Meta, parent company of Facebook loses 200 billion in shares

Page 2 of 2 [ 21 posts ]  Go to page Previous  1, 2

Fixxer
Veteran
Veteran

User avatar

Joined: 6 Mar 2021
Age: 39
Gender: Male
Posts: 1,511

13 Feb 2022, 8:10 pm

I guess all of this all means that I should start using Tik-tok instead of Fakebook more often.



Brictoria
Veteran
Veteran

User avatar

Joined: 12 Aug 2013
Age: 50
Gender: Male
Posts: 3,998
Location: Melbourne, Australia

13 Feb 2022, 9:21 pm



cyberdad
Veteran
Veteran

User avatar

Joined: 21 Feb 2011
Age: 58
Gender: Male
Posts: 36,036

13 Feb 2022, 9:57 pm

My understanding of the metaverse is it will be the biggest thing in the history of the globe

A virtual world where everybody on the planet will exist as an avatar and with virtual currency/real estate/laws

The short term financial pain will be a distant memory when this takes off



Brictoria
Veteran
Veteran

User avatar

Joined: 12 Aug 2013
Age: 50
Gender: Male
Posts: 3,998
Location: Melbourne, Australia

13 Feb 2022, 10:19 pm

cyberdad wrote:
My understanding of the metaverse is it will be the biggest thing in the history of the globe

A virtual world where everybody on the planet will exist as an avatar and with virtual currency/real estate/laws

The short term financial pain will be a distant memory when this takes off


So... Second Life?

Quote:
Second Life is an online multimedia platform that allows people to create an avatar for themselves and have a second life in an online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users.

[...]

Second Life users, also called residents, create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars. They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another.

The platform principally features 3D-based user-generated content. Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.

Source: https://en.wikipedia.org/wiki/Second_Life



cyberdad
Veteran
Veteran

User avatar

Joined: 21 Feb 2011
Age: 58
Gender: Male
Posts: 36,036

14 Feb 2022, 12:40 am

Brictoria wrote:
cyberdad wrote:
My understanding of the metaverse is it will be the biggest thing in the history of the globe

A virtual world where everybody on the planet will exist as an avatar and with virtual currency/real estate/laws

The short term financial pain will be a distant memory when this takes off


So... Second Life?

Quote:
Second Life is an online multimedia platform that allows people to create an avatar for themselves and have a second life in an online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users.

[...]

Second Life users, also called residents, create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars. They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another.

The platform principally features 3D-based user-generated content. Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.

Source: https://en.wikipedia.org/wiki/Second_Life


well yes...second life of second life.....ok I will leave now.