Do violent video games cause violence in real life?
No, I don't believe so. If anything, I think they serve as a cathartic way to release potential anger and violence, and get it out of the way.
I should know, because at the height of the crisis involving my ex-gf and my family, I played the first level of Scarface: The World Is Yours for PS2, over and over again, to get my anger out in a positive way.
Anyway, the answer is obviously NO, and as many people have said, violence in video games can be therapeutic. Having a bad day? Pop a copy of UFC 2010 or NCAA Football or whatever into the machine, project all anger upon your opponent, and beat the living daylights out of them! Whamo, you're happy and not angry.
While the poll is pretty one sided I do agree that the people who believe that Video Games cause people to be violent are mentally ret*d and just want an excuse to take away our individual freedoms.
I voted "yes" because I loved your humor.
Anyway, no it doesn't. It's just in these kids to get a gun and shoot people... in real life.
People love to create drama. "Our kids are getting violent because of video games!" and "There's too much nudity in media, this teaches kids bad habits!" and all that crap. Ignorance, incompetence, nothing pisses me off more (other than Injustice).
i don't get how the poll is biased. people would argue that if you play grand theft auto, it would make you shoot up people, steal their cars and playing mortal kombat would make you want to beat the sh** out of someone and cut their head off, etc. some would even argue that playing mario, zelda or even pokemon would make you imitate the behavior seen in it
Oh god...
Yeah, I'd put my mother in the "moron" category. Let's see: "yes, you will turn into a killer from Halo", "you having aspergers makes a much higher risk of snapping and killing people". Etc, etc. Lol, my father doesn't give a s*** though. And personally, if I hide my trail well enough, I'll go play them anyways

Videogames don't cause art, but if an individual is predisposed to artistic behavior, it may be a catalyst for that art to break loose and wreak havoc.
Considering I have put thousands of hours into videogames of various levels of violence over the past 20 years or so and I am a relative pacifist (unless myself or those I love are targets of aggression) I'd say that they don't cause it. Sometimes you get kids who are already mentally not all there because of bad parenting or physical abuse who happen to enjoy violent video games. When they act out at school and beat some kid up the parents never want to blame themselves so they look around the kid's room, find Grand Theft Auto and 'AHA! there is the culprit!. Now I'm off to the bar. Make yourselves dinner, kids. I don't give a sh**'
_________________
Opportunities multiply as they are seized. -Sun Tzu
Nature creates few men brave, industry and training makes many -Machiavelli
You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do
Yeah, really this isn't anything new. Before this it was horror movies. Oh no, someone with a history of severe mental problems and an even longer history of violence killed people dressed as a character from a horror movie he watched obsessively? Ban Jason and Freddy!! Before that it was clearly heavy metal making kids kill one another. Someone get Tripper Gore and call a hearing, I hear Judas Priest might do something harmful to others like sing!!
The list goes on, playing AD&D clearly made you a dangerous psychopath who would kill his/her parents and try to summon demonic entities with the corpses, Elvis was obviously dangerous to the young people, before that comic books were corrupting kids, oh and communism, even before that jazz was a clear evil influence and lets not talk about witchcraft or heaven forbid.. dancing... the list goes on. There's always something the young like that can be used as a scapegoat because those older don't understand it and feel threatened by 'how young people are acting today'.
The list goes on, playing AD&D clearly made you a dangerous psychopath who would kill his/her parents and try to summon demonic entities with the corpses, Elvis was obviously dangerous to the young people, before that comic books were corrupting kids, oh and communism, even before that jazz was a clear evil influence and lets not talk about witchcraft or heaven forbid.. dancing... the list goes on. There's always something the young like that can be used as a scapegoat because those older don't understand it and feel threatened by 'how young people are acting today'.
and rock & roll is clearly the devil's work

The list goes on, playing AD&D clearly made you a dangerous psychopath who would kill his/her parents and try to summon demonic entities with the corpses, Elvis was obviously dangerous to the young people, before that comic books were corrupting kids, oh and communism, even before that jazz was a clear evil influence and lets not talk about witchcraft or heaven forbid.. dancing... the list goes on. There's always something the young like that can be used as a scapegoat because those older don't understand it and feel threatened by 'how young people are acting today'.
and rock & roll is clearly the devil's work

Waltzing was once seen as a moral degenerate's dance, as the dancers actually touched one another. It's always something...
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
I have to say the way the poll is phrased is just a bit biased.
That being said,
1. No, not necessarily. And certainly people don't usually exhibit violent behavior of the same kind and extent as what they're consuming. (e.g. the need to jump on a koopa)
2. But... yes, playing an excess of violent games does teach you at a fundamental level that violence works better than diplomacy. And that makes you somewhat more likely to select violence as a solution where otherwise you wouldn't. For most people, this is a tiny bias, and it can probably just be written off as grumpiness. But not everyone has such a great sense of discipline, upbringing, presence of mind, grasp of reality, understanding of outcomes, or enough years under their belt, etc. These people are going to be affected more than the general population. And from the rare person in this high-risk group, you can sometimes see some pretty heinous sh*t. It's not that they think 'hey, violence works'... it's that they act on what they know without considering the point at all.
End result,
As a society, could we do some good by limiting or eliminating violent media? Sure. Can we do that in any lasting way without becoming a bunch of fascists, and losing our rights to our desire for safety? Certainly not. But that argument is a red herring. The point is, we should be teaching kids at a young age that violence is a last resort if a resort at all, and not glorify it with nationalism. We should be teaching kids that there are lasting effects of violence that corrupt everyone involved.
If a kid gets to the age where they can enjoy violent media, but don't have the tools to deal with it in their head, and so they act out violently in response -- they have not failed us, we have failed THEM.

HOW?????????! !! !! !! !! !! !! !! !!
You're... kidding, right?
While the statement disagreeing with your viewpoint is generally agreeable to anyone who holds that viewpoint, the only alternative for disagreeing, is deliberately written to be weak. In order to disagree with you, someone has to accept the most ridiculous form of the opposing argument. You've set up anyone who disagrees with you as a straw man. Most who disagree with you will roll their eyes and not take the poll, invalidating your results.
Basically,
Dilemma: A or B
Option 1: A and I'm angry about it (oversimplified, but likely)
Option 2: B and statements that necessarily show B to be weak (oversimplified, unlikely, and unsupportable)
Sure, it's a funny poll, and you do get the point out there. But if you want to take the results and draw an actual conclusion, don't expect anyone with an introductory understanding of philosophy or statistics to take you seriously for a second.
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