I think the biggest reason that 3rd person shooters are so unpopular is because it's so difficult to aim in them
RE4 did a decent job of it, but it really disorients me having Leon on the left side of the screen, makes me feel like a left hander (which I'm not). I find myself using the sniper scope just to look around and get my barings.
Gimmethecreeps wrote:
I didn't hear anything about another Castle Wolfenstein. I assume it's been out awhile just the same.
It's been out a while, yeah. Uses the Quake 3 engine.
The nice thing about STALKER, BTW, is that it's so cult, that it went directly to the bargain bins...I've heard of people snagging it for as low as $3. Of course, I ended up paying nearly full price =/ Like you said about FEAR though, STALKER is incredibly difficult...I ended up restarting the game with the difficulty all the way down, and I still get my butt kicked. Maybe I'm just playing it wrong.
Cundrie wrote:
The game "Stalker" was inspired by the much better soviet movie "Stalker" from 1978/79 that I strongly recommend to evebody!
I've been meaning to watch that, I've heard it's really good. BTW, I think the movie is, in turn, based on a book, but I'm not certain.
ViperaAspis wrote:
You want to play Deus Ex, Mr. Denton.
I tried playing Deus Ex, but I couldn't really get into it. I was expecting a decent stealth experience, coming from some of the designers of Thief, but in Deus Ex it's actually really, really difficult to go unnoticed and even more difficult to not kill anyone (by the time you're close enough to "blackjack" them, they've already noticed you)

Even sniping at them (with or without darts), eventually one guy would book it for the alarm.
One of these days I'll have to come back to it with a bit more apathy.
Oh yes, something to add, I've heard FarCry is supposed to be a lot of sneaking around and sniping at dudes...unfortunately, I didn't know that when I played the demo, so all I ended up doing was dying over and over @_@
I should probably try it again sometime soon...for now, I'm checking out Jurassic Park: Tresspasser. It certainly is a bit wonky, but it's really interesting. I can only imagine how awesome it would've been if they'd ironed out those few bits. I was really surprised when I came up to a raptor, and instead of him charging straight for me like a typical FPS, he backed off and sized me up for a bit, and kind of slowly followed me around before deciding to come at me. Scary as heck
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I'll brave the storm to come, for it surely looks like rain...