In my opinion, there's too much detail. The players will get bogged down in character generation.
Go for a few simple stats based on 2d6, and derive the others.
Physical: Strength, Agility, Endurance
Mental: Intelligence, Knowledge, Willpower
Health = Sum of physical stats divided by 3.
Personality = Sum of mental stats divided by 3.
Fractions are rounded off to the nearest integer value.
Number of skill points = Sum of Intelligence and Knowledge
* Each level in a particular skill costs one skill point. Referee may allow skill level of zero for common skills (using a household appliance or a computer terminal, for example).
* Skills may involve business, martial arts, survival, vehicles, weapons, or anything that you could get a real-world degree in.
* No more than 4 points can be put into a single skill at the time the character is generated, and skills can not be reduced or "forgotten" later to free up points. Choose carefully.
* Skill success: Roll 2d6 and add skill level. If number is 8 or more, then success; exactly 7 is partial success; 6 or less is failure. An unmodified roll of 2 is always failure, and an unmodified roll of 12 is always successful.
So, basically it's 8 stats and maybe a dozen skill points distributed among a half-dozen skills.
The character's profession is usually chosen from the top-ranked skills.
CHARACTER
Jango Lazo, Male, 22y, Programmer / Martial Artist
ATTRIBUTES
Strength: 8
Agility: 12
Endurance: 6
Intelligence: 7
Knowledge: 7
Willpower: 4
Health: 9
Personality: 6
Skill Points: 14
SKILLS
Computer-4; Katana-4; Pilot-3; Bureaucracy-2; Motorcycle-1; Cooking-0; Fashion-0; Mechanic-0; Medical-0 (First Aid only).