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DeaconBlues
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31 Mar 2011, 6:30 pm

Artamist wrote:
....Why are we always good at math?

You would prefer maybe an autistic character based on my sister, who can recite years and causes of death for celebrities? Not much of a story hook there...

Seriously, none of the characters are depicted as typical. Zaeed was literally fired from his leadership position in the Blue Suns - Vido shot him in the head with a shotgun at close range. Garrus laments his inability to follow orders without question - "I just don't think I'm a very good turian." Jack went through years of hell as Cerberus tried to amp her biotic powers to 11. Miranda was genetically engineered, Jacob was the product of the ultimate broken home (his father having disappeared a decade before), Prof. Solus was retiring after having overseen an update of the krogan sterility virus; even Thane was a rarity, as there were few drell assassins. Heck, Shepard had been dead, then was cyborged back to life ("The Collectors killed you once, all it did was piss you off. I can't imagine they're going to stop you now"). Why should David Archer be taken as representative of all autistics? Does Jacob indicate that all black men grew up disliking their missing fathers? Is Shepard an indication that all ship commanders are immortal?


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Last edited by DeaconBlues on 03 Apr 2011, 9:23 pm, edited 1 time in total.

JPanzer
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03 Apr 2011, 8:54 pm

At times Tali'Zorah, the Quarian crew-member, doesn't seem that typical of her own species. Although the majority of Quarians seem to be well-versed in electronics and technology, just as the Salarians are with biosciences, she has a fascination with, if i recall, ship engines. Her initial demeanour is very socially shy and quiet.
Or it could just be me wishing she had a form of Quarian AS. :)

More likely to be Veetor'Nara anyway.

.


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Last edited by JPanzer on 03 Apr 2011, 8:58 pm, edited 1 time in total.

Titangeek
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03 Apr 2011, 8:56 pm

JPanzer wrote:
At times Tali'Zorah, the Quarian crew-member, doesn't seem that typical of her own species. Although the majority of Quarians seem to be well-versed in electronics and technology, just as the Salarians are with biosciences, she has a fascination with, if i recall, ship engines. Her initial demeanour is very socially shy and quiet.

Or it could just be me wishing she had a form of Quarian AS. :)


she dose seem a bit aspieish


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Phonic
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04 Apr 2011, 11:17 am

I've never played a sci fi game that abused the planet of hats trope so much

I just finished The Arrival, pretty dissapointing I tohught, the action was repetitive and boring, and there was no big moral choice, I was hoping *SPOILERS* to be given the option to not use the asteroid and save all those Batarians, but I suppose it would change the story of the third to much, still, you're better off thinking of the final chapter of MA2 as the collector base mission, since it finished on a climactic moral choice, which is my favorite thing about MA2

And I hate how the moral choice options always have pro-genophage as renegade


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DeaconBlues
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04 Apr 2011, 3:25 pm

Phonic wrote:
I've never played a sci fi game that abused the planet of hats trope so much

I just finished The Arrival, pretty dissapointing I tohught, the action was repetitive and boring, and there was no big moral choice, I was hoping *SPOILERS* to be given the option to not use the asteroid and save all those Batarians, but I suppose it would change the story of the third to much, still, you're better off thinking of the final chapter of MA2 as the collector base mission, since it finished on a climactic moral choice, which is my favorite thing about MA2

And I hate how the moral choice options always have pro-genophage as renegade

The Renegade options are always about the most expeditious solution to a problem, not a question of "good" or "evil" necessarily. There might have been some other way to solve the krogan issue - but the genophage was the most expedient. And when the krogan genome began to adapt, the most expedient solution to that was Mordin Solus' modified genophage. Oh, sure, it might have been possible to give the krogan some of those only-marginally-useful worlds, with jungles full of things that want to kill anything moving, and maybe a few thresher maws for variety's sake - but that would have taken more time, and possibly more money, than simply infecting the krogan with a genetic disorder that mimics the effect of their homeworld's former ecosystem...

Similarly, in the assault on Dantius Towers on Ilium, when you're confronting that lone merc in front of the plate-glass window, you have a Renegade interrupt where you shove him through the glass to the street far below - but if you fail to avail yourself of this option, you still wind up having to kill him. The Renegade option just doesn't give him a chance to shoot back, or call for backup. It's not really morally "better" than shooting him, IMO, just more convenient.


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Kiwibunny
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23 May 2011, 5:20 am

Ah, Bioware. It's not the first time they've done something like this in one of their rpgs. In both Dragon Age Origins and Dragon Age 2, there's this dwarf called Sandal. [BACKSTORY] Mages can't enchant things. They have to sever their mind with the void and then they become nothing but a shell. Then they can enchant. [BACKSTORY OVER] Dwarves can't do magic, but they can enchant, but Sandal can do this much better, but he seems very, very dazed all the time. He mainly says things like "Enchantment?", "Boom." and "Not Enchantment." The only way I can look at this is if they've taken someone with learning disabilities or something similar and said that this gives them special powers. There's even a scene in Dragon Age 2 where you find him standing in the middle of just over a dozen darkspawn and a Ogre frozen in white light and he's just standing there with a rock with a rune on it, not able to explain what just happened, continuing with his usual demeanour.



dunbots
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23 May 2011, 5:25 am

Kiwibunny wrote:
Ah, Bioware. It's not the first time they've done something like this in one of their rpgs. In both Dragon Age Origins and Dragon Age 2, there's this dwarf called Sandal. [BACKSTORY] Mages can't enchant things. They have to sever their mind with the void and then they become nothing but a shell. Then they can enchant. [BACKSTORY OVER] Dwarves can't do magic, but they can enchant, but Sandal can do this much better, but he seems very, very dazed all the time. He mainly says things like "Enchantment?", "Boom." and "Not Enchantment." The only way I can look at this is if they've taken someone with learning disabilities or something similar and said that this gives them special powers. There's even a scene in Dragon Age 2 where you find him standing in the middle of just over a dozen darkspawn and a Ogre frozen in white light and he's just standing there with a rock with a rune on it, not able to explain what just happened, continuing with his usual demeanour.

It's. A. Video game. Do you see flying dragons very often in real life? No, I doubt very often. They can do whatever they want in video games. ;) In any case, he is likely to be an autistic savant, and like you said yourself, dwarves are able to enchant in the first place, and he can just do it better, so it's not like he has any special power.