Ok, is there an easy computer rpg to play?

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Titangeek
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18 Jan 2012, 6:32 pm

I didn't have much trouble with it, except with the Point Lookout DLC.


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TheFerretHadToGo
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18 Jan 2012, 6:42 pm

In both of the Knights of the Old Republic games you can steer towards the dark side and do lots of evil stuff. Hopefully this will be true with the new The Old Republic game too. Anyone played it?

If you don´t mind old games you can be a pretty evil vampire b***h in Vampire - The Masquerade: Bloodlines. It´s a real-time 1st person (firearms)/3rd person (melée weapons) RPG.



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18 Jan 2012, 7:03 pm

TheFerretHadToGo wrote:
In both of the Knights of the Old Republic games you can steer towards the dark side and do lots of evil stuff. Hopefully this will be true with the new The Old Republic game too. Anyone played it?

If you don´t mind old games you can be a pretty evil vampire b***h in Vampire - The Masquerade: Bloodlines. It´s a real-time 1st person (firearms)/3rd person (melée weapons) RPG.


I have heard of KOTOR. I am not into vampires. I think in the new TOR game you can go sith as well.


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The_Perfect_Storm
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18 Jan 2012, 7:09 pm

Titangeek wrote:
I didn't have much trouble with it, except with the Point Lookout DLC.


Well it's fantastic if you want to take a gamble.


OP, I just remembered this site. It's dedicated to playing older pc games and it has an active community. You can even purchase Arcanum there.

http://www.gog.com/en/forum/arcanum_of_ ... 1326923246

Check it out. If you're satisfied with the community support there it might be worthwhile.



Titangeek
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18 Jan 2012, 7:11 pm

The_Perfect_Storm wrote:
Titangeek wrote:
I didn't have much trouble with it, except with the Point Lookout DLC.


Well it's fantastic if you want to take a gamble.


True, but with most game glitches I have been able to google my way to a fix.


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The_Perfect_Storm
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18 Jan 2012, 8:10 pm

Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
I didn't have much trouble with it, except with the Point Lookout DLC.


Well it's fantastic if you want to take a gamble.


True, but with most game glitches I have been able to google my way to a fix.


Good games don't need a fix.



Titangeek
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18 Jan 2012, 8:16 pm

The_Perfect_Storm wrote:
Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
I didn't have much trouble with it, except with the Point Lookout DLC.


Well it's fantastic if you want to take a gamble.


True, but with most game glitches I have been able to google my way to a fix.


Good games don't need a fix.


The bigger the game the greater the chance some programmer some where will make a mistake. Fallout is a big game.


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Dantac
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18 Jan 2012, 8:55 pm

Some rather easy MMO's (as in not overly complex stat systems and such):

Final Fantasy 14 (pay)
Lord of the Rings Online (free to play)


Single player:

Skyrim
Mount and Blade



The_Perfect_Storm
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18 Jan 2012, 9:15 pm

Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
I didn't have much trouble with it, except with the Point Lookout DLC.


Well it's fantastic if you want to take a gamble.


True, but with most game glitches I have been able to google my way to a fix.


Good games don't need a fix.


The bigger the game the greater the chance some programmer some where will make a mistake. Fallout is a big game.


Of course, but there's no reason they couldn't find and fix many of the gamebreaking bugs before the retail release. They rushed it. And then they rushed the sequel.



Titangeek
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18 Jan 2012, 9:24 pm

The_Perfect_Storm wrote:
Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
I didn't have much trouble with it, except with the Point Lookout DLC.


Well it's fantastic if you want to take a gamble.


True, but with most game glitches I have been able to google my way to a fix.


Good games don't need a fix.


The bigger the game the greater the chance some programmer some where will make a mistake. Fallout is a big game.


Of course, but there's no reason they couldn't find and fix many of the gamebreaking bugs before the retail release. They rushed it. And then they rushed the sequel.


Games are big, the code to make them work is big, no matter how long it is in development a few bugs are going to slip through the cracks.


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The_Perfect_Storm
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18 Jan 2012, 10:27 pm

Titangeek wrote:
Games are big, the code to make them work is big, no matter how long it is in development a few bugs are going to slip through the cracks.


1. These problems were huge and equally importantly they were common.
2. Other companies have large games. Their's don't fall apart at the rate that the Fallout games do.
3. They made THE SAME MISTAKES with the sequel.

Small problems are fine. Large ones should have been picked up during the playtesting.



Titangeek
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18 Jan 2012, 10:40 pm

The_Perfect_Storm wrote:
Titangeek wrote:
Games are big, the code to make them work is big, no matter how long it is in development a few bugs are going to slip through the cracks.


1. These problems were huge and equally importantly they were common.
2. Other companies have large games. Their's don't fall apart at the rate that the Fallout games do.
3. They made THE SAME MISTAKES with the sequel.

Small problems are fine. Large ones should have been picked up during the playtesting.



RPG's take much longer to make then normal games. This is because, in games like Fallout, where a players actions can effect the rest of the game, they have to have story/characters be branch off of those actions. And in fallout you can go anywhere on the map any time you want. Kind of like a game within a game within a game. Games like Crysis have one story line, one direction you can go in a map, and only one result of you shooting a guy, that you have to shoot. One ending, and one way to get to that ending. They don't have as many glitches, because they are simpler.


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The_Perfect_Storm
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18 Jan 2012, 10:57 pm

Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
Games are big, the code to make them work is big, no matter how long it is in development a few bugs are going to slip through the cracks.


1. These problems were huge and equally importantly they were common.
2. Other companies have large games. Their's don't fall apart at the rate that the Fallout games do.
3. They made THE SAME MISTAKES with the sequel.

Small problems are fine. Large ones should have been picked up during the playtesting.



RPG's take much longer to make then normal games. This is because, in games like Fallout, where a players actions can effect the rest of the game, they have to have story/characters be branch off of those actions. And in fallout you can go anywhere on the map any time you want. Kind of like a game within a game within a game. Games like Crysis have one story line, one direction you can go in a map, and only one result of you shooting a guy, that you have to shoot. One ending, and one way to get to that ending. They don't have as many glitches, because they are simpler.


Why would I compare 1 rpg to an fps? I'm talking about rpgs.



Titangeek
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18 Jan 2012, 11:01 pm

The_Perfect_Storm wrote:
Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
Games are big, the code to make them work is big, no matter how long it is in development a few bugs are going to slip through the cracks.


1. These problems were huge and equally importantly they were common.
2. Other companies have large games. Their's don't fall apart at the rate that the Fallout games do.
3. They made THE SAME MISTAKES with the sequel.

Small problems are fine. Large ones should have been picked up during the playtesting.



RPG's take much longer to make then normal games. This is because, in games like Fallout, where a players actions can effect the rest of the game, they have to have story/characters be branch off of those actions. And in fallout you can go anywhere on the map any time you want. Kind of like a game within a game within a game. Games like Crysis have one story line, one direction you can go in a map, and only one result of you shooting a guy, that you have to shoot. One ending, and one way to get to that ending. They don't have as many glitches, because they are simpler.


Why would I compare 1 rpg to an fps? I'm talking about rpgs.


I thought you where talking about video games in general, not specifically rpgs.


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camelCase
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19 Jan 2012, 1:42 am

Titangeek wrote:
The_Perfect_Storm wrote:
Titangeek wrote:
Games are big, the code to make them work is big, no matter how long it is in development a few bugs are going to slip through the cracks.


1. These problems were huge and equally importantly they were common.
2. Other companies have large games. Their's don't fall apart at the rate that the Fallout games do.
3. They made THE SAME MISTAKES with the sequel.

Small problems are fine. Large ones should have been picked up during the playtesting.



RPG's take much longer to make then normal games. This is because, in games like Fallout, where a players actions can effect the rest of the game, they have to have story/characters be branch off of those actions. And in fallout you can go anywhere on the map any time you want. Kind of like a game within a game within a game. Games like Crysis have one story line, one direction you can go in a map, and only one result of you shooting a guy, that you have to shoot. One ending, and one way to get to that ending. They don't have as many glitches, because they are simpler.


That is not necessarily true at all. The engines that most FPS games run on are way more complicated from a programming point of view, and have way more that can go wrong (rarely are physics, for example, that important to RPGs).



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19 Jan 2012, 2:16 am

On the other hand such a large game is time-consuming to test. But if it required such extensive testing they should have picked up on most of the problematic game bugs.