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SabbraCadabra
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28 Mar 2015, 9:15 am

Fibbox wrote:
So do you understand japanese, go with the knowledge of the translations, or are you playing a fan translation?


Technically it's a ROM hack: http://www.romhacking.net/hacks/1457/

Instead of translating the original ROMs, he just modified (or recompiled I think?) the US Blue to resemble the original Red/Green as closely as possible. I think he might have changed a few instances of the text, but aside from the old (drunk) man, he doesn't specify what else.

I think the "I like shorts, they're comfy and easy to wear!" line might have been changed...that kind of bugs me @_@

Fibbox wrote:
...there are freakishly fast and hard hitting revenants wandering around that are probably going to be showing up in my nightmares pretty soon.


Oh yeah, that's one of the scariest parts of any game I've ever played.

Are you playing on expert? And/or using any "house rules"?


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Misery
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28 Mar 2015, 10:26 am

Spent pretty much the entire night just playing Nuclear Throne over and over and over again. Good grief, I'm at about 199 hours spent on that game now, says Steam.

Double-looped the game this time, or at least MOSTLY did so. Get to the Throne, huge epic fight against it with a superweapon that didnt appear to be functioning properly, forcing me to instead beat on it over and over with a hammer, which is what I do half the time anyway... finally destroyed it after about a billion years, get to the campfire zone, waaaayyyyyy too many of those teleporting police jerks spawn, epic battle with them, world transforms, the Throne's second form appears... and 2 seconds later, it just sits on me and it's game over instantly. I imagine this as making a sad little farting noise when it did this.

Just.... ugh. Such a grand run ended in such a bloody stupid way. The irony of the Throne winning by sitting on me is not lost on me, either.



Fibbox
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28 Mar 2015, 3:58 pm

SabbraCadabra wrote:
Fibbox wrote:
...there are freakishly fast and hard hitting revenants wandering around that are probably going to be showing up in my nightmares pretty soon.


Oh yeah, that's one of the scariest parts of any game I've ever played.

Are you playing on expert? And/or using any "house rules"?


No house rules and i'm playing on hard.



SabbraCadabra
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29 Mar 2015, 12:27 am

I think I might have had it on hard or medium the first time I played it, but it's way more fun on expert. There's a lot more objectives to do, and you're not allowed to murder people (but for some reason, killing rat people is totally okay).

At least it's not Thief 3, where you're allowed to murder guards, I had to house rule that one. Ugh.


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DailyPoutine1
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29 Mar 2015, 12:51 am

How could I be playing a game whilst I'm posting?



mr_bigmouth_502
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29 Mar 2015, 5:46 am

Titanfall, lots of Titanfall. I may be a year late to the party, but it was only $20, it runs decently on my PC, there are still a decent number of people playing, and they made all of the DLC free. It's a super fun game anyway, helps satiate my appetite for a CoD-like shooter, without the utterly pathetic CoD community or generic modern military shooter theme. I guess you can say that it combines the best aspects of CoD and Halo, while throwing in mecha and simplified Quake/Unreal Tournament-style movement. I only wish there were more weapons to choose from, but I can see why they kept the number of weapons small, as it makes things much easier to balance.



Misery
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29 Mar 2015, 6:02 am

mr_bigmouth_502 wrote:
Titanfall, lots of Titanfall. I may be a year late to the party, but it was only $20, it runs decently on my PC, there are still a decent number of people playing, and they made all of the DLC free. It's a super fun game anyway, helps satiate my appetite for a CoD-like shooter, without the utterly pathetic CoD community or generic modern military shooter theme. I guess you can say that it combines the best aspects of CoD and Halo, while throwing in mecha and simplified Quake/Unreal Tournament-style movement. I only wish there were more weapons to choose from, but I can see why they kept the number of weapons small, as it makes things much easier to balance.


Number of weapons and other things being low is attributed to just two things: Too much time/money spent everywhere else, and a general dumbing down so as to make sure "everybody" can play it (which is often also said to excuse the first reason, for some games). It was that very lack of content that cut down the playerbase so heavily, as it creates a huge lack of variety, and was THE main complaint. It didnt help one bit that, like alot of corporate morons lately, good ol' EA had just ASSUMED that the game would get an e-sports following and such, so resources went into preparation for that as well. Not to mention further resources squandered for a "story" mode that nobody wanted (my cousin had a theory that this was ENTIRELY the result of corporate meddling, where the addition of a story mode with cinematics not only didnt really make sense as every little thing about the game was designed, from the ground up, for pure multiplayer, and AI that could actually handle the complicated movement and terrain would be nigh-impossible to make currently, so it'd likely end up terrible anyway... so it wasnt necessary, but the higher-ups think that cutscenes alone will sell it, so they tell the devs "do it anyway, or else". I have to agree that this is a very strong possibility) Evolve suffered the EXACT same set of problems (and I really do mean "exact", right down to the story mode that wasnt really a story mode) that Titanfall had, with the same damn stupid assumption. Hell, even smaller developers... particularly those of the moba genre... are falling into that trap at times. The e-sports stuff can be fun at times, but it's also doing alot of damage as publishers just dont seem to actually understand (at all) what gets a game to that point.

Heck, Titanfall's balance actually wasnt even all that good: Most players were using JUST the carbine, and that's IT, as other weapons just werent really needed. Except the occaisional sniper. But most used just that.


One way or another, I was disappointed in the end. I thought, finally, after all these years, an FPS that I wont completely hate. And it just.... bombed. Hell, the amount of content was so low that it even bothered me (I mean, really... THREE Titans? Among other problems...).

Probably going to be a LONG time before something appears that can get me back into that genre. Too many bad trends are way too ingrained right now and not likely to go away anytime soon.



staremaster
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30 Mar 2015, 8:23 am

I completed Sniper Elite 1 last night. A solid, challenging game on max difficulty. Definitely an 8 out of 10. Still struggling with the "Bonus Secret Level".



Misery
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31 Mar 2015, 6:04 am

LittleBigPlanet 3.

After having FINALLY found the #(%&*#-ing Metal Gear Solid Level Pack in the DLC.... I can finally edit my old levels again. I used the paint gun in most of them, which comes from that pack, so it wouldnt let me USE them until I had that, but the blasted search function wouldnt find the pack to download, and.... arrrrrgh.

The thing I am trying to fix is this: https://www.youtube.com/watch?v=DAa7Um6-nZA

I'd recieved messages that the horrible monstrosity doesnt function right in this version. So, I go into the editor to see if I can figure out what's wrong.

....aaaaaaand I'd forgotten just how far I went with that thing when designing it (made it originally back in the first game). Just LOOKING at the thing in edit mode (which also displays a bazillion technical bits that arent visible in play mode) drags the entire system to a crawl. Just.... what.

And then figuring out what the heck is wrong with it will require that I remember how the crazy thing works in the first place. There's so many wires that they form up into this huge thick meta-wire that goes over to what passes for the logic section that controls the thing, which is this giant tangled pile of... things. The thing pushed the original game to it's very limits, so there's ALOT going on here, and it's this giant indecipherable mass.

Just.... arrrgh. Got to be some way to figure out just which bit is going horribly wrong.



Misery
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31 Mar 2015, 6:42 am

.....or I fixed it after about 8 minutes.

At least, I'm pretty sure I fixed it, it doesnt instantly implode now... but to fully test it I have to go through the whole fight.... AND I CANT FREAKING BEAT IT. Uuuuugh. This is downright embarrassing at this point. This is going to take awhile, isnt it...



Adamantium
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31 Mar 2015, 9:25 pm

FSX Steam



ZombyWoof
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01 Apr 2015, 2:22 pm

Zak McKracken And The Alien Mindbenders

it's LucasArts, of course it's amazing. AND very funny.

has received its first digital-download release on GOG last month. Finally got it.



SabbraCadabra
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03 Apr 2015, 8:02 am

Misery wrote:
Binding of Isaac: Rebirth. Too much of it.

Some of the challenge runs are.... just a bit irritating, it turns out.


http://www.nintendolife.com/news/2015/0 ... _and_wii_u


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Fibbox
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03 Apr 2015, 8:11 am

Misery
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03 Apr 2015, 9:02 am

Apparently, for the 3DS, it's New 3DS only, or so I hear. ....I dont want to know why. I have a feeling anti-logic is involved.

In my case though, I dont actually care; gots it on the PC and the laptop with a PS4 controller for both (which I consider to be the best controller available right now; the only exception is that I use one of those GCN style ones for Smash).


It'll be interesting to see console players' reactions (outside of just Sony's stuff, which already has it) to the game though, particularly considering the batshit insane requirements for actually getting 100% of everything unlocked. Mostly, the unlocks that require you play as The Lost. With that guy, you have no health. You die in one hit. No matter what. You cannot get more health (though the game will happily still try to give you HP max+ items, they just wont DO anything). Even soul hearts and black hearts dont do anything. You can guess where this leads...


And on the note of Isaac, screw the damn "Beans!" challenge. SCREW IT WITH A FORK. Ugh. It lacks the aggravation of the damn hairball challenge (which I eventually finished), but replaces it with INTENSE BOREDOM by giving you the absolute slowest way to damage things in the game (fart on things. No, seriously). Just..... WHY? Ugh.



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03 Apr 2015, 6:21 pm

I just finished Shovel Knight with 74 deaths and 5:30 minutes on the clock. Yey.

Misery wrote:


And on the note of Isaac, screw the damn "Beans!" challenge. SCREW IT WITH A FORK. Ugh. It lacks the aggravation of the damn hairball challenge (which I eventually finished), but replaces it with INTENSE BOREDOM by giving you the absolute slowest way to damage things in the game (fart on things. No, seriously). Just..... WHY? Ugh.


You get 99 bombs on that challenge. Use them.