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Misery
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26 Dec 2016, 8:07 am

Hm, I've usually found grouping in a game like that to just be... a mess. Everyone wants to do something different and half the time you just get people screwing around rather than doing much of anything. In Terraria specifically you end up with just this confusing jumble, when it comes to any sort of combat.

That and it sucks the challenge out of whatever game it is. Well, usually.

Co-op in games as a whole is something I'll never understand. I only do it if I have no other choice or if a friend wont shut the hell up until I at least try it. They seem to have mostly given up lately though. Or I might do it if I'm *really* bored.


Only exception is Monster Hunter. For whatever reason grouping never irritated me nearly as much in that game. Though nobody seems interested in that anymore.


Something like Minecraft + Borderlands has probably already been done somewhere. Probably in Minecraft itself. If there's NOT a Diablo-ish giant freaking mod for it, I'd be very surprised at this point.

As for other games though, sadly, games like Diablo are quite rare right now... there are very few of them. There's Diablo of course (which people mostly whine about), Path of Exile (learning curve from hell), Marvel.... something, Grim Dawn, Borderlands, and... not much else. Nobody seems to make games of that genre anymore. Though Grim Dawn is very recent. And I agree that Borderlands would be better with randomized areas. I havent played all that much of it (when I played the first one a bit was right around the time when my arm went bad for the first time) but I do remember that the areas got WAY too repetitive because you knew where everything was all the time. There's a reason why Diablo-ish games usually go for randomization...

Someone doing a game like that though with added destructible terrain though would be a pretty freaking neat idea, I agree. Someone needs to make it happen!



mr_bigmouth_502
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26 Dec 2016, 11:17 am

Misery wrote:
Hm, I've usually found grouping in a game like that to just be... a mess. Everyone wants to do something different and half the time you just get people screwing around rather than doing much of anything. In Terraria specifically you end up with just this confusing jumble, when it comes to any sort of combat.

That and it sucks the challenge out of whatever game it is. Well, usually.

Co-op in games as a whole is something I'll never understand. I only do it if I have no other choice or if a friend wont shut the hell up until I at least try it. They seem to have mostly given up lately though. Or I might do it if I'm *really* bored.


Only exception is Monster Hunter. For whatever reason grouping never irritated me nearly as much in that game. Though nobody seems interested in that anymore.


Something like Minecraft + Borderlands has probably already been done somewhere. Probably in Minecraft itself. If there's NOT a Diablo-ish giant freaking mod for it, I'd be very surprised at this point.

As for other games though, sadly, games like Diablo are quite rare right now... there are very few of them. There's Diablo of course (which people mostly whine about), Path of Exile (learning curve from hell), Marvel.... something, Grim Dawn, Borderlands, and... not much else. Nobody seems to make games of that genre anymore. Though Grim Dawn is very recent. And I agree that Borderlands would be better with randomized areas. I havent played all that much of it (when I played the first one a bit was right around the time when my arm went bad for the first time) but I do remember that the areas got WAY too repetitive because you knew where everything was all the time. There's a reason why Diablo-ish games usually go for randomization...

Someone doing a game like that though with added destructible terrain though would be a pretty freaking neat idea, I agree. Someone needs to make it happen!

I personally think a good co-op experience is one of the greatest things you have in a game, but I can understand why it can be a drag. I used to LAN Diablo II all the time and my friends and I never stuck with the same characters. We ended up doing the first few acts over and over because of it, and there was very little organization to what we were doing. I kind of want to get into it again some time, but being such an old game I kind of doubt other people would be interested with newer, shinier games available.

Murder Miners was kind of a revelation to me because it proved that you could combine FPS gameplay with Minecraft-style environments. It's not perfect (far from it, actually) and unfortunately the devs seem to have shifted their focus to Murder Miners X, but I'm thinking that someone could take a small amount of inspiration from it for a theoretical Minecraft/Borderlands hybrid.

When I first played the original Borderlands, one of my chief complaints about it was that the quests were too straightforward, and essentially involved just following a marker. Nowadays in BL2, I don't exactly mind that since it allows me to play without thinking too much, but it would be cool if the quests were randomized and took a bit more effort to figure out. Combined with randomized environments, it would greatly increase the amount of replay value.


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Sabreclaw
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27 Dec 2016, 2:11 pm

I guess it's all in how you interpret it. You say there's no structure. I say there's nothing but structure. So the game doesn't give you context. So what?



Misery
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27 Dec 2016, 8:51 pm

Sabreclaw wrote:
I guess it's all in how you interpret it. You say there's no structure. I say there's nothing but structure. So the game doesn't give you context. So what?


Well, technically, it doesnt give you a goal, either. There IS a goal (The End, and the dragon) but the game wont tell you about this; you either know it in advance or you dont know it at all.



mr_bigmouth_502
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29 Dec 2016, 7:52 am

I'm really fickle when it comes to games. I'm getting bored of Borderlands 2 since the gameplay is somewhat repetitive, and I'm pissed off at Battle For Wesnoth because I'm stuck on a scenario where I have to fend off tons of undead units, and hardly any of my units have arcane attacks.


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saxgeek
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30 Dec 2016, 1:27 pm

Minecraft, in some ways, is a very structured game. The whole world is made of discrete blocks instead of freeform maps that most 3D games like Super Mario 64 use. There are specific rules on how the blocks interact, which leads to phenomena such as obsidian farming and even redstone computers, and the various crafting patterns. I can see how stuff like that can attract people on the spectrum. We had quite a discussion in my game development class last semester on whether Minecraft should really be considered a game or a toy. It is a game in that your goal is to survive, but surviving turns out to be fairly easy and most players spend their time building things in creative mode, which makes Minecraft more like a toy similar to Lego.



raissabeatriz
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07 Dec 2019, 2:32 am

My cousin is autistic. Thank god that he has a world to feel peace and comfortable in Minecraft.



green0star
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08 Jan 2020, 12:51 pm

I never got into minecraft. I've seen people play it and it kinda looks boring.



Sweetleaf
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19 Jan 2020, 12:26 am

To me Minecraft seems that it would be boring. I prefer more RPG games, where you're running around doing quests and battling things.


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