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Mortiferus
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24 Apr 2009, 10:50 am

Final Fantasy XII

It was way too expensive to be gathering dust but I just don't like it. The visual style is bland, and I hate the look of the characters as well. Main character: boring (and even lamer than Tidus). Music: boring. Battles: boring. There's no atmosphere, fascinating storyline or anything to get me interested. What a piece of crap!

The majority of modern games aren't fun to play at all, there is too much stuff going on I can't bother with. And really; is it that important to make everything 3D?


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Henriksson
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24 Apr 2009, 12:25 pm

Video games with excessively advanced graphics. Sometimes it's better to have 2D.


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Elfnote
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24 Apr 2009, 4:16 pm

Most RTS games, mini game compilations(other than warioware) and all Sports games. Also, I cant stand halo games, especially 3. I am sort of biased, though, because I used to be a macintosh fanboy and was upset that Microsoft ate Bungie since they did mac development almost exclusively back then.

And yes, while 3D is awesome, especially on modern consoles, 2D is infinitely better for many, many types of games. Platformers and RPGs too. On the same note, text over voice acting.



Werand
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24 Apr 2009, 4:33 pm

Final Fantasies and FPSes. FPSes seem to be 50 damned shades of sepia and blood. Slap the label "Fun" and "Realistic" On them and you sell a million copies because mentally ill children think it's a fun kind of thing. Final Fantasy's characters always seemed bland to me, so I never played any but one, and that was no good at all.



ihitterdal
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24 Apr 2009, 5:58 pm

Daikatana, Fight Night Round 3 (got it from a friend... not awful but very tough to get into), and the Master Levels of Doom expansion pack.


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EnigmaticPhilosophy
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24 Apr 2009, 7:53 pm

-Tekken and Dead or Alive.
They are both shallow & unbalanced button-mashers that require virtually no skill. Soul Calibur is a little better, but not by much.


-Street Fighter 2.
Slow, very limited gameplay, generic/lame-ass characters, too many rehashes, highly overrated in general.
Being the first =/= being the best, and SF2 is living proof of that.


-Street Fighter 4.
Slow, unbalanced, simplistic & limited gameplay, terrible roster, terrible character designs. The game is basically just another SF2 rehash.
IMO, Alpha 3 & Third Strike are far superior to both SF2 & SF4 in pretty much every way.
..and BTW, nostalgia =/= good game.
Good gameplay = good game, and SF4's gameplay is just terrible.


-Pretty much every single FPS except Doom 1 & 2/Duke Nukem/Wolfenstein/Metroid Prime/Portal.
The vast majority of shooters these days aren't even trying to do anything different or new.
They just reuse the same old settings, weapons, characters, game mechanics, and storylines (most of which are utter sh*t, BTW).
I used to like shooters when I was younger. But when I came to the realization that most of them are really lame & way too similar to each other, I moved far away from the genre.


-Almost everything from the current console generation.
Graphics/extra features/online multiplayer don't make the game - gameplay makes the game. And there are way too many sh***y games out nowadays because developers clearly aren't focusing enough on the gameplay.
It's unfortunate that every other game company nowadays has totally f**ked priorities when it comes to game development.
And I have yet to own a current-gen console because each one has way too many things wrong with it to justify a purchase as of right now.
Old-school >>>>>> current-gen.


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Bataar
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25 Apr 2009, 3:26 am

I'm not a fan of MMO games

I don't like the GTA series

I don't like most JRPGs



kalantir
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25 Apr 2009, 10:46 am

Fidget wrote:
I think platformers should always be simple and quirky. A difficult platformer is just dumb in my opinion.

I'll partially agree with this. Many platformers are made more difficult then they need to be because of things such as bad camera angles, bad controls, poor level design, etc... But I think if they want to make it difficult without including any of those things, that's fine by me. I like a challenge(something I rarely find in videogames. Especially nowadays).


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oppositedirection
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25 Apr 2009, 12:47 pm

Supreme Commander



SabbraCadabra
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25 Apr 2009, 2:52 pm

Bataar wrote:
I'm not a fan of MMO games


Oh yeah, I forgot that one...I've yet to play an MMO that I actually enjoyed.

EnigmaticPhilosophy wrote:
It's unfortunate that every other game company nowadays has totally f**ked priorities when it comes to game development.


Seems to me there's only a few steps to game dev these days:

1. Throw as much shovelwear on the shelves as possible and see what sticks. Hopefully one of them will sell enough to make up for the profit loss of the others.
2. Find something that works, and do it over and over again...whether this means making sequels to already established games, or mission packs, or just plain out ripping off someone else's game. Game devs are afraid to go with new IPs that can easily be overlooked and not sell.
3. Every once in a while, an honest-to-goodness fun game will come out (they call these "sleeper hits"), but with all the shelves so full of shovelwear, these sleeper hits have nowhere to go. Nobody ever hears of them, nobody gets to buy them, sales are terrible, marketing says "well, that idea tanked, let's not do that again". Dev company either moves onto other things or tries desperately to find a better publisher.

Rinse and repeat @_@


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LAEMapsie
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25 Apr 2009, 4:36 pm

sport games like football(soccer for Americans)



robbokris
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25 Apr 2009, 6:26 pm

I don't like GTA IV, thought it was shocking.
Need for Speed undercover was crap as well, was waaaaaaay to laggy.
Hated Killzone 2 as well
I never liked the first 3 Call of Duty's but I love 4 and 5 and can't wait for Call of duty 6 (offically known as Modern Warfare 2).



EnigmaticPhilosophy
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25 Apr 2009, 6:38 pm

SabbraCadabra wrote:
Seems to me there's only a few steps to game dev these days:

1. Throw as much shovelwear on the shelves as possible and see what sticks. Hopefully one of them will sell enough to make up for the profit loss of the others.
2. Find something that works, and do it over and over again...whether this means making sequels to already established games, or mission packs, or just plain out ripping off someone else's game. Game devs are afraid to go with new IPs that can easily be overlooked and not sell.
3. Every once in a while, an honest-to-goodness fun game will come out (they call these "sleeper hits"), but with all the shelves so full of shovelwear, these sleeper hits have nowhere to go. Nobody ever hears of them, nobody gets to buy them, sales are terrible, marketing says "well, that idea tanked, let's not do that again". Dev company either moves onto other things or tries desperately to find a better publisher.

Rinse and repeat @_@


Which is exactly there are far more sh***y games in the current console generation than in any other.
Companies are so concerned with profit that they are becoming increasingly afraid to try something new, which leads to the consumers getting the same tired & played-out BS. Honestly, I'm sick and tired of seeing generic dark-&-gritty/super-"realistic" shooters, lame-ass war games, and boring sandbox games. It's high time developers started experimenting with new concepts.
And seriously, every game does not need to have the most advanced 3D graphics. For a lot of games, 2D graphics look and function a lot better.
The 90s and the early 2000s were far better. At least back then developers were focusing more on gameplay, and they were at least trying to make games fun as well as incorporate fresh ideas. That definitely is not the case nowadays. Today, I see an industry that is only a mere shadow of what it once was going down the path of Hollywood - rehashing stale concepts, not even trying to do anything different or new, and just generally putting out a whole lot of crap.


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Last edited by EnigmaticPhilosophy on 25 Apr 2009, 6:44 pm, edited 1 time in total.

iMark
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25 Apr 2009, 6:43 pm

i hate twitch games. most folks call them first person shooter games. there is little or no thinking involved. its all reflexes.



Enigmatic_Oddity
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26 Apr 2009, 12:31 pm

Hmm. Nevermind what I said about Fallout 3, I forced myself to play again, a new game with a more combat oriented character. It's a good game, though it has its flaws.



Fidget
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28 Apr 2009, 12:49 pm

EnigmaticPhilosophy wrote:
SabbraCadabra wrote:
Seems to me there's only a few steps to game dev these days:

1. Throw as much shovelwear on the shelves as possible and see what sticks. Hopefully one of them will sell enough to make up for the profit loss of the others.
2. Find something that works, and do it over and over again...whether this means making sequels to already established games, or mission packs, or just plain out ripping off someone else's game. Game devs are afraid to go with new IPs that can easily be overlooked and not sell.
3. Every once in a while, an honest-to-goodness fun game will come out (they call these "sleeper hits"), but with all the shelves so full of shovelwear, these sleeper hits have nowhere to go. Nobody ever hears of them, nobody gets to buy them, sales are terrible, marketing says "well, that idea tanked, let's not do that again". Dev company either moves onto other things or tries desperately to find a better publisher.

Rinse and repeat @_@


Which is exactly there are far more sh***y games in the current console generation than in any other.
Companies are so concerned with profit that they are becoming increasingly afraid to try something new, which leads to the consumers getting the same tired & played-out BS. Honestly, I'm sick and tired of seeing generic dark-&-gritty/super-"realistic" shooters, lame-ass war games, and boring sandbox games. It's high time developers started experimenting with new concepts.
And seriously, every game does not need to have the most advanced 3D graphics. For a lot of games, 2D graphics look and function a lot better.
The 90s and the early 2000s were far better. At least back then developers were focusing more on gameplay, and they were at least trying to make games fun as well as incorporate fresh ideas. That definitely is not the case nowadays. Today, I see an industry that is only a mere shadow of what it once was going down the path of Hollywood - rehashing stale concepts, not even trying to do anything different or new, and just generally putting out a whole lot of crap.


I don't think that's all true. I think that there are tons of new unique games coming out all the time, and with the Wii people are able to have even more unique features in gameplay. I think there's just a lot more games in general being made now, so therefore there are more crappy ones, but there are just as many if not more good ones as there has been. I did feel how you described around 2003-2005, but I think within the last few years the gaming industry has really stepped up and started making good games again. I will agree enough with the freaking generic FPS's though.