What were the most powerful consoles of their time?

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Kurgan
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09 Jun 2012, 10:28 am

Venger wrote:
I always thought the Donkey Kong Country games looked like a side-scroller for the PS1 or Saturn.


It's very impressive that they got it to run 100% smoothly on hardware no more powerful than that of a mid 80's computer, but the main reason why the figures looked so "alive" was that they were prerendered 3D models. This goes for the backgrounds as well, which is why they don't look even the slightest bit grainy.



muslimmetalhead
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10 Jun 2012, 8:04 am

JanuaryMan wrote:
Agreed on these things:
1) XBOX and GameCube had in most instances superior hardware.
2) PS2 had the lowest percentage of decent games, but due to over 10k releases (inc. alt versions of games) it easily had the highest volume of decent games to combat this problem. Huge 3rd party support.
3) GameCube and XBOX - quality exclusives, high good to bad game ratio, but small library of games and lacking multiple genres thus not covering the entire spectrum of games.


Disagreed on 2 and 3.


Yes, GC and Xbox had some pretty nice exclusives, but there's SO many more on PS2.
For the Xbox, they had Halo, Quantum Redshift, Panzer Dragoon, and Ninja Gaiden.
Gamecube had Zelda, Mario Sunshine, Smash Bros,MGS:Twin snakes,Baiten kaitos,paper mario,Metroid Prime 1 and 2,and Eternal Darkness
PS2 had so much more

Katamari
Jak and Daxter series
Ratchet and Clank series
Final Fantasy
Rogue Galaxy
Tales
Disgaea
Okami
Persona
Dragon quest 8
Silent Hill
Ico
Shadow of the Colossus
Gran Turismo 4
KINGDOM HEARTS!!
GoW
MGS 2 and 3

see how much more exclusives are on PS2 than it's competitors?

....man, I have no life.


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Xenu
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10 Jun 2012, 2:52 pm

I'll only list the major consoles starting from the third generation which is when gaming got truly big

Third Generations major systems
Nintendo Famicom/NES
Sega Master System
Strongest: Master System

Strongest: Master System
Second Strongest: Famicom/NES

Fourth Generations major systems (I'm not adding the NeoGeo because sales wise it didn't compare at all to the other 3)
NEC's TurboGrafx 16
Sega Genesis/Mega Drive
Nintendo Super Famicom/SNES

Strongest: Super Famicom/SNES

Second Strongest: Genesis/Mega Drive

Third Strongest: TurboGrafx 16

Fifth Generations major systems
Sega Saturn
Sony Playstation
Nintendo 64

Strongest: Nintendo 64 (while I know that Playstation games had the ability to be larger because of it's games running off of CD-ROMS, there is simply no arguing that the N64 was the technically superior system)

Second Strongest: Sony Playstation

Third Strongest: Sega Saturn

Sixth Generations major systems
Sega Dreamcast
Nintendo Gamecube
Microsoft Xbox
Sony Playsation 2

Strongest: Xbox

Second Strongest: Gamecube (spec wise, Gamecube was clearly the second strongest, sadly many developers other than Nintendo and a few select third parties really didn't make full use of it's power)

Third Strongest: Playstation 2

Fourth Strongest: Dreamcast

Seventh Generations major systems
Microsoft Xbox 360
Sony Playstation 3
Nintendo Wii

Strongest: Playstation 3

Second Strongest: Xbox 360

Third Strongest: Wii (now the Wii had a lot of great games, but it really was nothing more than a slightly more powerful Gamecube)



Venger
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10 Jun 2012, 3:08 pm

Isn't the "Sega Saturn" possibly more powerful than the PS1 since the Saturn had dual processors? They made it more difficult to develop games for the console though.



Tollorin
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10 Jun 2012, 3:22 pm

Kurgan wrote:
Venger wrote:
I always thought the Donkey Kong Country games looked like a side-scroller for the PS1 or Saturn.


It's very impressive that they got it to run 100% smoothly on hardware no more powerful than that of a mid 80's computer, but the main reason why the figures looked so "alive" was that they were prerendered 3D models. This goes for the backgrounds as well, which is why they don't look even the slightest bit grainy.

It doe help that the snes had a greater color depth that the Genesis.


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Kurgan
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11 Jun 2012, 2:04 pm

Tollorin wrote:
Kurgan wrote:
Venger wrote:
I always thought the Donkey Kong Country games looked like a side-scroller for the PS1 or Saturn.


It's very impressive that they got it to run 100% smoothly on hardware no more powerful than that of a mid 80's computer, but the main reason why the figures looked so "alive" was that they were prerendered 3D models. This goes for the backgrounds as well, which is why they don't look even the slightest bit grainy.

It doe help that the snes had a greater color depth that the Genesis.


The Genesis had a shadow/highlight system, which made it possible to highlight or darken the 64 colors, thus giving it (effectively) 256 colors. :) This was demanding on the hardware, though, and was difficult to implement.

Image

[youtube]http://www.youtube.com/watch?v=LJ71NMZ_zZI[/youtube]

[youtube]http://www.youtube.com/watch?v=XY0CjXG--S8[/youtube]



celebrei
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11 Jun 2012, 9:36 pm

Nintendo 64 was pretty powerful during its' time



Kurgan
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12 Jun 2012, 4:30 pm

celebrei wrote:
Nintendo 64 was pretty powerful during its' time


Image

Agreed. :)



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13 Jun 2012, 6:55 pm

The Atari Jaguar was very much ahead of its time. It was released in 1993 and was miles ahead of the SNES and Genesis which were the big consoles on the market. It was advertised as being the first 64-bit system and while some aspects of it were in fact 64-bit, it was not comparable to the N64. The main CPU (which they describe as just being a "manager" was a Motorola 68000. Based on its complicated architecture, it was extremely hard to program for. Some of the more patient programmers were able to make some really awesomes games despite of this challenge. John Carmack was able to get a decent port of Doom on the Jaguar but unfortunately was music free during gameplay. The actual music tracks were on the cartridge but only played during level changes. Alien vs. Predator was another awesome first person shooter but also lacked in the music department. That didnt matter to me back then, the graphics were far superior to the SNES and Genesis.
There was also a CD-ROM peripheral that plugged into the cartridge slot and acted like a big tumor on the Jag. There was only 13 titles available for the Jag-CD including Dragon's Lair, Space Ace, Myst, Primal Rage and a absolutely horrible pack-in game Blue Lightning.
If Atari had made better marketing choices than the Jag could have been a big hit.


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12 Mar 2014, 8:45 pm

Kurgan wrote:
Tollorin wrote:
Kurgan wrote:
Venger wrote:
I always thought the Donkey Kong Country games looked like a side-scroller for the PS1 or Saturn.


It's very impressive that they got it to run 100% smoothly on hardware no more powerful than that of a mid 80's computer, but the main reason why the figures looked so "alive" was that they were prerendered 3D models. This goes for the backgrounds as well, which is why they don't look even the slightest bit grainy.

It doe help that the snes had a greater color depth that the Genesis.


The Genesis had a shadow/highlight system, which made it possible to highlight or darken the 64 colors, thus giving it (effectively) 256 colors. :) This was demanding on the hardware, though, and was difficult to implement.

Even when it was somewhat able to show 256 colors on screen, the Genesis still was limited to "choose" between 512 colors, compared to the 32768 colors of the snes. It could mean more greens to choose from for the grass, more blues fot the skie, more browns for the land and so on. Also, Donkey Kong Country still had some really impressive effects for its time, like the transition from day to night at the end of this video.

https://www.youtube.com/watch?v=p644fWUfVBQ

guitarman2010 wrote:
The Atari Jaguar was very much ahead of its time. It was released in 1993 and was miles ahead of the SNES and Genesis which were the big consoles on the market. It was advertised as being the first 64-bit system and while some aspects of it were in fact 64-bit, it was not comparable to the N64. The main CPU (which they describe as just being a "manager" was a Motorola 68000. Based on its complicated architecture, it was extremely hard to program for. Some of the more patient programmers were able to make some really awesomes games despite of this challenge. John Carmack was able to get a decent port of Doom on the Jaguar but unfortunately was music free during gameplay. The actual music tracks were on the cartridge but only played during level changes. Alien vs. Predator was another awesome first person shooter but also lacked in the music department. That didnt matter to me back then, the graphics were far superior to the SNES and Genesis.
There was also a CD-ROM peripheral that plugged into the cartridge slot and acted like a big tumor on the Jag. There was only 13 titles available for the Jag-CD including Dragon's Lair, Space Ace, Myst, Primal Rage and a absolutely horrible pack-in game Blue Lightning.
If Atari had made better marketing choices than the Jag could have been a big hit.

The Jaguar still had the problem of not having sound memory, a element that held it back compared to the sound of the snes. I don't see how you can say it was ahead of his time though, it's weird architecture was never used again and it was still very limited in the 3D department compared to consoles that got out only one/two years after. And that's without the problem of not being a japanesse console in the nineties.

They were other console more powerfull that the Genesis and the snes back then like the Neo Geo and the 3DO, but they were very costly.



MisterDeranged
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28 Mar 2014, 10:17 am

The Super NES outclassed the Sega Genesis in terms of graphics. While the Genesis utilized a 9-bit RGB palette with 61 on-screen colors, the Super NES utilized a 15-bit RGB palette with 256 on-screen colors, which resulted in that system's games looking more visually appealing.