I think they were going for an epic feel with the large maps. They were annoying sometimes, especially having to look everywhere for some critter that got stuck in a lavatory or something.
No doubt the combat was weaker than in UFO, the hands off approach needed severed the intimate contact with the troops.
Apocalypse had many faults but it was such an ambitious game, I'm amazed that it came out playable. Nothing really touches it for complexity, depth, scale, and the feeling of consequence for your every action.
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