Curtis, I wouldn't be able to take part in that project, as I assume it would require more than a few months to complete, as well as a graphics person to work on 3D models or sprites (ASCII graphics notwithstanding).
I should add, I can only program in C++ and Python, though I might learn Java or C# quickly. I also wouldn't mind working in QT. I enjoy designing and mathematically analyzing game mechanics, and can write parts of the game's plot, narrative, dialogs and/or anything else having to do with text. I have never done, and probably never will do, any graphics work at all.
monsterland, thanks for the advice! I painfully learned some of what you mentioned in previous years. As for Dwarf Fortress, it works using a game design philosophy that's very, very different from mine: I value emergent behaviour stemming from a simple set of rules, along with procedural generation, over providing a great variety of hand-made content (a lot of what appears to be procedurally generated in DF is in fact only randomly generated).
Do you host your games on any website?