bioware should make a warhammer 40k game!

Page 2 of 3 [ 35 posts ]  Go to page Previous  1, 2, 3  Next

Ravenitrius
Veteran
Veteran

User avatar

Joined: 26 Jul 2009
Age: 38
Gender: Male
Posts: 579
Location: California

19 Jan 2010, 12:05 pm

No, I mean I would have been interested in it if I actually ask for help. I have some painted models but that's all. Never gotten into it. Been in one games workshop store once, just once. =/ However, I have no time now.



Ambivalence
Veteran
Veteran

User avatar

Joined: 8 Nov 2008
Age: 47
Gender: Male
Posts: 3,613
Location: Peterlee (for Industry)

19 Jan 2010, 1:31 pm

iamtre wrote:
have any of you played the original 40k. I mean the strategy game with painted models?


Yes. Miniature painting and customising is quite interesting, but it's a very expensive hobby, and playing is far too social. I just used to play 40k and Necromunda against my brother. :D Did play Epic against a few other people some times though.

I have something of a love/hate relationship with the Warhammer universe - it's geeky, shallow and silly, but it has a strange attraction. :)


_________________
No one has gone missing or died.

The year is still young.


PlatedDrake
Veteran
Veteran

User avatar

Joined: 25 Aug 2009
Age: 44
Gender: Male
Posts: 1,365
Location: Piedmont Region, NC, USA

19 Jan 2010, 1:40 pm

Ravenitrius wrote:
Avarice wrote:
TheOddGoat wrote:
Uhhhh...

You guys don't know about the Inquisitor 40k PnP RPG offshoot?


No.

Quote:
Play Dawn of War II, its an RPG RTS . . .


No, it's terrible.

Dawn of War 1 is much better, for me anyway. Especially with the Firestorm of Kronus mod for Dark Crusade.



Sir, you are awesomely brilliant. I do agree it sucked. :P


I found it acceptable given that it was probably more like the miniatures game that the first DoW series (Admittedly, i havent played the miniature version, but i have played others that would likely be similar). Im all for strategy, and it was a bit more RPG than WCIII (since you could actually change/adjust stats rather than through equipment alone). What about it did you guys not like?



Avarice
Veteran
Veteran

User avatar

Joined: 5 Oct 2009
Age: 32
Gender: Male
Posts: 1,067

19 Jan 2010, 5:35 pm

PlatedDrake wrote:
Ravenitrius wrote:
Avarice wrote:
TheOddGoat wrote:
Uhhhh...

You guys don't know about the Inquisitor 40k PnP RPG offshoot?


No.

Quote:
Play Dawn of War II, its an RPG RTS . . .


No, it's terrible.

Dawn of War 1 is much better, for me anyway. Especially with the Firestorm of Kronus mod for Dark Crusade.



Sir, you are awesomely brilliant. I do agree it sucked. :P


I found it acceptable given that it was probably more like the miniatures game that the first DoW series (Admittedly, i havent played the miniature version, but i have played others that would likely be similar). Im all for strategy, and it was a bit more RPG than WCIII (since you could actually change/adjust stats rather than through equipment alone). What about it did you guys not like?


Mostly the bit where it was more like a RPG than a RTS. No, I just didn't like that game, no real base building, no wars between epic army's. Firestorm on Kronus makes DoW1 more like the miniature game than DoW2.

Although, the best feature of DoW1 for me was always the way that the bodies never disappeared. I loved that option, I download and make mods for games which make that happen.

Quote:
Sir, you are awesomely brilliant. I do agree it sucked. :P


I should put that in my signature...



PlatedDrake
Veteran
Veteran

User avatar

Joined: 25 Aug 2009
Age: 44
Gender: Male
Posts: 1,365
Location: Piedmont Region, NC, USA

19 Jan 2010, 11:09 pm

Avarice wrote:
Mostly the bit where it was more like a RPG than a RTS. No, I just didn't like that game, no real base building, no wars between epic army's. Firestorm on Kronus makes DoW1 more like the miniature game than DoW2.

Although, the best feature of DoW1 for me was always the way that the bodies never disappeared. I loved that option, I download and make mods for games which make that happen.


That was actually the point of DoW IIs creation . . . that it be more like the tabletop. Also, if you think about it, in a base building RTS, it isnt very realistic given that you cannot build a base in a matter of minutes. A squad-based, RPG RTS is a bit more realistic given that you can modify your units and tailor them to your needs on a more "personal" level, i guess you could say. Do i miss the base building in it, yes . . . but, do i like the twist that was implemented in place of it . . . yes. Its a variation of a game experience and should be treated as such. 8)



Avarice
Veteran
Veteran

User avatar

Joined: 5 Oct 2009
Age: 32
Gender: Male
Posts: 1,067

20 Jan 2010, 1:36 am

PlatedDrake wrote:
Avarice wrote:
Mostly the bit where it was more like a RPG than a RTS. No, I just didn't like that game, no real base building, no wars between epic army's. Firestorm on Kronus makes DoW1 more like the miniature game than DoW2.

Although, the best feature of DoW1 for me was always the way that the bodies never disappeared. I loved that option, I download and make mods for games which make that happen.


That was actually the point of DoW IIs creation . . . that it be more like the tabletop. Also, if you think about it, in a base building RTS, it isnt very realistic given that you cannot build a base in a matter of minutes. A squad-based, RPG RTS is a bit more realistic given that you can modify your units and tailor them to your needs on a more "personal" level, i guess you could say. Do i miss the base building in it, yes . . . but, do i like the twist that was implemented in place of it . . . yes. Its a variation of a game experience and should be treated as such. 8)


Well, I don't play games set 38 thousand years from now for realism, I play them for fun. I like building my own army's. When it comes down to it, DoW1 is fun and DoW2 isn't as fun. At least for me.



PlatedDrake
Veteran
Veteran

User avatar

Joined: 25 Aug 2009
Age: 44
Gender: Male
Posts: 1,365
Location: Piedmont Region, NC, USA

20 Jan 2010, 12:26 pm

I like the variety . . . course, im not much of an FPS player. ><



Avarice
Veteran
Veteran

User avatar

Joined: 5 Oct 2009
Age: 32
Gender: Male
Posts: 1,067

20 Jan 2010, 5:02 pm

Quote:
I like the variety . . . course, im not much of an FPS player. ><


Neither am I. Which is the main reason that I don't buy new games, they're all FPS games or games which are mainly FPS but sold as something else.



PlatedDrake
Veteran
Veteran

User avatar

Joined: 25 Aug 2009
Age: 44
Gender: Male
Posts: 1,365
Location: Piedmont Region, NC, USA

22 Jan 2010, 9:15 am

Avarice wrote:
Quote:
I like the variety . . . course, im not much of an FPS player. ><


Neither am I. Which is the main reason that I don't buy new games, they're all FPS games or games which are mainly FPS but sold as something else.


Nah, theyre not all FPS (save for console perhaps). Most however . . . but there are good RTSs, RPGs, etc out there. Just gotta sniff around.



Ravenitrius
Veteran
Veteran

User avatar

Joined: 26 Jul 2009
Age: 38
Gender: Male
Posts: 579
Location: California

22 Jan 2010, 2:39 pm

Could use a Turn Based Strategy PC version of warhammer 40k. (Also there is a game called Alien Assault that was originally called "Space Hulk" but GW wouldn't let them use the name so they changed it to Alien Assault)

Alien Assault <----- Link

Image



PlatedDrake
Veteran
Veteran

User avatar

Joined: 25 Aug 2009
Age: 44
Gender: Male
Posts: 1,365
Location: Piedmont Region, NC, USA

25 Jan 2010, 9:40 am

Ravenitrius wrote:
Could use a Turn Based Strategy PC version of warhammer 40k. (Also there is a game called Alien Assault that was originally called "Space Hulk" but GW wouldn't let them use the name so they changed it to Alien Assault)

Alien Assault <----- Link

Image


I remember seeing this game ages ago, but never got around to buying/trying it. Oddly, i still remember what its box looked like.



Ravenitrius
Veteran
Veteran

User avatar

Joined: 26 Jul 2009
Age: 38
Gender: Male
Posts: 579
Location: California

25 Jan 2010, 5:26 pm

The original couldn't be find/downloaded/bought. Fans remade a version and called it space hulk. GW didn't like what they saw and sent Cease and Desist letters. Fan version became Alien Assault. Free of course.



PlatedDrake
Veteran
Veteran

User avatar

Joined: 25 Aug 2009
Age: 44
Gender: Male
Posts: 1,365
Location: Piedmont Region, NC, USA

27 Jan 2010, 1:02 pm

Trust me, i did see the Space Hulk box, was mid-late 80s i think. Had a marine with the telltale Power Fist punching toward a group of purple-skinned, multi-armed armed aliens with sharp teeth (Tyranids?). It did make the shelves for a year or two.



wormsto
Snowy Owl
Snowy Owl

User avatar

Joined: 7 Sep 2009
Gender: Male
Posts: 151

05 Feb 2010, 7:24 pm

it wouldent neccaserily suck, the plot could be set in tau space with you playing as an eldar of some kind who is trying to stop the tau using a chaos artifact, since the tau don't believe in chaos.


_________________
watching from the sidelines of life.


Amadeus
Raven
Raven

User avatar

Joined: 12 Sep 2009
Age: 34
Gender: Male
Posts: 111
Location: Everywhere, and nowhere

06 Apr 2010, 6:45 am

[img][650:800]http://1d4chan.org/images/3/30/Commissar_Surfing.jpg[/img]

Hell, if any Warhammer game had this. I'm there.


_________________
"Come down, and waste away with me."


Laz
Veteran
Veteran

User avatar

Joined: 8 Dec 2005
Age: 43
Gender: Male
Posts: 4,540
Location: Dave's Toilet

06 Apr 2010, 1:05 pm

I don't think the 40K universe has much of a fleshed out background to provide the kind of material needed for an RPG experiance in the same vein as Mass Effect 2.

I know it has novels and quite extensive details and stories of certain factions/Chapters and races. But a lot of the mundaine stuff that helps flesh out a universe is not really there. There are not really other aspects of how the imperium of man works that really give you an idea of how people outside of the military forces of the imperium work. What does the average person do in their day to day life? Not everyone is going to be in the Adeptus Astares or Guards or milita. In order for this pan-galactic empire to exist theres got to be an economy some infrastructure someones got to know how the technology works.

Compare it to say the Battletech universe were each faction (in the early days this was the successor states and their controlling houses) has a source book which goes into rather complex and immense detail about not only the history of the faction but the culture, the relgions, how the society is structured and lots of fluff that is not related to the hex based war game of Battletech itself. It gives you an ability to roleplay a universe much more effectively as you have a sense of place able to set a scene for an RPG, you have clear motivations and various factions within factions that each have a hidden agenda but give you a bit of open gap in how you would want them to pursue their agenda. You have a clearly defined universe the inner sphere which is mapped out as a star system and the Clan space with the pentagon worlds and Kerensky cluster. Each world has an actual co-ordinate so all the locations possible in the universe are easy to define. Whereas 40k has the entire Galaxy and an empire which controls 2/3's of it. I mean thats absolutely huge and vast. The only worlds your going to know about are the ones linked to factions i.e. the base of Space Marine Chapters, famous battles, Recruiting ground for imperial Guard regiment, Elder craftworld.

Theres not an actual map accurately showing each and every colony or craftworld or anything like that for 40K its one great big melting pot open to imagination. Its not really clearly defined enough to make a decent RPG

Just my two pence opinion anyway.