Dead Island. It reminds me very much of Borderlands. Feels a bit claustrophobic - the field of vision is far too narrow, which is especially annoying for a survival horror game - and the user interface is very bad. On the plus side, it's more fun to travel from point A to point B than it is to use the fast travel system, and that's got to be a good thing. There's a bit of cost-cutting, too - cutscenes where a single player is addressed as if they were part of a group, and even some cutscenes where the rest of the group magically appears in a single player game, odd, and the same consolitis that's got the UI means a lot of internal areas are repetitive and there's little "memory" for when things have been looted (so you can loot a dead body, walk round the corner, come back and loot it again ^^); then again, the setting is generally very atmospheric anyway, so not to worry too much.
_________________
No one has gone missing or died.
The year is still young.