MMORPG guilds - what have you found good or bad?

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EllenDee
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12 Aug 2011, 9:55 pm

I am in the process of starting my own guild in World of Warcraft, and was wondering if anyone here had any feedback on what they have found to be good or bad in guilds they have experienced.

I have a basic structure set up, and I am focusing on leveling and trade, but would also love to find a group interested in doing some of the group activities without the nastiness I have encountered sometimes in pickup groups.

I would also be interested in finding out what you would consider when joining a guild - I would like to make all applications via a website, as I want people to use the website for better communication, but I am not sure if people will be willing to do this, or if they would prefer to do everything in-game.



IckleAnon
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12 Aug 2011, 10:15 pm

im in a small rpvp guild that started as a stealth only guild and has been around on a small scale since tbc. It got quite large at the end of tbc but then opening it to all classes killled it imo. Since then it's just been a small group of us left. We do battlegrounds, tol barad, stuff like that.

We're thinking of turning it into motorbike only guild for a cool gimmick :). Might sound like it would put people off but imo it'll attract more. Role playing pvpers are quite something and we're all pretty skilled too.

Maybe keep yours exclusive in some way, it helps with social cohesion.



Fnord
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12 Aug 2011, 10:32 pm

EllenDee wrote:
I am in the process of starting my own guild in World of Warcraft, and was wondering if anyone here had any feedback on what they have found to be good or bad in guilds they have experienced.

Good: (1) Shared vent and gold; (2) Easy to get the same people together for more than one raid; (3) Easier to get advice than using trade chat.

Bad: (1) Attitudes; (2) People joining to do nothing but loot the vault; (3) Lack of any real camaraderie.

I run a human Shadow Priest (71st lvl). This means that I can hold my own in a one-on-one battle at my level most of the time if I can get a few DOTs off before closing to melee. It also means that in guild raids, I am treated as nothing more than a source of healing, and I get last choice of the loot even when everyone has supposedly selected "Need" as their priority.

So for me, the drawbacks of a guild outweigh the benefits. I am no longer in any guild - having tried several - and I advance by grinding and questing only.


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Todesking
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12 Aug 2011, 10:39 pm

They are the reasonI onger play Star Wars Galaxies anymore. I find they are a bunch of loosers who put too much importance in a game. They can't wait to put down a new guy or to screw someone over.


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13 Aug 2011, 5:22 am

A ventrillo server is probably the number-1 priority for a good guild. Setting up a paypal so people can donate 1 or 2 dollars towards maintaining it helps.

Good: Better than trade chat for help. (but can be worse too). Easy to invite a group through chat, and you can use your private ventrillo server as you group together; making it alot better than a PUG-group right away. (because of ventrillo communication; not cause they are your guildies).

Bad: Drama, attitudes, personality conflicts. misunderstood loyalties, (nobody should be truly loyal to a guild; that's how you get addicted and it is not a game anymore; you end up staying 'to not disappoint the others' and not for your own fun; VERY IMPORTANT FACT that should be taught proactively; let people know they are replaceable and have a system that lets them leave).


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Kellaway225
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16 Aug 2011, 1:10 pm

Fnord wrote:
EllenDee wrote:
I am in the process of starting my own guild in World of Warcraft, and was wondering if anyone here had any feedback on what they have found to be good or bad in guilds they have experienced.

Good: (1) Shared vent and gold; (2) Easy to get the same people together for more than one raid; (3) Easier to get advice than using trade chat.

Bad: (1) Attitudes; (2) People joining to do nothing but loot the vault; (3) Lack of any real camaraderie.

I run a human Shadow Priest (71st lvl). This means that I can hold my own in a one-on-one battle at my level most of the time if I can get a few DOTs off before closing to melee. It also means that in guild raids, I am treated as nothing more than a source of healing, and I get last choice of the loot even when everyone has supposedly selected "Need" as their priority.

So for me, the drawbacks of a guild outweigh the benefits. I am no longer in any guild - having tried several - and I advance by grinding and questing only.


those draw backs all down to the guild itself, my suggestion would be to find a better guild, i have changed guilds like 5 times in the last 6 months - trying to find the right one, my current guild i think is great - they dont easily take offense, raids are fun, do other guild things like old raids/dungeons and such and also starting up a Rated PvP team as well

As for your raiding experience, Shadow priests bring VERY little healing to a raid - once you hit Cata raids those "heals" will be less and less useful, even if every little helps the kinda damage that gets sent out will mean that the healing done will be meaningless so if i were you find a guild were you will be valued and not another source of healing because if that guild thinks like that for Cata raids - they will fail hard



irishwhistle
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20 Aug 2011, 2:18 am

I don't guild. I had a misunderstanding with mine and got some nasty reactions and decided I got enough of that crap in the real world. So I solo. The misunderstanding, btw, was over the guild bank. I didn't really understand the ninja concept, I just figured what was dumped in the guild bank was up for grabs... this was when they had just started having them, mind you. I never saw any list of guidelines for use. It's not as if we had a really serious guild, not a lot of regular players. And it's not like I cleaned out the bank. But if I'd known that they wanted green items left for players who could actually use them for gear, I'd have left it. It's not like it was anywhere on the guild web site. I checked, no one said, "Don't take items from the guild bank unless you're going to use them instead of selling them," in the post about the guild bank, and yeah, I do think it needed to be said because I sold about 4 or 5 so I could buy runecloth. The first I heard of this being wrong was when a couple of people told me it had been discussed behind my back. I suppose that was what really did it. It was embarrassing, yeah, doing something stupid (though that suggests I knew better) like that, but having people leap to the conclusion that I just did it to be a selfish jerk and not bother to discuss it with me before deciding amongst themselves that I was a horrible person was pretty hurtful. What's so ridiculous is that it isn't even real! It's imaginary stuff someone invented to be used on paperdolls, sold by me for just so much Monopoly money! I don't help myself to real things in real life and sell them! But one night, after the guild founder mentioned someone had griped about it and explained it to me (nicely, he wasn't too fried about it, but still it stung), one guildie logged on and started telling me I stink. Out of nowhere, as I saw it. It was clear to me that I was still being discussed despite the matter being settled between me and the main dude. I quit the guild on the spot. The head guy was not able to talk me back in. I've refused all offers since.

My husband's guild, a very small one, said they didn't care what anyone did with the contents of their bank. But they're all Alliance, on a different realm.

A guy inviting me to guild once asked why I didn't want one. I asked him why I should. He said you get farther with a guild. I've wondered often... get farther where? It can be a fun game, I do still play, but please! If a guild means a group of wild cards who seem nice until they turn on you, I'll play alone.


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