Stonecold wrote:
I'm sure the 3DS will have enough spare processing power to do anti-aliasing even in 3D mode.
That's not really how things work =) Using software tricks to fake anti-aliasing is very CPU intensive, see S.T.A.L.K.E.R.: Shadow of Chernobyl for a good example.
Stonecold wrote:
I think the only limitation would be, assumming its processing power is around that of the PlayStation 3, the amount of RAM the system has.
Quote:
IGN has learned that the Nintendo 3DS will pack not one, but two 266MHz ARM11 CPUs, along with a 133MHz GPU, 4MBs of dedicated VRAM, 64MBs of RAM, and 1.5GBs of flash storage.
While we were unable to determine which variation of the ARM11 processors the 3DS will feature, we now have a better sense of the system's capabilities.
Read more:
http://uk.gear.ign.com/articles/112/112 ... z11PnZ4Xdz
PS3 specs:
CPU: 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs
Memory: 256 MB system and 256 MB video
Graphics: 550 MHz NVIDIA/SCEI RSX 'Reality Synthesizer'
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I'll brave the storm to come, for it surely looks like rain...