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kdash
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27 Sep 2008, 8:32 am

I would have to say Forbidden Siren. The game puts you in a dark atmosphere, with zombies who constantly moan and groan and who have the intellect of humans and carry weapons too and can bloody run fast to boot O_O

The characters you control are also put in a disadvantage situation e.g. they have guns with limited ammunition, melee weapons or even no weapons.

You get this special ability call "sightjacking" where you can literally see things from others people's eyes, and the scariest thing when using that ability is realising the zombie is looking right at ya O_O



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27 Sep 2008, 12:49 pm

Have to agree that with half the posters that Eternal Darkness was one of the best survival horror games, I liked the insaanity effects and the way the storyline went through history, so you have weapons ranging from a Roman Gladius to an XM-29 OICW assault rifle with and attached grenade launcher.

Also, Condemned 2 Bloodshot is also cool.



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27 Sep 2008, 1:04 pm

Only thing I didn't like about Eternal Darkness was most of the stories in it were taken directly from HP Lovecraft, except they changed the names a little bit as if they were trying to avoid some sort of copyright lawsuit :? That stuff's been public domain for a long time.


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Munzee
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02 Oct 2008, 3:09 pm

Don't put me to the torch for this one, but I'm gonna have to say Resident Evil 4 (even if only because I've never gotten my wretched, atrophied hands on Eternal Darkness.) It's the only game I've ever played that managed to scare the living piss out of me in a broad daylight setting... and then of course, it became dark.

While leon still controls like a tank just as in other Resi games, considering that the camera is behind him and not in some bizarre atmospheric angle, it actually feels like it controls the way it should. Aiming a weapon in a console shooter has never been so efficient, and it always made me smile when I shot a flying axe out of the air. Right up until I heard the chainsaw revving up behind me, of course.

Although I hate the quicktime events that must be in every action game produced nowadays by law, being able to dodge the attacks of certain enemies made me feel slightly less like an idiot when I found myself fighting off a giant.

Overall the story and character performances were solid and the gameplay was fun and occasionally pants-wettingly frightening, and to top it all off, it didn't contain many of those annoying sequences where you would find yourself running around for two hours wondering where the next trap door or easily-missed switch was.

EDIT: When I say pants-wetting, bear in mind that I only ever play horror games at night, with the lights turned off, wearing headphones.


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02 Oct 2008, 4:12 pm

Silent Hill 2! I'm surprised no one mentioned that yet. It's one of the best games ever period. Horror or otherwise.

Phantasmagoria was pretty innovative for its time as well.



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08 Oct 2008, 11:25 am

I Haven't Played Too Many Horror Games, I'm A Scare-able (If Thats A Word) Kind Of Guy. However, I Think The Darkness And F.E.A.R Are Rather Good Horror Games.



PhR33kY
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14 Oct 2008, 4:58 pm

Some might not call it horror, but Bioshock is definatly an innovative game with a horror factor to it. One of the few games that truly frightened me, at some points, anyway.

And don't even say that the Little Sisters are not some of the creepiest characters ever made, 'cause they are.



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14 Oct 2008, 8:48 pm

PhR33kY wrote:
Some might not call it horror, but Bioshock is definatly an innovative game with a horror factor to it. One of the few games that truly frightened me, at some points, anyway.

And don't even say that the Little Sisters are not some of the creepiest characters ever made, 'cause they are.


I got Bioshock for the PC, but my computer's ret*d and won't let me play it! >8O I really want to though....



PhR33kY
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14 Oct 2008, 8:57 pm

Fidget wrote:
I got Bioshock for the PC, but my computer's ret*d and won't let me play it! >8O I really want to though....


Man, you're missing out. It's is a fantastic game. Fix dat computer!! !! !!



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14 Oct 2008, 9:53 pm

PhR33kY wrote:
Fidget wrote:
I got Bioshock for the PC, but my computer's ret*d and won't let me play it! >8O I really want to though....


Man, you're missing out. It's is a fantastic game. Fix dat computer!! !! !!


Yeah, I need to check the system requirements. I could just buy another one for the 360, but that seems so dumb to me, because I already have the freaking game. =/



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15 Oct 2008, 12:10 am

Bioshock definenty scares me, the part I am up to know includes these people that can teliport, scarey as when he first appeared it was like talking to a ghost, also there are some parts where there may be a person near you. Then when getting near maybe by shadow you will see that person get taken or hear a noise and when you get close to see them all you see is what appears to be flower petals falling from the cieling, its like they are teasing you. And a part that anoys me is the wold is different to other FPS games as after a while more enemies will come, explaining it as a living breathing world, big daddys are not that bad, but hard to beat as you may use up a lot of ammo on then.

The Darkness was cool as most of the time you are the horror, Starbreeze are ausome at oing these type as they also did chronicals of Ridick, which also was a simular hide in the dark and strike the unwary. The game also try to make the games feel a bit like a movie as the opening credits to the game are one in a style where yo are going somewhere and can have a look at your suroundings.


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PhR33kY
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15 Oct 2008, 3:46 am

Ooh, I forgot about the first encounter with Houdini Splicers.
The fist time I nearly pissed myself I was so startled.



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15 Oct 2008, 5:23 am

i cant say because the government has banned alot of horror games. -_-


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PhR33kY
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15 Oct 2008, 6:33 am

deathchibi wrote:
i cant say because the government has banned alot of horror games. -_-


Where is this commie nation?!



Bradleigh
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15 Oct 2008, 6:44 am

I dont think that Australia has banned that many have they, I dont see much about anything being banned.


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b9
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15 Oct 2008, 7:24 am

i think "thief" was the darkest game i played.
i liked it and can not find it anymore.

but "evil" is in the intention of the player, and made possible is some games.

sometimes at the end of a level in an rts game when there is no enemies left, but an objective (like moving a general into an area) still has to be completed to end the game , i select all my men by type and line them up on a hill all facing me

i also call in the citizens who so heroically toiled to gather the resources for the victorious effort.

then i thank them for their service and tell them their services are no longer required and i select all of them and press the delete button (not shift delete which is a global kill) over and over until my last unit is killed.
i like to hear their individual sounds of demise.
cannons sound like metal structures crashing down, and humans types of soldiers sound their distinctive death cries as well.

after they are all dead, i move myself (the general) into the scenario end triggering field, and the game is over and i am the ONLY hero.

i used to put my "jelly babies" on trial for their crimes when i was about 5-6. i always found them guilty and i bit their heads off.

there was one game which allowed a very evil train of mind to occur.
i can not remember what it was called, but i want it again. it was a 1st person shooter with an element of problem solving sewn in (an excellent mix). it had great graphics. it was about 5 years ago.

for example, you find items like unopened candy bars as you explore the streets of a city like new york.

you have an inventory which can hold only so many items.
in order to pick up something when your inventory is full, you have to discard something else.
it is like a coat you have with all the pockets filled up.

so i could not see why i needed a candy bar. when i ate one, it gave me 1% heath back.

there are not many candy bars about to be picked up.
they are not useful as health boosters.
hmmm.
i kept one in case i may need it.
i also had pistols and things, but i found a crow bar and picked it up because it is silent.

so i could not get past one problem for a while, which was that my only ingress to the next avenue of exploration was through a brick wall. there was a vending machine there and i explored it inside out and got no result.
i noticed a young boy about 9 who was walking around and scratching his head.
i went to him and asked one of the 5 preset questions i had available to me (if i got it wrong, then he would react and run away and become useless)

so he said he was hungry, and i had a candy bar.
i said i needed to get "over there", and he said the vending machine was a secret door to the other side.
he knew the code.

so now i knew what the candy bar was for and i gave it to him in return for the code.

he turned around and started to unwrap the candy bar and then i remembered my crow bar. i struck him on the back of the head and killed him and the candy bar bounced along the road and i retrieved it and used the code to unlock the machine door and get through.

then i realized i had played a very evil scenario.
it is just a computer and i could never do that in real life, but never the less, the fact i could do it and i got away with it was probably an evil loophole i found in the moral fibre of the game.

it is extremely fun to have games like that.

whenever i get a new 1st person shooter war game (like brothers in arms), the first thing i do is see whether i can shoot my comrades.

usually my crosshair is blocked when i aim at my team.

but some games allow you to actually shoot your allies, and then you really have a problem as they become added enemies.

if you want extreme action in war, try to maximize your enemies.

it makes me laugh.