Austinfrom1995 wrote:
LOLWUTAREYOUDOIN wrote:
Halo, Halo, and Halo.
Almost everyone who has played this game acts as if the FPS genre never existed before this franchise came along.
Halo (along with its ancestor Marathon) paved the way for all future shooters. A separate button for throwing grenades, limiting you to two weapons, a re-chargeable health buffer, ingraining plot and gameplay, and allowing you to look up and down. To name a few of Halo's innovations.
I always see it the opposite way: corrupting the genre instead of innovating.
I remember run-n-gun FPS games like Doom: No stupid regenerating health (slowing down gameplay, causing the action to be constantly interrupted by the need to hide, and taking away TONS of what used to be actual challenge, paving the way for the current trend of hyper-easy games), no restriction of two weapons (...why is that even a thing? I know it doesnt make logical sense in those older games. But horrible injuries that heal magically in seconds simply because you sit behind a rock makes just as little sense, so it's not like it was a leap forward in realism... but these things do create obnoxious limitations and lower variety) and just... constant action, no boring lulls. You actually had to DODGE stuff, even. And no sniping. I so very much miss the days of FPS games where sniping wasnt a thing.
Allowing you to look up and down wasnt just Halo's thing; that was an inevitable change as technology progressed, as tech limitations were the only reasons it WASNT done before with the earliest games like Doom, and I dont think Halo was the first to do it. It depends on the definition of it: somewhat restricted "free look" came as early as the FPS called Heretic, wheras a much more full version came along with games such as Decent (where you have WAY more view angles than in Halo or normal FPS games, it being a 6DOF type FPS). Quake, in 1996, is one of the most well-known examples of games that fully used this.
The grenades I guess are kinda an interesting change... but frankly, I'd much rather have Doom's rocket launchers (and just it's many weapons), or the variety of more creative weapons that many other FPS games had back then. Some of them got pretty strange... but they were often satisfying as heck.
The story stuff I never care about. In pretty much any game.
As it is, Halo definitely goes on my list of overrated things. I've tried it, it bored me, and my previous interest in FPS games turned to utter and total hatred not long after. Only very, very recently have some games started to go against those trends I hate so much... but they're still very few and far between.