends on plain ol' 'C' vs. how much depends on this specific flavour of 'Objective C'.
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Giraffe: a ruminant with a view.