I want xxxxx changed to xxxxx, NOW!! !

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Bradleigh
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12 Mar 2009, 10:57 am

But then Twilight princess would be different to the other games, and all different languages would get a different feel for what the characters are like, many people wanted a game simular to what they did in Ocarina of time and Majora's mask, also there is the point that they are speaking Hyrulian, they do use a different written language.


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ihitterdal
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12 Mar 2009, 8:32 pm

TWEWY: It needs to be much longer. It ends too soon.
Half-Life: Quit with the brutally unfair points where there's no way to heal, you'll die with one hit, and there is one guy left with a turret that shields him. It may be impossible, but still...
Halo 3: Fix the broken difficulty curve and I'll hate the single-player less.

I'll think of more later.


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Homer_Bob
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12 Mar 2009, 9:08 pm

Bradleigh wrote:
But then Twilight princess would be different to the other games, and all different languages would get a different feel for what the characters are like, many people wanted a game simular to what they did in Ocarina of time and Majora's mask, also there is the point that they are speaking Hyrulian, they do use a different written language.

Yeah, I understand that some fans want things to stay the same forever but enough is enough. The games have been text based long enough. I see no benefit in sticking with text over voice acting. This isn't 1998 anymore. Hopefully people will at least agree with me about the music.



Bradleigh
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12 Mar 2009, 10:03 pm

Homer_Bob wrote:
Bradleigh wrote:
But then Twilight princess would be different to the other games, and all different languages would get a different feel for what the characters are like, many people wanted a game simular to what they did in Ocarina of time and Majora's mask, also there is the point that they are speaking Hyrulian, they do use a different written language.

Yeah, I understand that some fans want things to stay the same forever but enough is enough. The games have been text based long enough. I see no benefit in sticking with text over voice acting. This isn't 1998 anymore. Hopefully people will at least agree with me about the music.

Twilight Princess was also made for the Game Cube, that is why everything was kind of mirror of the original in the Wii game as the changed Link from his normal left handed to being right handed, it keeps confusing me that Death mountain is now west instead of east. Maybe when the zelda game comes out designed for the Wii, it will have some of the things you want, I wonder how making everyone speak would work with Link never speaking himself.


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gismo
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13 Mar 2009, 3:16 am

Bradleigh wrote:
Homer_Bob wrote:
Bradleigh wrote:
But then Twilight princess would be different to the other games, and all different languages would get a different feel for what the characters are like, many people wanted a game simular to what they did in Ocarina of time and Majora's mask, also there is the point that they are speaking Hyrulian, they do use a different written language.

Yeah, I understand that some fans want things to stay the same forever but enough is enough. The games have been text based long enough. I see no benefit in sticking with text over voice acting. This isn't 1998 anymore. Hopefully people will at least agree with me about the music.

Twilight Princess was also made for the Game Cube, that is why everything was kind of mirror of the original in the Wii game as the changed Link from his normal left handed to being right handed, it keeps confusing me that Death mountain is now west instead of east. Maybe when the zelda game comes out designed for the Wii, it will have some of the things you want, I wonder how making everyone speak would work with Link never speaking himself.


Well, it did come across to me that Nintendo might have rushed the game a little, due to the fact that they already had the game out when the Wii was released. When it was being created the guy in charge didn't even know if he wanted it to be a remake of Twilight Princess, or a new Zelda game. Nintendo were rushing him, which is why he moved the deadline forward to one month after launch of the Wii.



ToadOfSteel
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13 Mar 2009, 10:54 am

kalantir wrote:
DnD was simply an example. I'd wager that at least 80% of rpg's with a class based system have different exp req depending on the class.


That's why I like the levelling system in the Elder Scrolls series of games... in which each skill has its own level that you raise by using said skill (although Oblivion made enemies level on a single numerical count that then determined skills, which made the levelling in that particular game suck...)



Relicanth7
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13 Mar 2009, 11:03 am

gismo wrote:
Bradleigh wrote:
Homer_Bob wrote:
Bradleigh wrote:
But then Twilight princess would be different to the other games, and all different languages would get a different feel for what the characters are like, many people wanted a game simular to what they did in Ocarina of time and Majora's mask, also there is the point that they are speaking Hyrulian, they do use a different written language.

Yeah, I understand that some fans want things to stay the same forever but enough is enough. The games have been text based long enough. I see no benefit in sticking with text over voice acting. This isn't 1998 anymore. Hopefully people will at least agree with me about the music.

Twilight Princess was also made for the Game Cube, that is why everything was kind of mirror of the original in the Wii game as the changed Link from his normal left handed to being right handed, it keeps confusing me that Death mountain is now west instead of east. Maybe when the zelda game comes out designed for the Wii, it will have some of the things you want, I wonder how making everyone speak would work with Link never speaking himself.


Well, it did come across to me that Nintendo might have rushed the game a little, due to the fact that they already had the game out when the Wii was released. When it was being created the guy in charge didn't even know if he wanted it to be a remake of Twilight Princess, or a new Zelda game. Nintendo were rushing him, which is why he moved the deadline forward to one month after launch of the Wii.


I think the reason that accf scored so low is that in my oppinion it was rushed...


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SabbraCadabra
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13 Mar 2009, 2:44 pm

Well, I did think of one thing...I really wish the first Hitman game had a quicksave feature :x

That game is frustratingly impossible to stealth through without it.


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Relicanth7
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26 Mar 2009, 11:18 am

SabbraCadabra wrote:
Well, I did think of one thing...I really wish the first Hitman game had a quicksave feature :x

That game is frustratingly impossible to stealth through without it.


true... :chin:


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