Dungeons and Dragons discussion, yes another one.
Link to my GURPS campaign:
http://www.wrongplanet.net/postt241955.html
It's not D&D but it's along the same lines if you're looking for a roleplaying fix........
I play mostly D&D 3.5 with a group of friends.
I've only played with this group for almost 1.5 years now. When I play, I try for a different new thing everytime. So far I've done:
Human Fighter/Wizard Arcane Archer(Gish)
Changeling Reach Monk
Hengeyokai Healer/Spirit Shaman/Shaman(Gish)
Kobold Specialist Wizard
Human Wizard/Abjurant champion
Human Wizard/Initiate of the Seven-fold Veil
Human Marshall
Orc Ranger/Fighter/Barbarian - Crit Specialist
Deep Imaskari Wizard/Incantatix
Tallfellow Halfling Rogue
Human Rogue/Cleric/Holy Assassin.
Each one is to try and figure out a new mechanic or gameplay. There are still a few more that eventually I will do.
I usually just use builds from the internet to make it easier.
I am fond of the D&D system, but I am a bigger fan of the Pathfinder rule set. Bit more balancing, less of a focus on MMOing the experience. Sadly, my experience is rather limited- despite my interest, I haven't been able to get involved in any major games. Pretty familiar with Pathfinder, and I have some knowledge of 3.5 and 4.
@cberg- The Dungeon Master (DM) is the guy who makes the story go. While the Players focus on making their one character, the DM either runs pre-generated campaigns or makes up his own. I can't really say what makes a good DM; I'm lacking the experience needed to give good information on the matter.
As for Pathfinder, it's kinda like D&D 3.75. There are similarities and differences, but it's a familiar formula. Been trying my hand at character creation, but since I lack a group and all, I haven't come up with anything serious. No sense making something that won't see the light of day, aye?
I pretty much play 3.5 because it's what my group plays. Occasionally we'll play a D20/OGL game.
One of the DM's likes Call of Cthulhu 6th ed and we actually just started a campaign set modern day in it this last weekend. My char is geared with skill selection to be a wheel-girl/driver/smuggler.
I used to play other systems, running Battletech and Palladium myself, and played for a while in L5R(the version after the D20 version)
I like comparing both Palladiums way of classes to D&D 3.5 and 4's way of doing classes. Both are near opposite each other in regards to setting. Palladiums are mostly setting based or tied to one. D&D's classes are setting independent with a few exceptions. I don't have a preference either way and actually see the value each brings. Palladium, I think, lends itself better to someone who prefers aesthetic characters or needs simple builds & ideas to get a character going within the campaign setting. D&D on the other hand lends itself very well to the more experience player who just wants a munchkin/min-max build to do a thing very easily the more they level the char. Also the community around D&D has multiple pre-made builds and even just handbooks that are very informative which is more than a lot of games get.
I've run across people who detest one or the other because they just take one aspect of character creation and just plain detest any game that doesn't allow for it.
