Anyone Play The New Thief Yet? (My Thoughts On It So Far..)

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MadeUnderground
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27 Feb 2014, 5:28 pm

Okay so I just bought the game Thief, I think it was either yesterday or two days ago. I'm only towards the end of Chapter 2 but I'm already have some issues with this game, which is disappointing because I was looking forward to it.
I'm just curious if anyone else has played this game yet and what were their thoughts?

There's are my issues so far:
[Warning, the following may contain some spoilers]

1. There's no jump button. Seriously. In a game were mobility is kind of a big deal, it seems kind of a crazy thing to leave out. It also hurts a lot during combat, I don't know about you guys but I use the jump button a lot, either equal or more than the dodge button when in combat.

2. The limited ways to get around. On a game that sort of advertises itself as having so many different routes and different ways to get to point A from point B, or to take out a target or whatever, it really falls flat for me. You look around on the buildings or walls, or in the corners and see plenty of opportunities where in real life you'd be able to climb up on those and get to the roof, or get to that ledge, or just climb on the crate for whatever reason you want and you just can't. You can only go their limited predetermined paths. In most games when you have to jump and climb over a wall, you can jump and climb over a wall in any spot you want on that wall. In this game, you can only climb in that one little spot, where they provide you this grate that the character can latch his claw-climber thing to and climb up. I understand that if the wall was too tall, but the times I'm speaking of are when they are not. So wtf, you should be able to climb or jump onto different things in the environment as you please and find your own ways around.

3. The audio is wack. One minute the guard is standing right over me and it sounds like he's whispering and the next he walks all the way around the corner and gets nearly over a block away and I hear him like he's right behind me/standing over me. It's really jarring and confusing because I usually rely a lot on audio in these sort of games.

4. The mapping system is vague. I'm not asking for anything unrealistic. I just wish that once you've been to a district/area of the town, it will then add that to your map/list so when you look it up, it's there listed with it's name, so you can figure out how to get back there if you need to. Nothing is listed on my map. The only way I can navigate is through the checkpoints that appear if I'm in the middle of a mission. So what if I need to go all the way back to where that one guy sells all the equipment items I need for missions? I have no way of knowing how to get there, and it's not one of those games where I can just wander around and find stuff because the city is on lockdown so I'd be sneaking and being attacked and killed while I'm just trying to look for the place to buy more items, speaking of attacking that brings me to my next issue...

5. The combat is absolutely HORRIBLE. I understand that in Thief, Garrett doesn't kill people unless he has to, but at the same time it's the players choice, (as it is shown at the end of each chapter when it tallies your scores), so if there are players who want to take a more aggressive approach how are they supposed to do that if the combat is so horrible? I'm one of the players that does a bit of both, with more reliance on sneaking, but sometimes I get caught so the only thing I can do is fight. But it's nearly impossible to do with Garrett. He has no weapon other than that stick which he uses to knock guards unconscious with and to break certain items. He has real arrows but apparently you have shoot the guard 3 times with those arrows before they fall over. If they don't want to give Garrett a weapon, that's fine, but at least make him have more useful items. Like being able to use a bottle or rock to throw at a guard to knock him out from a distance would be great. Even the objects you can hit with the blunt arrows to make noise are predetermined, so you better pray there's something that will make a lot of noise to be able to shoot at, because most of the time there isn't. I have had some success with just shooting the ground near them, but it's not enough noise for guards farther away to do anything about.

6. And finally, this game is buggy. I bought the game for my Xbox 360 Slim, and it's crashed once, and froze 4-5 times. When it freezes, it freezes for about 10-30 seconds then resumes. Since I've had my 360, out of all the over 50 (maybe around 100) games I've played, it's crashed 3 times, and froze once. 3 of the crashes was from when I was playing CoD2 with three other friends all on splitscreen, we got to over level 30 in a zombie map and my xbox just could not keep up with processing the swarm of zombies and each friend moving around so it quit. It's done this 3 times, and it's an understandable crash, to me, since then we play 2 players on one xbox, 2 players on another. It froze another time with Netflix. That was it out of all the years and games I've had this. So with Thief, and me only playing it for about 4-6 hours and it crashing once and freezing on and off constantly, it's ridiculous. I can only assume it's the game and not my xbox because I've been playing other games on it in the meantime and they've been fine.


Those are all the issues I'm having with Thief so far. Right now I'm currently navigating Garrett through The City to try to locate the vendor so I can buy more items to get past this level I'm in the middle of, but honestly I'm so fed up with it I just might return the game and use that money to get the new Civ 5 expansion pack.

Anyone else play the new Thief? Thoughts?



staremaster
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28 Feb 2014, 8:47 am

I was already scared to play it after reading this:
http://www.telegraph.co.uk/technology/v ... eview.html



GreyGooTheory
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28 Feb 2014, 1:28 pm

I LOOOOVED the original Thief, and Thief 2. They were so good, and they started the whole "First-Person-Sneaker" Genre.

Thief 3 was ho-hum, and made by a different developer, so I was worried about how this new reboot would fare.

From what I'm seeing it's not too terrible, even with all its buggy issues.

They've started patching it already, but regardless I will wait for it to get its issues fixed before I buy it.

Thank goodness for honest youtube reviews. ;)



MadeUnderground
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28 Feb 2014, 5:03 pm

GreyGooTheory wrote:
I LOOOOVED the original Thief, and Thief 2. They were so good, and they started the whole "First-Person-Sneaker" Genre.

Thief 3 was ho-hum, and made by a different developer, so I was worried about how this new reboot would fare.

From what I'm seeing it's not too terrible, even with all its buggy issues.

They've started patching it already, but regardless I will wait for it to get its issues fixed before I buy it.

Thank goodness for honest youtube reviews. ;)



I saw the reviews but I just wanted to get it anyway because I'm just a huge fan of stealth games in general. Hitman, Death to Spies, etc.
So I knew I was going to get it regardless. Even games I don't like that much I'll still play through.. Unfortunately for Thief 3 I'm having such issues with the map and the freezes that it's pretty much unplayable for me.
I might as well return it now while it's still new and get a lot of money for it to spend on something else. If I feel like giving it another chance I'll do it after they release all the patches and I'll get it for my PC instead of the xbox. Although to be honest, I'm not a big fan of playing stealth games with my keyboard and mouse.. nor am I a fan of spending several hours calibrating my controllers to the computer, but I will do it for games that are worth it.



SabbraCadabra
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01 Mar 2014, 1:12 am

MadeUnderground wrote:
You look around on the buildings or walls, or in the corners and see plenty of opportunities where in real life you'd be able to climb up on those and get to the roof, or get to that ledge, or just climb on the crate for whatever reason you want and you just can't.


Sounds like you want to play the original two Thief games. Almost nothing was clipped off. If you climbed on top of a roof, and if you could get a good running start and jump and mantle onto a different roof, there was nothing to stop you except your own skill. I've had so much fun just climbing up places you shouldn't be able to, and wreaking havoc from above.

MadeUnderground wrote:
5. The combat is absolutely HORRIBLE. I understand that in Thief, Garrett doesn't kill people unless he has to, but at the same time it's the players choice, (as it is shown at the end of each chapter when it tallies your scores), so if there are players who want to take a more aggressive approach how are they supposed to do that if the combat is so horrible?


I haven't played the new Thief (I don't want to, especially after reading reviews), but in the original games, the combat was meant to be difficult, to discourage murder. Being sneaky and stealthy is hard to do when you're attacking everyone you come across, and was meant to be used as a "last resort", as long as you aren't playing expert mode. Except in the first game, they weren't sure how well pure stealth would go over, so there's a lot of ratbeasts and zombies and stuff to kill without penalty. I wasn't a fan, but it is very difficult to stealth past the zombie missions...believe me, I've tried.

MadeUnderground wrote:
He has no weapon other than that stick which he uses to knock guards unconscious with and to break certain items.


It's not a "stick", it's a sack filled with heavy material, called a "blackjack".

MadeUnderground wrote:
He has real arrows but apparently you have shoot the guard 3 times with those arrows before they fall over.


I don't know about the new game, but in the other games, arrows do more damage if you take guards by surprise.

MadeUnderground wrote:
If they don't want to give Garrett a weapon, that's fine, but at least make him have more useful items. Like being able to use a bottle or rock to throw at a guard to knock him out from a distance would be great.


The other games had LOTS of items, most of them I never used...gas arrows, flame arrows (that explode), mines, gas mines, flashbombs, moss arrows (IIRC, they would choke guards in #3), etc.

Thief 3 said you could throw heavy objects at guards to knock them out, but I could never get it to work. Dunno if it was broken, or if I was just doing it wrong.

MadeUnderground wrote:
I have had some success with just shooting the ground near them, but it's not enough noise for guards farther away to do anything about.


If they're already chasing you, they're not going to give up to go investigate a noise. Anything stone or metal (or tile) should make enough noise...there's also noisemaker arrows, but I always found them pretty useless when broadheads work just as well for much cheaper.


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SabbraCadabra
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01 Mar 2014, 1:14 am

MadeUnderground wrote:
Unfortunately for Thief 3 I'm having such issues with the map and the freezes that it's pretty much unplayable for me.


Thief 3 is Deadly Shadows, the new game is Thief 4.


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Bataar
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01 Mar 2014, 6:36 am

While I agree with most of what the op says, I'm still really enjoying the game. I'm about half way through chapter 4 and am very much enjoying the game.



Jaden
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13 Mar 2014, 1:21 pm

Played it, beat it, it was pretty good, though it could've been longer.


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Bataar
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14 Mar 2014, 6:41 am

Chapter 5 was one of the creepiest levels of any game I've ever played. Took me a long time to beat it because I couldn't just play through it in one sitting.



Jaden
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14 Mar 2014, 7:49 am

Bataar wrote:
Chapter 5 was one of the creepiest levels of any game I've ever played. Took me a long time to beat it because I couldn't just play through it in one sitting.


I loved every second of it :lol:

Chapter 5 was probably my favorite because on the one hand, you knew something weird was going on, but at the same time you didn't think it was really related to you, but then it was made obvious that they were targeting you specifically as you went through the place. The creepiest part for me was the moving mannequins, that's one that gets me every time (if you've played condemned, you know what I mean lol).

Fantastic level, I just wish there were more fps games that had that kind of feel to it.


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16 Mar 2014, 10:37 pm

Jaden wrote:
Bataar wrote:
Chapter 5 was one of the creepiest levels of any game I've ever played. Took me a long time to beat it because I couldn't just play through it in one sitting.


I loved every second of it :lol:

Chapter 5 was probably my favorite because on the one hand, you knew something weird was going on, but at the same time you didn't think it was really related to you, but then it was made obvious that they were targeting you specifically as you went through the place. The creepiest part for me was the moving mannequins, that's one that gets me every time (if you've played condemned, you know what I mean lol).

Fantastic level, I just wish there were more fps games that had that kind of feel to it.

I just finished Chapter 6 the other night and I thought it was funny because the whole time I'm down in the laboratory area, I'm waiting for something like what happened in the end of Chapter 5 to happen. It wasn't scary, but I was on my toes :)



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17 Mar 2014, 10:17 am

Bataar wrote:
Jaden wrote:
Bataar wrote:
Chapter 5 was one of the creepiest levels of any game I've ever played. Took me a long time to beat it because I couldn't just play through it in one sitting.


I loved every second of it :lol:

Chapter 5 was probably my favorite because on the one hand, you knew something weird was going on, but at the same time you didn't think it was really related to you, but then it was made obvious that they were targeting you specifically as you went through the place. The creepiest part for me was the moving mannequins, that's one that gets me every time (if you've played condemned, you know what I mean lol).

Fantastic level, I just wish there were more fps games that had that kind of feel to it.

I just finished Chapter 6 the other night and I thought it was funny because the whole time I'm down in the laboratory area, I'm waiting for something like what happened in the end of Chapter 5 to happen. It wasn't scary, but I was on my toes :)


It somewhat makes up for it with the shadow creatures, though they were more weird than anything.


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