mesona wrote:
It feels a little less duke and more Halo....But that being said "green power armor is for cats" I just got past the first boss. these guys were total demons. now they are so easy. The game is funny as he clasics but I do wish your ego could not heal and bring back the red key.
Yeah but players now days want to go in guns blazing without worrying about that just scrapping by will require quickly getting a medpack or you will die the next moment bad guys get a cheap shot. I personally always get so frustrated over medpacks, finding them when you are in the middle of a battle wrecks the action, kind of makes you feel less invincible when you are supposed to kind of feel really tough.
And I guess in past games I really often had idea what I was looking for before sudenly finding some keycard in an obscure place, I thought it was kind of funny that DNF actually referenced it. They are kind of nostalgic, but weren't they really just the old version of story, where it was easy to set a goal of go and find the coloured card so that the player had a sense of overcoming obstacles. Where as now it is much easier to convey it with more varied and large enviroments and allies which can have a range of dialogue to pass one the feeling of accomplishment.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall