AVOID: Super Mario All-Stars only in 50Hz in PAL regions

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Beauty_pact
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24 Nov 2010, 7:24 am

http://wii.nintendolife.com/news/2010/1 ... _50hz_only

That's right, in 50Hz - the flicker mode that affects many Aspies so gloriously. The PAL regions are in Europe, Australia and South Africa, for those who are unaware. This really is so pathetic. Sony and Microsoft do HD and Nintendo comes with 50Hz! I knew this was a rehash, before, and wasn't going to get it until it went down in price, but this is now just pathetic. And they even manage to call it a "celebration".

...I wanted it to have the Yoshi games, as well, anyway. Not that I liked the screaming baby in it, but they were great, otherwise. I guess it's no big loss - just saves me money. But it pisses me off so much that people in the PAL regions are treated as if we are inferior, somehow. Sony did it too with their backwards compatibility lacking PS3 (the non-slim version; all the slim ones are without it, as far as I know). And why does Nintendo have regions, still, anyway? Microsoft also does, but at least Sony doesn't, even if the PS3 was released in a stripped down version (at least in Europe).



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24 Nov 2010, 8:17 am

Seriously, does a 50Hz frame rate affect some Aspies?

*shakes head*

It's not going to stop me from buying it. Four games, a booklet, and a soundtrack. I probably won't get it until later (there's something else coming out at about the same time that I want), but I intend to get it anyway.


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Beauty_pact
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24 Nov 2010, 8:28 am

Quatermass wrote:
Seriously, does a 50Hz frame rate affect some Aspies?


I was under the impression that people with Asperger's tend to be quite a bit more sensitive to flickering than people in general.

50Hz affects me, at least, negatively in many ways. Not critically or anything, but it's bad enough to be an issue, for me.



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24 Nov 2010, 8:46 am

Beauty_pact wrote:
Quatermass wrote:
Seriously, does a 50Hz frame rate affect some Aspies?


I was under the impression that people with Asperger's tend to be quite a bit more sensitive to flickering than people in general.

50Hz affects me, at least, negatively in many ways. Not critically or anything, but it's bad enough to be an issue, for me.


Actually, to be honest, 60Hz is more irritating to me, albeit only slightly. I'm talking in terms of games. Sometimes, 60Hz does cause my eyes to hurt a little. Normal video doesn't affect me, though.


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SonicMisaki
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24 Nov 2010, 10:53 am

...I don't get why 50Hz can hurt your eyes.

It's not the amount of frames per second that counts, it's how smooth the frame rate is.


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Beauty_pact
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24 Nov 2010, 11:05 am

SonicMisaki wrote:
...I don't get why 50Hz can hurt your eyes.

It's not the amount of frames per second that counts, it's how smooth the frame rate is.


Ok. Maybe I myself have lingering epilepsy, then. 50Hz is horrible.

Ugh, whatever, sucks majorly, regardless. Makes the games slower, too.



Ambivalence
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24 Nov 2010, 3:53 pm

Think I'll just stick with avoiding anything with "Mario" in the title. :wink:


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24 Nov 2010, 10:41 pm

Beauty_pact wrote:
http://wii.nintendolife.com/news/2010/11/super_mario_all_stars_25th_anniversary_is_50hz_only

That's right, in 50Hz - the flicker mode that affects many Aspies so gloriously. The PAL regions are in Europe, Australia and South Africa, for those who are unaware. This really is so pathetic. Sony and Microsoft do HD and Nintendo comes with 50Hz! I knew this was a rehash, before, and wasn't going to get it until it went down in price, but this is now just pathetic. And they even manage to call it a "celebration".


Refresh rate of monitors and televisions are completely unrelated to high definition. High definition means that a television or monitor meets the minimum requirement of 1280 x 720 pixels on screen, refresh rate is a different beast and varies wildy with no discrimination between high definition sets and standard definition sets. Refresh rate is the measure of the flicker of the fluorescent lights at the back of a monitor or television screen.



Beauty_pact
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25 Nov 2010, 4:19 am

5264443377776444844 wrote:
Refresh rate of monitors and televisions are completely unrelated to high definition. High definition means that a television or monitor meets the minimum requirement of 1280 x 720 pixels on screen, refresh rate is a different beast and varies wildy with no discrimination between high definition sets and standard definition sets. Refresh rate is the measure of the flicker of the fluorescent lights at the back of a monitor or television screen.


I didn't say otherwise, really... I said that Nintendo can't even manage to provide a mere 60Hz, while the competition provides high definition. I really doubt that high definition then only is delivered in 50Hz, ever, but correct me if I'm wrong. If one's HDTV then only would work in 50Hz would be irrelevant to what the games function in.



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26 Nov 2010, 3:30 am

the only way i know to avoid flicker rants like 60Hz since i am in the USA is LCD displays because the flicker rate for the 50Hz and 60Hz is mainly for the CRT display


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29 Nov 2010, 12:55 pm

SonicMisaki wrote:
It's not the amount of frames per second that counts, it's how smooth the frame rate is.

What's the difference? Are you talking about vertical sync?



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01 Dec 2010, 2:27 pm

It's 50 fps because the rate of your mains supply is 50 Hz in PAL/SECAM countries. In NTSC countries the mains supply is 60 Hz, hence the 29.97 frame rate for television and 60 frame rate some video games in those places.


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01 Dec 2010, 4:21 pm

Ah_Q wrote:
It's 50 fps because the rate of your mains supply is 50 Hz in PAL/SECAM countries. In NTSC countries the mains supply is 60 Hz, hence the 29.97 frame rate for television and 60 frame rate some video games in those places.


There are countless games and televisions that can handle 60Hz and above, in PAL territories. Even televisions older than ten years can handle 100Hz, and newer are certainly even better, I would assume. Maybe the rate of the mains supply was relevant in the past, but it most definitely holds no relevance with today's technology.



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01 Dec 2010, 10:19 pm

It is unlikely that anyone playing a Wii would have a tv so old it couldn't handle the higher frame rates, but I have to assume that was Nintendo's rationale behind this move. Sounds like PAL gamers have a history of getting the short end of the stick.


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01 Dec 2010, 10:26 pm

Beauty_pact wrote:
SonicMisaki wrote:
...I don't get why 50Hz can hurt your eyes.

It's not the amount of frames per second that counts, it's how smooth the frame rate is.


Ok. Maybe I myself have lingering epilepsy, then. 50Hz is horrible.

Ugh, whatever, sucks majorly, regardless. Makes the games slower, too.

I imagine the aspect ratio gets screwed up, too.


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01 Dec 2010, 10:34 pm

Ah_Q wrote:
It is unlikely that anyone playing a Wii would have a tv so old it couldn't handle the higher frame rates, but I have to assume that was Nintendo's rationale behind this move. Sounds like PAL gamers have a history of getting the short end of the stick.


They are just lazy and do not care. They've done it the other way around, too; they released Metroid Prime 2: Echoes in 60Hz only, here. Or "here" as in Europe, anyway. It didn't even work with some people's TV's.

Not that Sony has any great history, either; all PS2 games were with massive black borders, above and below, on the screen, and the PS3 (the original) was released as a cheapened down version, here, without backwards compatibility, but at a much higher price than in the US and Japan. The only company that can be respected in this regard was Sega, who improved a lot for European gamers, with the advent of the Dreamcast. Unfortunately, they are, unfairly, long gone from the console industry, now.