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MattD
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05 Apr 2010, 9:49 pm

Missingno :o

Smash bros melee - Black hole glitch.
[youtube]http://www.youtube.com/watch?v=6wgWoAslv2c[/youtube]

Perfect Dark - Never ending explosion.


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Who_Am_I
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05 Apr 2010, 11:08 pm

Missingno; Pokemon Yellow.


[youtube]http://www.youtube.com/watch?v=r75FYH2o1FM[/youtube]


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Bradleigh
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06 Apr 2010, 1:22 am

My brother had an interesting glitch lately in Pokemon SoulSilver, where he got his Ditto to do transform to a Tauros, and after the battle, the Ditto still had the moves, including horn attack, tailwhip, scary face and Rage. I thought, just use move tutor to learn transform again, and he would have an intersting an especialy good Ditto.

By the way, I heard some intersting rumours about Missingno lately, it has to do with it turning into Kangaskhan, apparently some say it held data of when Kangaskhan was suposed to be in Cubone's evolution group.
Image [img][642:800]http://fc02.deviantart.net/fs70/f/2009/346/6/9/The_Origin_of_Cubone_WIP_by_PsychotropicFox.png[/img]


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Ebonwinter
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06 Apr 2010, 1:25 am

Holy Crap that just makes too much sense!



pat2rome
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06 Apr 2010, 12:31 pm

False: Missingno is not meant to be a Kangaskhan evolution. This excerpt from Missingno's Bulbapedia article explains why Missingno appears.

Quote:
Missingno. appears due to an oversight in the programming of the Old Man's tutorial in Viridian City on how to catch Pokémon. When the game sets up the battle between the Old Man and a wild Weedle, it needs to change the player's name (temporarily) to "OLD MAN" so that it will display that name, rather than the player's entered name, during the battle.
Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.

In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of an island marks them as equivalent to grass. As all water routes have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as the Safari Zone.

The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.

The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. By knowing which letters and symbols correspond to which species and levels, through the use of certain calculators and charts, it is possible to set the name of the player at the start of the game to find specific Pokémon at specific levels.


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Ebonwinter
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06 Apr 2010, 12:41 pm

But what I wish to know is what is the male version of Khaguskhan cause they're all female



pat2rome
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06 Apr 2010, 12:53 pm

Ebonwinter wrote:
But what I wish to know is what is the male version of Khaguskhan cause they're all female

There is no male equivalent for Kangaskhan, just like there's no male equivalent of the Blissey family.


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Ebonwinter
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06 Apr 2010, 12:56 pm

pat2rome wrote:
Ebonwinter wrote:
But what I wish to know is what is the male version of Khaguskhan cause they're all female

There is no male equivalent for Kangaskhan, just like there's no male equivalent of the Blissey family.


I know there are a lot of one gendered Poke'mon but Kangaskhan is alway shown with a baby so it had to breed with something



ebec11
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06 Apr 2010, 8:32 pm

Ebonwinter wrote:
I recall once on my Poke'mon blue game I've glitched my Ditto and I thought I killed it due to it's only move was "----" and the type was cool trainer
Wow, that's so funny :)



Ebonwinter
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06 Apr 2010, 8:49 pm

ebec11 wrote:
Ebonwinter wrote:
I recall once on my Poke'mon blue game I've glitched my Ditto and I thought I killed it due to it's only move was "----" and the type was cool trainer
Wow, that's so funny :)


I guess it would be if you imagine how the 7 year old me thought I've killed a poke'mon yet I still used it to battle.



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08 Apr 2010, 1:46 am

I found a lot of glitches in Tony Hawk's American Wasteland. Halo 2 also has some interesting glitches.


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callumosborne
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22 Apr 2010, 8:26 pm

cod 6 elavators are funny and fallout 3 skip almost whole game by accident glitch aswell



black_legion
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30 Apr 2010, 8:09 am

the halo 2 superbounces or the gta 4 swingset glitch