The video game Heroes Of Might And Magic 3.
I have every one of the 8 towns, 7 units per town, unit properties, upgrades and most of the sounds memorised. I can't quite remember how every single unit changed with upgrades or the exact nuances of the 20 or so music tracks, but I can definately remember how the overwhelming majority of units changed and the general tone and rhythm of each track.
Edit: Agh, special interest fit coming on.
I'm going to list things about my interest here so I don't bombard my fiance with random HoMM3 trivia, unless the thread maker objects. You might as well skip the rest of this post.
The Good-Supporting towns are Castle, Rampart, and Tower.
The Evil-Supporting towns are Inferno, Necropolis and Dungeon.
The Nonsupporting towns are Stronghold and Fortress.
The Necropolis Tier6 unit is the Dread Knight, who appears to be a spindly limbed, spike headed, red eyed construct of black armour upon a black horse.
Upgrades into Death Knight, a dark armoured knight with a box-slit helm upon an armoured black horse. Attacks via rearing slash.
The Tower has mines instead of a moat and posseses the only ranged Tier7 unit, the Titan, the only ranged Tier1 upgrade, the Master Gremlin, and the largest number of ranged units.
The Stronghold posseses no moat, and has a unique upgrade enabling retreat while defending the town.
The Castle grail is a huge golden statue of a giant.
The Rampart moat is made of pine needles.
The Inferno has a unique upgrade enabling troop teleportation between player controlled Inferno towns.
The Dungeon Harpy upgrade has flying, strikes twice, no retaliation and hit and run, a very large amount of bonuses.
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Female, undiagnosed, 34/50 on the test 80 percent of aspies get 32 or more on, NT score 54/200, Aspie score 164/200.
Last edited by LadyGray on 19 Apr 2011, 4:23 am, edited 2 times in total.