Tried something new
So I have decided to try DND in real life, and am so far enjoying the teamwork and players... I gave up on MTG, because 99 percent of the real life players were mean/so competitive/in a clique, with each other. I thought that people(others) with ASD would do well at MTG, and not DND, due to DND involving a lot of teamwork/socializing/communication, vs. MTG which(in my observations) involves being in solitude/not as much communication/no teamwork.
In any case, has anyone else moved from MTG to DND? What are your experiences with the games/players? Just for clarification I'm referring to real life, not the online versions of the games, and I play/have played both games in the same store.
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Keniichi
Last edited by Keniichi on 07 Jul 2014, 6:58 am, edited 1 time in total.
Umm, I am not really into games but MTG is a card game while DND is imagination game, right?
I haven't played those two but I played some card games (Yu-gi-oh, Pokemons xD) and some imagination games (Crystalicum, some systems created by my friend) and I actually had more fun with the imagination games but I was really depended on the game master there.
When my best friend was a game master (me and other friends were players) I could play my character as I wanted and we had a lot of fun.
But when my other friend decided to be game master I couldn't really find myself in the game since he didn't understand my troubles with social communication. So my character, right in the start of game ended up stuck on a street alone afraid of going into a tavern because I had no idea what I am supposed to do the conversation and decided not to play any further.
"C'mon, whats wrong with you? Just get into the tavern and ask the barman." - players, "I enter the tavern and then what? I don't know what to say." - me, "You just ask about any interesting news around." - players, "That's stupid..." - me, "Just do it so we can play!"-players, "I skip my turn, my character is just standing in front of the tavern for now." - me, "Decided what to do?"- GM, a few turns later, "No, I guess I will skip the game, go without me. I can't play like this.".
A wise GM (like my best friend) would just make my character "Overhear some people talking about a group preparing for an adventure." and I would go there so the game could start. But no. He wanted me to get the info by myself because "I am not a baby and he is not going to lead me by hand.".
In our usual plays I used to be the mind of group and a sidekick - one that was very strong but long to take action. Someone else was doing the talks with npcs. I was the one to decide what to do when a real problem occurs or blow everything up in the air when opponents attacked us and we had no chance to escape (To fit my issues I was usually a mage with a dark secret - trying to stay unnoticed by npcs).
I can't remember if MTG was first or D&D...they were both at about the same time, and when we took breaks from AD&D, we'd usually fill them with Magic.
None of us play Magic much anymore, but we still play P&Ps.
From what little I played of it, Yu-gi-oh is a lot like a miniature version of Magic.
I hate GMs who try running the game that way =| Players don't want to spend an hour or two being awkward in a tavern trying to find some reason to party together and go on a quest...you're the GM, you can make up anything you want. Introduce them and send them on their way.
Campaigns like that are just an invitation for players to get bored and goof off.
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I'll brave the storm to come, for it surely looks like rain...
