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MrOddBall
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05 Feb 2014, 12:44 pm

Well I though that copying header files for Z80/RISC assembly, or the files needed to assembly Gameboy Advance files, in my library would help with this problem of getting an error message about the header file not being found but I guess I was wrong :/

I'm needing some advice on GCC and what I could do to get started on writing Gameboy Advance games and then running them through an emulator to test them out, this would be greatly appreciated and there is not enough 'thank you's' in the world to show my gratitude when I finally start writing games and get on with my dream of being a game programmer :)



Kurgan
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05 Feb 2014, 3:46 pm

What specifically about GCC do you need info about? It's a builtin feature of most (if not all) Linux distros, and writing code can be done conveniently in either Nano or Gedit.

Maybe this guide might come in handy:

http://stackoverflow.com/questions/2159 ... e-filename