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Duckbat
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16 Feb 2016, 4:26 pm

I like Skyrim a lot and make mods for it. :D



Nocturnus
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19 Feb 2016, 12:04 am

SabbraCadabra wrote:
mr_bigmouth_502 wrote:
Now, is it worth doing my first playthrough completely vanilla and installing mods later, or are mods essential for the experience?


I got to try Skyrim at my friend's house once, and was completely underwhelmed. I can only assume it requires mods to be playable.


Skyrim is a game that benefits from texture packs and graphic enhancements. I use the 4K texture packs and they look great, Skyrim really benefits from a higher resolution.

Watch videos from the YouTube poster Gopher first, you can easily tank your VRAM if you install many mods.



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19 Feb 2016, 4:22 am

Nocturnus wrote:
SabbraCadabra wrote:
mr_bigmouth_502 wrote:
Now, is it worth doing my first playthrough completely vanilla and installing mods later, or are mods essential for the experience?


I got to try Skyrim at my friend's house once, and was completely underwhelmed. I can only assume it requires mods to be playable.


Skyrim is a game that benefits from texture packs and graphic enhancements. I use the 4K texture packs and they look great, Skyrim really benefits from a higher resolution.

Watch videos from the YouTube poster Gopher first, you can easily tank your VRAM if you install many mods.

Having recently installed Grand Theft Auto V, I've learned to start watching my VRAM usage. Interestingly, the in-game meter isn't at all accurate; if I went by the ingame meter, I wouldn't have enough VRAM to do DX10 720p with the population variety slider turned all the way up. Turns out I can actually do 1080p with the slider turned all the way up, with VRAM to spare. I can thank MSI Afterburner for helping me discover this.


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SabbraCadabra
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19 Feb 2016, 8:27 am

Nocturnus wrote:
Skyrim is a game that benefits from texture packs and graphic enhancements. I use the 4K texture packs and they look great, Skyrim really benefits from a higher resolution.


It wasn't the graphics that had me underwhelmed, it was the gameplay and the dialogue. I actually think Skyrim vanilla looks pretty darn good compared to ES3, ES4, and FO3.


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Bradleigh
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19 Feb 2016, 9:25 am

Well I can say the opinion that Skyrim might take a bit to get into. Most of its game is about feeling immersed as you design and create a character, live out that character, explore for an extended period of time, understand the lore, and make what you would consider informed decisions. The gameplay gets out what you put in. Do you use a shield and block damage, and attack them safely? Try and avoid enemy attacks with speed while hitting them in between? Attack at a distance with a bow or destruction magic, with certain perks causing flinching? Use stealth, perhaps combining it with illusion magic allowing to make them attack each other or stop? Do you go for incredibly heavy damage, relying on doing damage quicker and harder?

Want to be better at combat? track down stronger weapons, stronger armour, improve weapons by smithing, get new spells, get some potions and poisons for different situations along with making them yourself, sell loot to get money to buy things, join a faction, and level up skills. The different play styles only get more involved the more you level it up. A master archer not only should have played enough to be able to know how to hit an enemy far away, but be able to zoom in, cause paralysis, and hopefully have other skills that would make the playstyle be more than just causing damage from a distance.


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SabbraCadabra
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19 Feb 2016, 10:04 am

I was just expecting, for such an overhyped game series, that it would be much more interactive than it is. It lets you pick up the pot roast, but you can't add it to the stew that's cooking in the pot. You can pick up a flower vase, but you can't throw it or break it, none of the NPCs will care. "Here's a fetch quest. BTW, don't even try to attack me, I am invincible."
If I wanted to just explore a huge world, I would play Arena or Daggerfall (for free!).
Yeah, I know, I'm kind of ranting now =) Sorry.


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mr_bigmouth_502
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19 Feb 2016, 7:00 pm

SabbraCadabra wrote:
I was just expecting, for such an overhyped game series, that it would be much more interactive than it is. It lets you pick up the pot roast, but you can't add it to the stew that's cooking in the pot. You can pick up a flower vase, but you can't throw it or break it, none of the NPCs will care. "Here's a fetch quest. BTW, don't even try to attack me, I am invincible."
If I wanted to just explore a huge world, I would play Arena or Daggerfall (for free!).
Yeah, I know, I'm kind of ranting now =) Sorry.

Wait, you CAN'T smash vases on Skyrim? Maybe I've just been spoiled by the likes of Zelda, Ratchet & Clank, and Duke Nukem 3D, but if I see smashable looking objects like windows, chairs, pots, and lights, I should be able to break them. Games were doing it 20 years ago, it shouldn't even be a question nowadays.


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Bradleigh
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19 Feb 2016, 11:50 pm

Well objects in general do not break in Skyrim, a choice made to keep the presentation of the game, where items like pots may act a few different ways. They can be storage where you retrieve or place items in, which won't break because you don't want storage breaking. Flavour items that can be interacted with, put them in inventory, knock them off tables, and decorate your house your house, which is generally not going to break because many areas are saved how you left them, and especially placing them in your house (the game will remember arrows shot some while earlier). And you having cooking "pots" or cooking stations, which as SabbraCadabra said you can't quite interact with the food you see in them, but I would argue that the food you see is simply flavour texture to make the world feel more alive, you can cook at these stations if you have the ingredients, and it is fairly common to find ingredients or even fully cooked food at these stations that you find.

And complain about invincible NPCs when you deal with something like the death of a fairly important blacksmith from a dragon because you did not try hard enough. Plenty of NPCs can be killed, including the unique allies in the game, usually the only ones not able to be killed are those that are important to quests, and would suck if you accidentally locked yourself out of finishing the game. Dragons and vampire attacks can kill important NPCs that may have given quests, there is urgency.


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Nocturnus
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20 Feb 2016, 1:57 am

mr_bigmouth_502 wrote:
Nocturnus wrote:
SabbraCadabra wrote:
mr_bigmouth_502 wrote:
Now, is it worth doing my first playthrough completely vanilla and installing mods later, or are mods essential for the experience?


I got to try Skyrim at my friend's house once, and was completely underwhelmed. I can only assume it requires mods to be playable.


Skyrim is a game that benefits from texture packs and graphic enhancements. I use the 4K texture packs and they look great, Skyrim really benefits from a higher resolution.

Watch videos from the YouTube poster Gopher first, you can easily tank your VRAM if you install many mods.

Having recently installed Grand Theft Auto V, I've learned to start watching my VRAM usage. Interestingly, the in-game meter isn't at all accurate; if I went by the ingame meter, I wouldn't have enough VRAM to do DX10 720p with the population variety slider turned all the way up. Turns out I can actually do 1080p with the slider turned all the way up, with VRAM to spare. I can thank MSI Afterburner for helping me discover this.


GTA V benefits from population variety and density, Watchdogs and other Ubisoft titles just can't deliver the same immersive experience as Rockstar can. It really adds a lot to the game, you will notice a huge difference.

You will have to watch fraps to see if you experience any framerate drops or in game VRAM spikes in populated areas.



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20 Feb 2016, 2:18 am

SabbraCadabra wrote:
Nocturnus wrote:
Skyrim is a game that benefits from texture packs and graphic enhancements. I use the 4K texture packs and they look great, Skyrim really benefits from a higher resolution.


It wasn't the graphics that had me underwhelmed, it was the gameplay and the dialogue. I actually think Skyrim vanilla looks pretty darn good compared to ES3, ES4, and FO3.


The game is starting to show age but compare any older game to a newer installment and you will see a difference. The Witcher 3 compared to The Witcher 1 is a good example, the combat is much more fluid in the third installment.

Most games have overhauled the gameplay with each installment, The Witcher 3 and MGSV did and it paid off. Fallout 4 hasn't changed much from Fallout 3, I wonder if the next Elder Scrolls game will be the same as Skyrim in that regard.



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20 Feb 2016, 2:41 am

Bradleigh wrote:
...I would argue that the food you see is simply flavour texture to make the world feel more alive...


I think that's the problem, is that the game is teasing me with this illusion that maybe there are fun ways to interact with the world, when it is actually not as alive as it seems. It's the future now, and graphics sure as heck aren't improving by leaps and bounds anymore, so maybe devs should look to games of the past and try to mimic that level of immersion we used to have when gameplay had to make up for lack of graphical power.

But I'm sure this is what mods are for.

Bradleigh wrote:
...usually the only ones not able to be killed are those that are important to quests, and would suck if you accidentally locked yourself out of finishing the game.


So instead, the game is telling the player that deliberately murdering innocent NPCs is okay and carries few consequences =)

Whenever something like that happens in D&D, if the player is lucky, they'll be jailed and executed.


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20 Feb 2016, 2:56 am

I'm a fan of some Bethesda games- Fallout 3 and Fallout New Vegas. I own Fallout 4- but it just feels so odd compared to the other Fallout games.

I've tried hard to give the Elder Scrolls games a chance, but I just can't get into them. I tried Oblivion and Skyrim.



Bradleigh
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20 Feb 2016, 3:00 am

Nocturnus wrote:
Most games have overhauled the gameplay with each installment, The Witcher 3 and MGSV did and it paid off. Fallout 4 hasn't changed much from Fallout 3, I wonder if the next Elder Scrolls game will be the same as Skyrim in that regard.

Yeah. Unless you count removal of VATS freezing time, how grenades work in moves being used with VATS, how criticals work how radiation is applied, removal of karma, simplification of stats, how power armour works, customisation of weapons, legendary weapons, enemies that can ambush you, settlements, dismantling loot stimpacks having a delayed effect preventing healing from being spammed, and a change in how dialogue is done with a full voiced player character. Other than that the gameplay is really similar.


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Bradleigh
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20 Feb 2016, 3:15 am

SabbraCadabra wrote:
Bradleigh wrote:
...usually the only ones not able to be killed are those that are important to quests, and would suck if you accidentally locked yourself out of finishing the game.


So instead, the game is telling the player that deliberately murdering innocent NPCs is okay and carries few consequences =)

Whenever something like that happens in D&D, if the player is lucky, they'll be jailed and executed.

What do you mean? When you assault people you will incur a bounty and killing a person raises to 1000 (1/5 of the games cheapest house), of which you will have to pay or be sent to jail, where regardless you will have any stolen items taken off you, I don't know what negative effects jailed does, in Oblivion it lowered your stats. An alternate way to remove a bounty would be to kill all witnesses of the crime, but guards are strong and you will cause more damage. The game also keeps a running tally of all your crimes including the amount of people you "murdered" (not just killed). The game also includes several things that can happen from doing crimes other characters would send bandits or assassins after you for things you did to them. And then there is a number of dialogue where NPCs will comment on you for things that may be socially unacceptable.


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20 Feb 2016, 1:53 pm

It does seem that the number and diversity of unkillable NPCs increases with each new Bethesda title, to include even companions in Fallout 4. In the final evolution, I suppose only "bad guys" will be able to die.



SabbraCadabra
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21 Feb 2016, 2:21 am

Bradleigh wrote:
When you assault people you will incur a bounty and killing a person raises to 1000 (1/5 of the games cheapest house), of which you will have to pay or be sent to jail, where regardless you will have any stolen items taken off you, I don't know what negative effects jailed does, in Oblivion it lowered your stats.


Sounds to me like mass murder will get you a slap on the wrist =)


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