Taupey wrote:
b9 wrote:
i am currently playing (and absorbed by (when i have finished my days work)) a game called far cry 2.
i am very much immersed in that virtual world when i play, and i have lots of fun.
but i downloaded a patch to the game which was supposed to increase the "realism" of the game manifold, and i installed it.
i noticed the graphics were better, and i was very happy about that, and a clock on a wall caught my eye because it was so beautifully rendered and defined.
the clock said 10 to 3.
i decided at that point to get up and do a few things (like cook and eat dinner), and i did not pause the game.
after i had finished eating, i came back to the game and i checked the clock, and it still said 10 to 3.
i was very disappointed about that.
another thing that amplified my dissatisfaction was that i was soon in a scenario that occurred at night, and i looked up at the sky, and it was not correct in any way.
i played disgruntledly on however.
Can you fix it so that it's correct or can you try a different patch? What are you going to do with it, B9?
i suppose i expected too much realism from the game. the various clocks i see always say the same time, and the night sky contains a splattering (smattering?) of white dots which to not accurately represent the "heavens".
but otherwise i am very happy with the game because i like to lead my AI opponents into self defeating actions.
it is one thing to actually play the game as it should be played, and quite another thing to play it as i play it. i look for flaws in the AI logic and i exploit them. i am often seized with laughter at the actions i can elicit from my AI enemies.
yesterday i calculated (roughly (by observation)) the pseudocode that is the "chase" code of AI assailants in small cars, and i managed to almost collapse both my lungs in paroxysmal laughter when i elicited the following effect.
i was driving a boat along a river, and i came to a point where there was an overhead car bridge crossing the river, and an AI enemy in a small car saw me, and he immediately got out of his car and started firing at me from the bridge.
then i had a funny idea based upon my understanding of the behavior of enemies driving small cars.
i stopped the boat and started backing up.
i was backing my boat away from the bridge, and the driver of the small car had only a handgun, and i was receding out of his range, so he got in his car, and he tried to chase me.
he continuously rammed (and backed up and rammed again and again) the side railings of the bridge he was on in order to steer toward me, and at one point he busted through the wooden railings, and his car fell straight into the river in front of me, and he made gurgling sounds as his car sank (he died), and then i sat back down and continued my boat journey to where i had to go.
i like finding loopholes in games, and i like exploiting them.
so in summary, i was not sad about the inaccuracy of the clocks. i was just disappointed that the design team did not go that one tiny extra step in the realism department (to make all the clocks show real time)