Relicanth7 wrote:
Irada wrote:
gismo wrote:
What I'd say would be a good idea would to be keep a stash of weapons in the vault, just in case you really need them.
Have a number of entrances incase you need to creep out of the back, or possibly, if you were to put windows in the vault you could view out, and fire at people from inside your vault, which would be a pretty good spot for aiming practice...
I currently have an armory for the vault which is capable of fully arming at least 12 men plus 8 men who would be equiped with power armor. I also plan on adding some sentry turrets inside the vault and outside the vault door.
As for having a number of entrances, I've contemplated it, but I don't really see the need. The vault door will hold against anything and if the inhabitants want to go outside they have enough firepower to do so safely. I might add a teleporter to one of the lower levels though. As for the window idea, I like it, unfortunately there isn't a model that has exterior vault windows. Mabye I should build a compound outside of the vault door which could easily be used once the vaults inhabitants decide to open the vault? I'll post some pictures of possible compounds which can be built outside the vault later when I get home.
W8 are u plying it with a mod...??? i didnt know you could own a vault!~! !! !

Sorry for the late response (been busy) but yes I am playing it with a mod. I've (nearly) completed my own vault which the player can move into. When I finish the mod, I hope to have a vault which has its own inhabitants and quest line. If you're interested I can post some screenshots of what I've done so far.
darkstone100 wrote:
Relicanth7 wrote:
darkstone100 wrote:
Relicanth7 wrote:
LOL fat man FTW!! !

The MIRV is better.
No...lmao nukes best evrything...

It's a gun that shoot 8 nukes at once, compared to the fatman it's better.
The MIRV is overkill >.> I prefer my trusty desert eagle. It stops deathclaws in their tracks.
Chibi_Neko wrote:
ToadOfSteel wrote:
Chibi_Neko wrote:
I just want to know what the big deal about this game is, and why is it called a RPG?
All the gameplay pics and videos I have seen tells me that it is a first-person shooter.
1) Once you leave the vault, gameplay becomes non-linear and open-ended... you can go wherever you want in the game world, much like Oblivion...
2) The game is about completing quests, both the main quest and a whole bunch of unrelated quests, as well as exploring around...
Sounds like any other game....
Does it have a engaging story?
The main quest is extremely engaging, as are all of the other side quests. I'm on my 4th play through now and I intend to make a 5th character soon. It's a fairly open ended game with plenty of choices. You can play a good character and help people, or you can choose to be evil and simply take whatever you want. Not to mention the diversity of play styles. You can be a ninja/assassin, smooth talking peace lover, heavy weapons specialist, slaver, the immersion is endless.
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"You reap what you sow: force answers force, war breeds war, and death only brings death."