Oodain wrote:
you are right, its the speed and not the distance that is off,
hmm what linearity do you set the springs for?
any place where you can define your own?
You've just given me an idea, I've always had trouble with springs in c4d. You can't change the linearity of them and I think Maxon may have boo-booed a bit with them. I can easily create my own spring forces. I don't know if it will speed up or slow down the real time performance but will give it a go. I have some data on shock forces on the front suspension of a yz450 in competition so will try and apply it. I'm pretty sure it's non-linear. Not so much the spring forces but the dampening. Can't believe I didn't think of that earlier. It will allow much better tuning. I did a similar thing with a heli sim, where I programmed the lift using throttle and pitch curves taken from my real rc heli.
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