EnglishInvader wrote:
Many people overlook the skill involved in designing games in high level programming languages i.e. languages that take a computer much longer to process than machine code and reduce the amount of RAM space available to the user.
I was specifically thinking of MS Visual BASIC. I got to use it in college once, and was surprised at how dead simple it is to use.
Obviously it's not the most professional choice, but it's a bit of a step up from Power Point
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