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dustintorch
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14 Mar 2010, 1:16 pm

games that have a disproportionate jump in difficulty (Jak 2)

games that have bad NPC artificial inteligence

games that take forever just to save your progress (Dragon Quest VIII)

games that were fine before and then got ruined by adding terrible actors to speak the lines, instead of me reading them (every Final Fantasy from 10 up)

games with menus that take forever to organize ( I have to have my menu organized)

games that waste my time with extremely difficult bosses that don't have a save point near them, forcing me to walk the entire length of the whatever just to get to them again.

games with bad cameras

games that take too long to level up.

game series makers that just bang out sequel after sequel without thinking about quality. (Megaman X 6-8)

games that make me never want to pick up a controller again (clock tower 3, Monkey Ball, I can't think of anymore right now but pretty much any game that hits you when you're down)



DeaconBlues
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14 Mar 2010, 4:05 pm

SabbraCadabra wrote:
Games that sounded amazing before they were released, only to have the publisher rush them to finish it, and getting maybe half of a product =( Jurassic Park: Trespasser and STALKER being two very "good" examples.

Knights of the Old Republic II: The Sith Lords. I especially resent the loss of the conclusion of HK-47's storyline, although the rather choppy ending (what exactly was going on with G0T0 and the remote at the end, anyway?) is also highly annoying. And really, George, did you need to worry that much about hitting the holiday shopping season? It was a frakking Star Wars game, and a sequel to one of the better CRPGs ever - it's not like there was any fear that it wouldn't sell like ice-water in the Sahara!


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MarijnR
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13 May 2010, 10:52 am

Games with funky camera - direction coordination i.e. when walking/driving directions not being consistent on a pov change.
GTA > 3 is a minor offender here; while looking back and wanting to move in that direction the dude first walks towards the pov and then does an awkward turn most likely resulting in all kinds of death...



Xenu
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13 May 2010, 10:56 am

In RPGS (especially long ones) where the first quarter of the game you are fighting the same low level creatures over and over again (such as a boar or snake)



Mikelight
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13 May 2010, 12:37 pm

I hate Stealth gameplay in any game that's not specifically a stealth game.

I hate the Ocean King Temple forever.



Epilefftic
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13 May 2010, 5:23 pm

Lack of customization. RPGs I don't mind and often prefer to play preset characters with back stories that tie into the storyline. I loved Neverwinter Nights, since it gave me both and I love D&D.

Other than that, frequent random encounters, annoying battle music, lack of choices/linear, concrete morality, and ICE FLOOR PUZZLES.

Anyone remember the end of Fable where you have the option of killing your sister or throwing the sword into the void? I remember throwing the sword away, and then my sister was all "k thx bi". I was so disgusted that I reloaded my save just to kill her.


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RaceDrv709
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13 May 2010, 11:42 pm

Need I remind everyone of rubberband AI? It makes racing games especially Mario Kart real pains.


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SabbraCadabra
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14 May 2010, 12:55 pm

Usagi1992 wrote:
When an entire game is based on secrets, such as Milon's Secret Castle and Super Pitfall, both games for the NES.


Those kind of games were always my favorite, especially Zelda and Metroid.

I kind of hated how the later games added automaps and in Zelda's case just took out secrets completely, it took out all the fun of exploring =/

Or in Twilight Princess's case, all the secrets were just more rupees you couldn't hold :x

The first two DOOM games and the first two Thief games had some really great secrets, too.

Never really got to play Milon's Secret Castle, but I remember we rented Super Pitfall once and I thought it was pretty awful =D


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Groltag
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16 May 2010, 7:32 am

"I win" buttons, you know the type. Certain RPG's give you access to these, where you do one combination which beats the hell out of anything and you can't die? That sucks.

Tactical nukes in MW2, now in Team deathmatch or free for all, I have no problem, but in objective based modes? No! Put the world ending device away!

Skewed morality systems, Bioshock suffered from this, there was no benefit to harvesting little sisters, as in the long run, the good route got you more Adam and plasmids, making being evil pointless and the choice of "Good and evil" boil down to numbers.

God awful story. Too many games have these (I personally found Halo's storyline after the original got silly for example). MW2 is another example of this, just why did most of that happen! It was silly!



SabbraCadabra
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16 May 2010, 3:59 pm

Groltag wrote:
...there was no benefit to harvesting little sisters, as in the long run, the good route got you more Adam and plasmids...


Some people don't have enough patience to wait for "the long run" though...which is why credit cards are so popular in the US of A :x

Personally, on my next runthrough I'm going to try to ignore the Little Sisters, because you got way too overpowered, had far too little reason to spend money, and it just wasn't very challenging even on hard mode.

But honestly my next runthrough won't be for a very long time, I have far more exciting Looking Glass games to re-beat first 8)


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One-Winged-Angel
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16 May 2010, 7:59 pm

Xenu wrote:
In RPGS (especially long ones) where the first quarter of the game you are fighting the same low level creatures over and over again (such as a boar or snake)


And the next minute you find you're being rushed by a horde of vampire minotaurs with +6 Frosthammers of the Apocalypse. Are there no intermediate-level enemies anymore?

SabbraCadabra wrote:
Some people don't have enough patience to wait for "the long run" though...which is why credit cards are so popular in the US of A :x


Down with the economy! Up with debt! DEATH TO FINANCIAL STABILITY!!


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Darkword
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16 May 2010, 8:50 pm

Relentlessly self-mocking dialogue
Bad Allied NPC AI
games with really poor character models and excellent background graphics. I prefer a balance, even if it means worse overall graphics.



tweety_fan
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26 May 2010, 6:32 am

I hate it when the camera is set up so it makes you look right when you are moving to the left.



Shigoroku
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29 May 2010, 12:56 am

I hate when the entire game is a tutorial / instruction manual for itself.

Ugh!



NeverEnder
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31 May 2010, 9:46 am

It seems to me, unfortunately, that most games are built on similar engines or, rather, the design teams stay within similar, rigid guidelines.

Example: Complete one objective and a new one is automatically assigned. In some cases not all objectives are mandatory but most are. Doing the missions are necessary to move the story/game along but it often feels too controlled and lacking of random elements.

Better A.I. is needed. Better controls are needed to immerse the player and simulate reality (not simply "push the 'A' button to open a door"). This is where my Wii succeeds on some levels over my XBox: when playing as a Jedi I can simply "throw" objects by a gesture with the controller.

I am still waiting for full Virtual Reality, though.


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clumsybee
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31 May 2010, 12:30 pm

-bad camera angles (think Super Mario 64)
-annoying music (Super Paper Mario's music was especially awful)
-blue leader shells and lightning clouds in Mario Kart
-lack of checkpoints/save points
-anything in Star Fox that doesn't involve being in the Arwing