Tanker wrote:
Violence is a part of life. And art imitates life.
Violence in video games or any other media before it(before videogames were the scapegoat, it was tv, movies, radio, etc. even books.) has never been the root cause of violence.
If someone is inspired by a game, to act out violently or re-enact violent scenes, then there was already something wrong with that person, to begin with.
My question would be: what's at the root of this guilt?
Anyway, study after study has shown that violent games do not create violent players.
You're interacting with a binary, simulated world. One without feelings and strict rules of play, that dictate what is possible in the world.
If you're given the option to hack someone to pieces, that was made by artists and coders.
Nothing you can do in a game, is the player's actual choice. You are presented with various options/paths and you pick one and enjoy the ride. So why feel guilty? it's closer to being a movie then you might think.
at the root of the guilt? video games are fiction, fiction is entertainment, entertainment is escapism, and since fiction is a temporary illusion brought to life by our minds and imaginations, it makes me feel uncomfortable that fictional depictions of fake conflict, violence, war, etc are what we (as a culture, and at the individual level) find entertaining. it doesn't make any sense and it doesn't have any logical explanation besides "conflict is kineticism, and kineticism is fun". don't really know the exact root, the exact reason for this, it's just uncomfortable. I prefer Touhou, there is conflict, but no bloodshed, death, or nihilism, everything is a-ok in the end, very different from most action-packed games, which do cause guilt.
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"Remember kids, a wise man knows when it's time to RUN LIKE A LITTLE B*TCH!"