Ravenitrius wrote:
Didn't all the TW games have multiplayer? Napoleon has "Multiplayer Campaign" which I assume is co-op.
Eee, my bad, didn't realise it was in Napoleon. Heh. And me one of the few people as seems to prefer Napoleon over Empire, and all.
@Technicalpacifist, they didn't call it "Total War" just because they thought it sounded good; it has a
specific meaning, and that's "war, using every means at your disposal" - in other words, your whole population, industrial base, technology, diplomacy, espionage, and so on, the full campaign. The only multi-player option has been to play isolated tactical battles, which are by definition
not total war.
@Dantac - I really don't see what you're getting at about the graphics. If I remember right Shogun 1 and its immediate sequels, Medieval 1 and its immediate sequels used a pseudo 3d engine, Rome moved to a proper 3d engine but with low detail and no variation among units and Medieval 2 onwards use a proper 3d engine with individual variation; the difference between Shogun 2 and Shogun 1 is immense. You look at a unit in Shogun 2, you see a group of individuals wearing uniform; in Shogun 1, at least as I remember it, you see a bunch of identical sprites at funny angles to each other. Also, though I haven't played enough to really check it out, I understand they've upped the unit headcount a lot, so that a battle may actually have a realistic number of combatants. Will have to see how that's been implemented 'cause AIUI battles in the Sengoku Jidai were pretty big. TW series up to now have usually been "welcome to Cannae / Waterloo / Wherever, population 2,000..." even when the engine could handle more. I'd say the problem with the TW engine (and every other large scale RTS/RTT I've seen) is that soldiers are always divided into visible units that don't merge together properly - you don't get a single line of men, you get a line of little blocks of men. Think that's maybe what you're getting at.
I do agree completely about the lack of development of combat AI in general through the series. I think they've focussed far more heavily on the graphics than anything else. *shrugs* Haven't seen modded formations in Warband but the default ones can be very silly.
However, spear infantry are grossly underpowered in vanilla Warband, where spears generally don't stop cavalry charges... nothing much beats heavy cavalry in Warband, but proper horses ain't stupid and won't impale themselves on sharp sticks (or bayonets.) Heavy cavalry at least in Europe were a shock weapon, not one to send against prepared infantry... I confess I don't know much about feudal Japan but I'd be surprised if horsemen there would fare any better in a straight charge against a wall of bamboo spears. So... yeah, I'm not impressed by the TW AI, but I wouldn't want to see it turn into an M&B style "my 100 Swadian Knights against your 100 Mamlukes and nothing else gets a look-in" thing, 'cause heavy cavalry
shouldn't dominate infantry unless they're already in trouble or they catch them by surprise.
Heh. Well, I pre-ordered the game anyway, so as far as they're concerned they've already got this mug's money.
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